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Phase 3 Matchmaking Abuse: It Will Happen If We Let It!


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#61 Warma

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Posted 29 January 2013 - 02:28 AM

View PostJman5, on 20 December 2012 - 01:12 PM, said:

Well, thanks to the new Cadet Bonus feature, smurf accounts would get an accelerated 100% C-bill bonus for the first 25 game. Add to the fact that your ranking can only go up by a maximum of 50 points per game. Means you could kick *** at noob-level for the first 25 games or so and get 200k+ per round. That's over 5,000,000 c-bills.
So if I were smurfing, I would start by kicking butt in the first 25 games. Then bot-loss a bunch to bring the score back down.


But you would still be on a fresh account with one mech that is not mastered. Smurfing makes absolutely no sense in this game.

#62 The Last Blade

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Posted 29 January 2013 - 03:17 AM

I haven't had a chance to read the complete thread, but OP is Dead On. You are using WoW's failed system. It was a success you say? False. It made all the casuals quit because they could not beat the higher rated smurfs who were leveling alts with no ELO attached to them. Why would they do this? to help friends, gear out alts. Most importantly though, it makes money. Yes, people will pay money to get "carried" for additional perks or gear that would otherwise not be available to them through skill. You get bragging rights, and in better groups and better gears and achievements, why not pay someone money in rieal life to do something it can take 2 hours with help, or 200 hours trying to do it yourself? MWO's ELO is based on account, probably, but unlike WoW, it's much easier to make fresh accounts. This system is also used by a lot of games like Dota clones and RTS warcrafts. This is a terrible system, but the only system really used. The reason it works in chess is because you can't just make new accounts or alts. A lot of people just like crushing noobs (whereas piranha you lose money because you lose your playerbase, Just Like WoW). I'd suggest the use of ELO, if you just HAVE to use it, with certain tweaks. I've recently joined a clan, and the ease at which you can sync drop is disheartening really. You need to make it so it randomly drops you within a few seconds frame so you can't so easily sync drop. What's the point in removing 8 mans... when you can just make 8 mans? rofl. Whoever the genius is at piranha that thought that up... really needs to try some actual competitive gaming sometime, because sir, Your Noob is showing.

#63 Jman5

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Posted 29 January 2013 - 09:56 AM

View PostWarma, on 29 January 2013 - 02:28 AM, said:


But you would still be on a fresh account with one mech that is not mastered. Smurfing makes absolutely no sense in this game.

Actually it makes a ton of sense to have alternative accounts. Not only do you get a bunch of free mechbays, but you can use it to preserve your try-hard account's stats. You probably wanted to grind out a new mech anyway. Now you have a bunch of bonuses while you do it.

The only downside is that you lose your modules, but that's hardly a deterrent.

#64 Mackman

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Posted 29 January 2013 - 10:05 AM

I would imagine they're taking a long, hard look at League of Legend's Elo system, which has more-or-less effective safe-guards against many of the theoretical exploits, one of which is detecting veteran-level performance in newbie games and bringing the smurfs back up to where they should be as quickly as possible.

Any ranking system is open to some amount of manipulation, and there will always be people to manipulate it. I have faith that the reason Stage 3 has been delayed so long is that they're making it as safe and effective as possible.

#65 MaddMaxx

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Posted 29 January 2013 - 10:36 AM

Not sure why anyone would want to play in a Stock Trial Mech for 25 games just to get a new C-Bill bought Mech that then has to be Elite'd/Mastered, the hard way and with no way to transfer anything, when they can just play MWO in one of their "already" mastered chassis and actually fight with friends.

I tried the new account thing to test the "Grind" theory, before the Cadet bonus even, while not totally bad, not having any perks on any newly bought chassis just doesn't compare. Besides, your friends will just make fun of you during CW, if you are driving around in newb Trial Mechs. And when CW arrives, why in hell would anyone be playing anything else???? LOL :)

#66 The Last Blade

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Posted 29 January 2013 - 03:10 PM

View PostMaddMaxx, on 29 January 2013 - 10:36 AM, said:

Not sure why anyone would want to play in a Stock Trial Mech for 25 games just to get a new C-Bill bought Mech that then has to be Elite'd/Mastered, the hard way and with no way to transfer anything, when they can just play MWO in one of their "already" mastered chassis and actually fight with friends.

