But still, even with the Omni-'Mechs, I prefer the relative retention of flavor. Annihilators should be ballistic bruisers. Vultures should be their own personal missile boats. Maybe hard-points on weapons, then extra criticals for electronics/etc? Just my thought on the issue.
EDIT: MWLL has the weapons very clearly take the place of visuals. So the dual-PPC Catapult is an option (since the MechLab isn't running yet, and we currently pick from ~6 variants), and though it surprised me at first, I grew to accept it, since PPCs weren't shooting from its missile racks. I certainly don't want to be restricted to variants, but the MWLL idea for the MechLab looks good. I'll edit if I can find the video.
Edited by Alistair Steiner, 04 November 2011 - 01:45 PM.