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Ask The Devs 29A!


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#201 Mao of DC

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Posted 24 December 2012 - 12:10 PM

I have a few questions.

1.) Any plans for High/ Low gravity maps?

2.) In the offical trailer you show an Atlas doing a "Hot Drop". Are there any plans for a game mode where one side defends and the other makes a Hot Drop? Maybe you guys can have that happen when you make the dropship mode.

3.) Any plans on a Solaris VII map? It the spirt of the games world it can be a free-for-all game mode with a couple of maps. Maybe you could even set up a C-Bill wagering system or buy in t o create the winners purse.

#202 Peiper

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Posted 24 December 2012 - 12:50 PM

http://mwomercs.com/...70#entry1598770

Please answer Tolkien's question about ECM linked above. Then answer this: Did you test ECM in 8 v. 8 non-drop weighted matches like we fight?

Also answer: When are you going to allow all mechs to have access to ECM as it should be, or if you're not, at least remove it from the Atlas DC so it isn't the only mech over 40 tons seen on the battlefields?

Funny, you guys think it's working fine, but the majority of players disagree with you and we've got many thousands times more hours of testing done externally to your hours internally to back up our arguments. Please don't continue to disregard all the great suggestions out there to change/rebalance/fix/adjust ECM. Please LISTEN to us and RESPOND, darnit.

Edited by Peiper, 24 December 2012 - 12:51 PM.


#203 Felicitatem Parco

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Posted 24 December 2012 - 01:50 PM

Concerning Modules, you stated that a significant quantity of game-customizing functions will be relegated to Modules instead of the traditional process of simply "leveling-up" your character or having to add tonnage of equipment on your Mech. So far we've seen a few of these functions (360 degree targeting, enhanced Capture Rate, sensor-range boosts, etc.), and none of them seem to have any form of trade-off or negative consequence yet (no weight, heat generation, etc.) aside from the quantity of resources (GXP/C-Bills) needed to acquire these modules. Will this trend continue for future modules?

#204 WARCRACK

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Posted 24 December 2012 - 02:12 PM

How has the player base growth been? One thing I worry about before investing more money into this game is whether the game will continue to bring in more players, thereby keeping this game alive. How many registered players is this game up to now? Will the developers ever bring back the counter at the bottom of the client which showed the number of logged in players at any given time?

Great game! I really appreciate the developer support of the gamer community!

#205 iller

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Posted 24 December 2012 - 02:21 PM

a real Observer mode?? ...any hope for this within the next Quarter?


kinda hard to have an "E-sport" viewership without it .... even harder to record cheaters without it. We know that matters to ya'll, b/c you guys were the ones saying you're getting too many people claiming False Positives.

#206 Krzysztof z Bagien

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Posted 24 December 2012 - 02:52 PM

View PostWARCOCK, on 24 December 2012 - 02:12 PM, said:

How has the player base growth been? One thing I worry about before investing more money into this game is whether the game will continue to bring in more players, thereby keeping this game alive. How many registered players is this game up to now? Will the developers ever bring back the counter at the bottom of the client which showed the number of logged in players at any given time?

Great game! I really appreciate the developer support of the gamer community!

They won't answer that. Removing the player counter says one thing - there are much fewer players than they expected.

#207 Krzysztof z Bagien

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Posted 24 December 2012 - 03:35 PM

And this says... what exactly?

#208 steelblueskies

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Posted 24 December 2012 - 03:55 PM

that momentary values on a time differential scale do not exactly paint a time developed picture overall, and can lead to wrong or contrary perceptions as to growth or decline.

#209 Kables

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Posted 24 December 2012 - 07:25 PM

will there be a way to tell if mechs have certain modules or items equipped just by either a item over lapping them or some other information in the mech bay besides clicking on each one?

#210 Will9761

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Posted 24 December 2012 - 08:15 PM

Can you add window colors for mech customization on your next patch?

Edited by Will9761, 24 December 2012 - 09:12 PM.


#211 Thomas Covenant

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Posted 24 December 2012 - 09:41 PM

View PostThomas Covenant, on 22 December 2012 - 08:20 PM, said:

Garth has been vocal to the 2X being his preferred variant of Raven. Would anyone dev side comment on what pros 2X might have over the Jenner K or D?

so far all I got is cost.

http://mwomercs.com/...enner-varients/


Edit: ANSWERED
The Raven 2X, along with the other Raven variants, are able to mount much larger missile pods.