I tried the new account thing to test the "Grind" theory, before the Cadet bonus even, while not totally bad, not having any perks on any newly bought chassis just doesn't compare. Besides, your friends will just make fun of you during CW, if you are driving around in newb Trial Mechs. And when CW arrives, why in hell would anyone be playing anything else???? LOL :P



Stats my friend. I personally couldn't give even the slightest **** about stats. They mean almost nothing, if anything a persons improvement over the course of playing. Some people, in fact most, care about Stats and only Stats. They will remake accounts and pay for resets for this reason alone.

#67 anonymous175

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Posted 29 January 2013 - 03:31 PM

If the metagame is watching personal stats then I guess some will try to game it.

But if its not just about watching a leaderboard, but something CW'ish, maybe they'll spend their time on different endeavors. Like trying to take Poland.

#68 Steven Dixon

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Posted 29 January 2013 - 03:44 PM

I'm sure some people will exploit the system, people always do, but I don't see it as a serious concern. After all why would someone want to lose so many games just so they can easily win some games? I can't see a huge number of elite players considering this a viable tactic. And I'm sure we will see some skilled players creating new accounts to faceroll newbies, but hopefully it will be somewhat rare (it will still definitely happen but I don't think PGI can do much to combat it). The team composition exploit could have problems though a team could have one player in a new account to lower their rating so they will fight easier opponents, but even so over time their ELO will just keep rising putting them against even more skilled players, we will just have to see how a group's ELO is calculated.

#69 Conjure

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Posted 05 February 2013 - 11:15 PM

It seems to me some of you are trying to predict problems that do not yet exist ingame. I'm pretty sure the dev's are set with ELO match making so why not wait for it's implementation and see first hand what problems arise. Found problems can be adressed and worked on where possible. It is very difficult to tune a game where no one can take advantage of matchmaking. Frankly I would love any improvements at this point.

Edited by Conjure, 05 February 2013 - 11:19 PM.


#70 Reno Blade

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Posted 05 February 2013 - 11:22 PM

I'm not sure if nobody noticed, but in pauls description it clearly states:

Quote

A player’s rating will only go down if they are beaten by a player who has a lower rating than theirs

Doesn't that alone remove the possibility to ruin your score to get lower?

#71 MustrumRidcully

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Posted 05 February 2013 - 11:32 PM

View PostDeathofSelf, on 20 December 2012 - 01:05 PM, said:

So people will purposefully lose in order to win more, then have to lose more to once again win more? Yeah doesn't make sense.

What advantage would you have to creating a new account and starting from scratch? Number one everyone starts at the middle (elo wise) and number 2 you can't transfer C-bills, MC, or mechs between accounts.

Yeah, I am not quite seeing it. It seems overly complicated method, and there is no real advantage to be gained.

If winning against noobs would give you comparitively more XP and C-Bills than winning or losing against equally strong players, okay, but...

Well, we'll see if people bother with this.

#72 OpCentar

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Posted 05 February 2013 - 11:51 PM

View PostReno Blade, on 05 February 2013 - 11:22 PM, said:

I'm not sure if nobody noticed, but in pauls description it clearly states:

Quote

A player’s rating will only go down if they are beaten by a player who has a lower rating than theirs


Doesn't that alone remove the possibility to ruin your score to get lower?



The first thing that pops to mind is making a bunch of new accounts, destroying their ELO rating (AFK bots/mouse clickers coupled with an assault chassis = ruined ELO very fast)

Then when you get a sufficiently low enough ELO start to sync drop with your main account buddies.

Main accounts stage a fail and voila there goes their ELO rating. And I bet that pro ELO will drop significantly when losing to a trash account, that reads only a small number of losses will be required to lower it. It wont be proportional to the amount of wins required to get it back up to level.


