Battletech Galaxy Map of 3049
#61
Posted 22 May 2012 - 08:30 PM
Watch this has been discussed in great detail somewhere else. Well, my bad. I've only been a fan of battletech since MW3.
#62
Posted 22 May 2012 - 08:35 PM
Clans
After months of deliberation, Aleksandr convened most of the Star League forces still loyal to him (over 80%) and departed the Inner Sphere. After years of traveling, the massive flotilla of Star League refugees came upon five marginally habitable worlds, the so-called Pentagon Worlds (due to their near-pentametric relation to each other). There Kerensky's followers tried to forge life as they knew it once again, and for a time it seemed the Star League would still exist, far away from Terra, although this was not to be. Within a year, cracks were beginning to form along faction lines and soon the Pentagon Worlds were at war: an eerie parallel to the carnage unfolding concurrently in the Inner Sphere, a conflict now known as the First Succession War. At this, Kerensky prepared to gather the precious few troops still loyal to him, when he suffered a massive heart attack and as his dying wish, Kerensky left the reigns of the Exile Star League in the hands of his son, Nicholas. Kerensky's son took 800 of his best warriors and 600 civilian families away to a planet known as Strana Mechty ("land of dreams" in Russian) where he forged a new order. This order was known as the Clans. Those who possessed exceptional military skill became the breeding stock of what would become a hereditary ruling class. They embodied the pinnacle of combat prowess, and were put through a variety of competitive and selective processes with each generation to produce virtual super-soldiers. They were charged to protect the weak and powerless, but primarily to take back the Pentagon Worlds and, some day, the Inner Sphere where they, the Clans, would reinstate the glorious Star League. The second exodus was finished on 11. June 2802. On this day five years later Nicholas announced the foundation of the Clans.
Fyyar Pryde, on 22 May 2012 - 08:30 PM, said:
Watch this has been discussed in great detail somewhere else. Well, my bad. I've only been a fan of battletech since MW3.
Kerensky did travel a long time before he found a group of planets that were "marginally habitable worlds"
Edited by Skylarr, 22 May 2012 - 08:41 PM.
#63
Posted 22 May 2012 - 09:04 PM
guardian wolf, on 22 May 2012 - 08:30 AM, said:
Only because Clan Wolf is the clanners equivalent of House Davion.. i.e the authors favorite.
This time you will not have a manuscript to give you victory..
#64
Posted 22 May 2012 - 09:25 PM
#65
Posted 22 May 2012 - 09:50 PM
#67
Posted 23 May 2012 - 01:41 AM
Carl Wrede, on 22 May 2012 - 09:04 PM, said:
This time you will not have a manuscript to give you victory..
Whoa whoa whoa. We have no plot armor. Things get very screwed up for us. We are nowhere near the uber good guys, the Davions are portrayed as. Might I also say WE ARE NOT ONE OF YOUR CORRUPT HOUSES. The Falcons have been written very well. Have you read the Jade Phoenix Trilogy? or Freebirth or I am Jade Falcon?
Edited by Jaroth Winson, 23 May 2012 - 01:42 AM.
#68
Posted 23 May 2012 - 02:11 AM
#69
Posted 23 May 2012 - 02:34 AM
Jaroth Winson, on 22 May 2012 - 02:38 PM, said:
But how did they decide which target is easier and which isn't? The terrain might be a factor, but from the battlefield reports it seems the terrain in the Wolf-zone wasn't that mich different from the ones of the Falcons or Jags. And after all, the ratings of each ComGuard division is merely based on training and maneuvers, none of them had real combat experience. Plus Focht held some of his best divisions back to defend the target cities of the Wolves.
#71
Posted 23 May 2012 - 02:37 AM
#72
Posted 23 May 2012 - 04:02 AM
Thorn Hallis, on 23 May 2012 - 02:34 AM, said:
But how did they decide which target is easier and which isn't? The terrain might be a factor, but from the battlefield reports it seems the terrain in the Wolf-zone wasn't that mich different from the ones of the Falcons or Jags. And after all, the ratings of each ComGuard division is merely based on training and maneuvers, none of them had real combat experience. Plus Focht held some of his best divisions back to defend the target cities of the Wolves.
OK obviously as this is fiction & I do not know the writer personally, I can only assume they would be making a tactical assessment from a military standpoint. The words "minor cities" would indicate they were either smaller, looked easier to capture and/or control or did not seem to hold much significance all of which would mean there would be little or no glory in accomplishing the objectives.
To put it in perspective, if you are going to invade a planet, the capital world would be the most sought after assignment since it holds sentimental value to the native population which means it would be very well defended & even if you got it, you would to have to fight tooth & nail to hold it because the defenders would not just give up & say "Oh well, they got XYZ, not worth dying for. Move out boys!"
I have never been in the military so I am not sure if I am making sense here or not. To give some more depth, I am going to have to step out of our universe for a bit. In Total War: Shogun 2 each province has major building where that province is run from.
As you can see, there are different levels of those buildings:
Forts are the most basic buildings & are by default the lightest garrisoned. Of course you can upgrade in the game but using a real world application, forts would be setup in remote locations & as you got closer to the capital city/world, the buildings would be larger. In most cases the capital itself would be, using this reference, a citadel. (Which for any of you that have played this, know to be true. Kyoto is ALWAYS a citadel.) In the game you get less prestige (or loot if you choose to go that route) for capturing a fort than you would say a castle. Also a point to note, as the leader or daimyo of your clan, if another clan captures your home province, even if you have lots of others, you lose honor.
That is the best I can do. Maybe somebody with a military background can give it a better description.
Edited by Jaroth Winson, 23 May 2012 - 04:02 AM.
#73
Posted 23 May 2012 - 05:47 AM
#74
Posted 23 May 2012 - 07:28 AM
#75
Posted 23 May 2012 - 07:48 AM
trycksh0t, on 22 May 2012 - 06:54 PM, said:
True, but you're oversimplifying matters. Due to the League declaring the Capellan-St. Ives conflict as a civil war, it prevented anyone from getting overly involved without risking severe backlash from it. They could not go on the offensive, because that would have been considered an invasion of another member state and resulted in SLDF Peacekeeping forces being dropped on their heads. By the time the actual war had started, 3061 if memory serves,
Simple matter of Sun Tzu came to be First Lord because of Victor. Sun Tzu's nature is to take advantage of the situation, Victor even knew that, but he was willing to bet on it to keep his sister out of power just so he might have something to rule when he got back from Clan space. What little good that did him.
BUT that is one of the real reasons I wanted MWO to be a true REBOOT of the franchise. So players could change the course of the future. It sucks knowing that no matter what you do that the future is predetermined.
#76
Posted 23 May 2012 - 07:50 AM
SquareSphere, on 23 May 2012 - 07:48 AM, said:
Look at the FRR. Those guys really want to screw up the future.
I think it could come to the point that Clans were stopped a little bit before Tukyid, but by FRR, not Com Guards.
#78
Posted 23 May 2012 - 08:21 AM
#79
Posted 23 May 2012 - 08:21 AM
SquareSphere, on 23 May 2012 - 07:48 AM, said:
#80
Posted 23 May 2012 - 09:00 AM
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