Ask The Devs 29A!
#201
Posted 24 December 2012 - 12:10 PM
1.) Any plans for High/ Low gravity maps?
2.) In the offical trailer you show an Atlas doing a "Hot Drop". Are there any plans for a game mode where one side defends and the other makes a Hot Drop? Maybe you guys can have that happen when you make the dropship mode.
3.) Any plans on a Solaris VII map? It the spirt of the games world it can be a free-for-all game mode with a couple of maps. Maybe you could even set up a C-Bill wagering system or buy in t o create the winners purse.
#202
Posted 24 December 2012 - 12:50 PM
Please answer Tolkien's question about ECM linked above. Then answer this: Did you test ECM in 8 v. 8 non-drop weighted matches like we fight?
Also answer: When are you going to allow all mechs to have access to ECM as it should be, or if you're not, at least remove it from the Atlas DC so it isn't the only mech over 40 tons seen on the battlefields?
Funny, you guys think it's working fine, but the majority of players disagree with you and we've got many thousands times more hours of testing done externally to your hours internally to back up our arguments. Please don't continue to disregard all the great suggestions out there to change/rebalance/fix/adjust ECM. Please LISTEN to us and RESPOND, darnit.
Edited by Peiper, 24 December 2012 - 12:51 PM.
#203
Posted 24 December 2012 - 01:50 PM
#204
Posted 24 December 2012 - 02:12 PM
Great game! I really appreciate the developer support of the gamer community!
#205
Posted 24 December 2012 - 02:21 PM
kinda hard to have an "E-sport" viewership without it .... even harder to record cheaters without it. We know that matters to ya'll, b/c you guys were the ones saying you're getting too many people claiming False Positives.
#206
Posted 24 December 2012 - 02:52 PM
WARCOCK, on 24 December 2012 - 02:12 PM, said:
Great game! I really appreciate the developer support of the gamer community!
They won't answer that. Removing the player counter says one thing - there are much fewer players than they expected.
#207
Posted 24 December 2012 - 03:35 PM
#208
Posted 24 December 2012 - 03:55 PM
#209
Posted 24 December 2012 - 07:25 PM
#210
Posted 24 December 2012 - 08:15 PM
Edited by Will9761, 24 December 2012 - 09:12 PM.
#211
Posted 24 December 2012 - 09:41 PM
Thomas Covenant, on 22 December 2012 - 08:20 PM, said:
so far all I got is cost.
http://mwomercs.com/...enner-varients/
Edit: ANSWERED
The Raven 2X, along with the other Raven variants, are able to mount much larger missile pods.
New Question. Does this really warrant the Raven 2X or is it likely to get a boost?
#212
Posted 24 December 2012 - 10:15 PM
#213
Posted 24 December 2012 - 10:47 PM
Also, are you now on a new IS mech announcement schedule that is once a month?
#214
Posted 25 December 2012 - 01:56 AM
http://mwomercs.com/...m-not-as7-d-dc/
and it was generally well received. Thank you for your time.
*EDIT*
My apologies, Alexander Malthus asked this question on page 3.
Here are posts in this thread inquiring about the same topic:
Alexander Malthus, on 20 December 2012 - 04:09 PM, said:
2. Two words: Jagermech, when?!
WardenWolf, on 20 December 2012 - 04:20 PM, said:
If I had to guess, I would say that means 50-80 games in a D-DC, to 1 game in another variant (and I only pilot Atlases).
There is no way they would allow a hero mech with ECM... at least not with ECM in its current OP incarnation. That would be asking for folks to while about P2W :/
Kodiak Jorgensson, on 20 December 2012 - 04:24 PM, said:
Cheers Kodiak.
Blueduck, on 21 December 2012 - 08:30 PM, said:
Peiper, on 24 December 2012 - 12:50 PM, said:
Please answer Tolkien's question about ECM linked above. Then answer this: Did you test ECM in 8 v. 8 non-drop weighted matches like we fight?
Also answer: When are you going to allow all mechs to have access to ECM as it should be, or if you're not, at least remove it from the Atlas DC so it isn't the only mech over 40 tons seen on the battlefields?
Funny, you guys think it's working fine, but the majority of players disagree with you and we've got many thousands times more hours of testing done externally to your hours internally to back up our arguments. Please don't continue to disregard all the great suggestions out there to change/rebalance/fix/adjust ECM. Please LISTEN to us and RESPOND, darnit.
Edited by TSB101, 25 December 2012 - 02:21 AM.
#215
Posted 25 December 2012 - 08:00 AM
#216
Posted 25 December 2012 - 08:05 AM
#217
Posted 25 December 2012 - 08:27 AM
MustrumRidcully, on 20 December 2012 - 01:06 PM, said:
Q: Any plans on adding command/communication shortcuts for the chat system or the UI that allows us to call out a target or mark a target in the HUD, to "ping" a location or ask for aid, simlar to how previous Mechwarrior games had commands to communicate with lance mates?
Second, we need Lance Leaders per lance or whole team to leaders for battle and objs.
Edited by BrewnIx, 25 December 2012 - 08:34 AM.
#218
Posted 25 December 2012 - 08:52 AM
#219
Posted 25 December 2012 - 09:00 AM
some icon next to their name saying "Alpha squad" "Beta squad" "Gamma squad" etc. depending how many premades there are
#220
Posted 25 December 2012 - 09:10 AM
https://www.facebook...444044445637863
its from october, as far as i can see
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