It all depends on how the MM will deal with sync drops, if they are impossible/ineffective then ELO will mean something. If they remain the same as now then ELO will be abused hard :(

Edited by OpCentar, 06 February 2013 - 12:00 AM.


#73 DogmeatX

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Posted 06 February 2013 - 12:38 AM

Is the game still putting organised groups on one side and not always putting equal size/numbers of groups on the other? If so, still broken.

#74 Lykaon

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Posted 06 February 2013 - 12:59 AM

Only one of those issues posted seem like a genuine issue.

Lossbotting is no big deal because the player attempting to keep themselves in noobville need to throw matches or risk winning and bumping up their score.If these guys are forced to throw games it doesn't matter if they are any good if they intentionally suck to keep a low ELO score.It seems like a great deal of effort with no real payoff.


Smurfing? never heard that one before. But let's say Joe is a new player and Ted is also new.Ted however plays tons of online games and has mastered every previous mechwarrior title.Meanwhile Joe just thinks giant robots blasting the crap out of each other is cool.
Ted will probably be significantly better than a noob 1300 ELO score predicts but soon Ted will "test out" of noobville by improving his ELO score.If Ted doesn't then we are back to a "lossbotting" situation where Ted will be throwing half his games anyhow so what does it matter?

Now the only real issue I see and one that will potentially become standard practice for a particular type of players is dropping in some "Lossbot" alt accounts to bring the team averages down.I am possitive that this particular practice will occur and very frequently.

#75 LoneUnknown

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Posted 06 February 2013 - 01:43 AM

It's a complicated issue to be sure, but the best way to avoid many of these abuses is simple:

Give a real reward to top rated players in upper tiers. Let go of the notion that "everyone must be a winner" and must all get the same rewards in the long run.

Very few games have the balls any more to do this. They capitulate to the lowest common denominator.. .but imagine if in MWO only the top ranked ELO guys had access to clan tech? Would be pretty motivational to climb the ladder.

With a real incentive to succeed, many players won't waste their time with these kinds of low-end griefing activities.

Rewards for correct behavior are more effective then punishments for undesirable behavior.

#76 Ontos Mcree

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Posted 06 February 2013 - 02:20 AM

Of course if the Devs use an individuals ELO system for matching and does not make a team average, then having a new account on the team does not help. an example a 4 man being placed against a 4 man where each team member must match on other team ELO class. Plus most systems can rate based on players.

Say you have 3 high ELO players with hundreds of games in and a new account on a 4man. the 4th man gets handicapped up to an average of the other 3 if they are below the, let say for example, the first 100 preliminary matches or whatever number PGI uses to determine when someone averages out at an ELO.

Or even have a threshold that if your rating is so far below the average of the other people on your team the handicap kicks in. So for everyone on a team, their ELO is tested by the average of everyone else on the team and if you are so much below that point, your ELO gets a boost for that match.

I would think this here would eliminate most of the benefit from trying to game the system for team matches. Only use of the noob account at this point would be for pug drops.

Edited by Ontos Mcree, 06 February 2013 - 02:20 AM.


#77 OneEyed Jack

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Posted 06 February 2013 - 02:23 AM

View PostThe Phigment, on 20 December 2012 - 04:20 PM, said:

To those who tell someone else their mech isn't optimized, they may be right. But mostly because it isn't optimized for that person.


No, there relly are just a loot of truly lousy builds out there. One I keep seeing for reasons I can't fathom is an A1 with 6xLRM5 and not enough ammo to last the fight. I can kinda understand the higher cycle time argument, but if that's all the weapons you have, there's simply no excuse for not having more ammo than you can fire. Or, of course, there's the 9xFlamer HB, or what I saw today; a spider-5K (already the worst variant of a weak class, at least until MG buff) with it's only weapon a single flamer..... I'm pretty sure he actually had to have had spare tonnage to even do that.

View PostJman5, on 20 December 2012 - 06:05 PM, said:

They lose on purpose in quick succession then when they play "for real" they only match against easy opponents. I'm surprised so many people aren't familiar with this because it's pretty common in competitive online games


There is no "quick succession" because to drag your ELO down enough to matter, you'd have to lost a LOT more often than you won to keep it down. If people want to go through all the trouble in order to "troll" the noobs by giving them a lot of free wins to occasionally crush them for a couple games, they can be my guest

View PostThe Last Blade, on 29 January 2013 - 03:17 AM, said:

You are using WoW's failed system.

You need to make it so it randomly drops you within a few seconds frame so you can't so easily sync drop. What's the point in removing 8 mans... when you can just make 8 mans?


In WoW you can trade money and gear. People are really underestimating how much of a difference that makes. In WoW you can roll a new toon and twink it up. I don't play WoW, but I'd imagine you can also get friends to help power-level it to the exact place you need to be, then go in and stomp with your totally tricked out toon and an experienced player.

In MWO, you can't trade anything, so no twinking. Every account that you made for these purposes would have to be individually forced into a low rating, which would take a lot more effort than people are really accounting for (no power-leveling, either). Just so that they can get a very few games in before having to do a lot more tanking to keep it up.

As for sandbagging to very occasionally get a potential advantage in CW, I don't think people really understand how ELO works. You can only go up significantly by beating significantly favored opponents. Other than that it's a grind against people of similar ranks with no more than a 1-2pt gain when you win, and since they're similarly-ranked you won't be winning much, if at all, more than you're losing. And any time you play against an opponent with a ranking any significant distance blow your own (like bringing in a sandbagger), you risk blowing months of work getting your ranking to where it was. And anyone actually willing to go through all the trouble is way too image-conscious for that.

Not to mention that sandbagging a whole team is pretty ineffective, anyway. While the theoretical range is 0-2400, the actual range is much smaller. The way ELO is calculated, you'll be looking at about 500pt range from the top player in the game to the worst, if even that much. Those at the top continually play against others who are also at the top. While the score could potentially go up, it requires consistently beating the other top players, which simply doesn't happen, since 1 loss in 50 will bring them crashing back down. Conversely, it takes a lot of losing to get much below the starting ranking and stay there. Most people who would generate these low scores simply drop from the game before consistent losses add up enough to push them far below.

So at the extreme you have 7 of the top players in the game, who would never participate because everyone would know them and it would be so obvious, and 1 sandbagger, who would have to also be one of the top players if you didn't want them to actually drag the team down, and who had to go through all that trouble so that he could not get any credit on the account he actually cares about.

(7*1700 + 1*1100)/8 = 1625

So now you have 7 of the top, best known players in the game putting their reputations on the line to game their way into playing a team that is lower-ranked, but still good enough to have a real chance of beating them. If they win, they went through all that for a one-time advantage, but if they lose, they lose months worth of the effort it will cost them to reclaim their ranking, if they ever do.

Much more realistically, you're looking at players around the 1500 ranking, which is still good players and their sandbagging friend.

(7*1500 + 1*1100)/8 = 1450

Now you have players who might be willing to do this, but they're still risking a considerable loss in ranking for a chance to play against a team they're really not much batter than, or maybe not even better at all, but have just played a little longer. I think the number that would be willing to do this would be vanishingly small.

Sync-dropping shouldn't be much of an issue, since they'll just be dropping against a team of roughly the same skill. There will no longer be the advantage of crushing a bunch of noobs that couldn't have been prepared for it. In fact, if ELO is working properly, they may just remove the team size restrictions altogether, since it won't be needed.


View PostLoneUnknown, on 06 February 2013 - 01:43 AM, said:

imagine if in MWO only the top ranked ELO guys had access to clan tech?


Can't happen. It's not that there's an issue with rewards for top-ranked players. But if you also give them an in-game advantage, it would then be impossible for anyone else to ever climb to that level. The while system comes crashing down at that point and MWO goes away.

Edited to combine posts.

Edited by OneEyed Jack, 06 February 2013 - 02:29 AM.






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