New Question. Does this really warrant the Raven 2X or is it likely to get a boost?

#212 Drommes

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Posted 24 December 2012 - 10:15 PM

So my friend is getting 60 fps in game but I am getting around 20-25 fps... I'm running a gtx560ti and hes running a 7770. When is this going to be fixed, people are telling me its just a bug that will be gone after release, but its sort of wrecking my gaming experience

#213 Butane9000

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Posted 24 December 2012 - 10:47 PM

Any chance on seeing the Hunchback HBK-4N in the near future?

Also, are you now on a new IS mech announcement schedule that is once a month?

#214 TSB101

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Posted 25 December 2012 - 01:56 AM

Have you folks considered giving the Atlas AS7-K ECM instead of the AS7-D-DC variant in order to promote a more diverse fielding of mechs? I proposed this in a thread here:

http://mwomercs.com/...m-not-as7-d-dc/

and it was generally well received. Thank you for your time.

*EDIT*

My apologies, Alexander Malthus asked this question on page 3.

Here are posts in this thread inquiring about the same topic:


View PostAlexander Malthus, on 20 December 2012 - 04:09 PM, said:

1. Any thoughts on taking ECM off D-DC and giving it to K atlas?

2. Two words: Jagermech, when?!

View PostWardenWolf, on 20 December 2012 - 04:20 PM, said:

Since the addition of ECM I have run one of my D-DCs (yes, I own two now) in *every single match*, save one attempt with my good old RS last night. There is no viable reason not to take the D-DC, despite it being a little weak in close-in combat (I have no backup weapons, thanks to the sparse energy hardpoints).

If I had to guess, I would say that means 50-80 games in a D-DC, to 1 game in another variant (and I only pilot Atlases).


There is no way they would allow a hero mech with ECM... at least not with ECM in its current OP incarnation. That would be asking for folks to while about P2W :/

View PostKodiak Jorgensson, on 20 December 2012 - 04:24 PM, said:

same question as Alexander Malthus. currently the D-DC Atlas and commando 2D are the dominant variants, has there been any thoughts in the studio of removing ECM and adding it to the weaker variants such as the K Atlas or the 1D Commando?

Cheers Kodiak.

View PostBlueduck, on 21 December 2012 - 08:30 PM, said:

I feel like the atlas I bought a long time ago is really underpowered since he isn't the ECM variant. Have you considered making it equip able by more than just set variants? It just seems unfair that my atlas that I really like is all of a sudden not as good due to a 2 ton piece of equipment.

View PostPeiper, on 24 December 2012 - 12:50 PM, said:

http://mwomercs.com/...70#entry1598770

Please answer Tolkien's question about ECM linked above. Then answer this: Did you test ECM in 8 v. 8 non-drop weighted matches like we fight?

Also answer: When are you going to allow all mechs to have access to ECM as it should be, or if you're not, at least remove it from the Atlas DC so it isn't the only mech over 40 tons seen on the battlefields?

Funny, you guys think it's working fine, but the majority of players disagree with you and we've got many thousands times more hours of testing done externally to your hours internally to back up our arguments. Please don't continue to disregard all the great suggestions out there to change/rebalance/fix/adjust ECM. Please LISTEN to us and RESPOND, darnit.

Edited by TSB101, 25 December 2012 - 02:21 AM.


#215 Darth_Spock

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Posted 25 December 2012 - 08:00 AM

Asking what has already been asked but what the frak. I have a Cataphract 4X in my stable that I wanted to swap engines with another mech. I discovered it had an engine limitation that I am guessing has to do with gyro limits. My question is if/when will gyro replacements become available?

#216 Darth_Spock

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Posted 25 December 2012 - 08:05 AM

Also, when omnis begin to appear ala Clan Invasion. Will that mean hardpoints on omni's chassis will be omni as well(meaning can support any weapon)?

#217 BrewnIx

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Posted 25 December 2012 - 08:27 AM

View PostMustrumRidcully, on 20 December 2012 - 01:06 PM, said:

I am not sure, I may have asked this in the last thread:

Q: Any plans on adding command/communication shortcuts for the chat system or the UI that allows us to call out a target or mark a target in the HUD, to "ping" a location or ask for aid, simlar to how previous Mechwarrior games had commands to communicate with lance mates?




Second, we need Lance Leaders per lance or whole team to leaders for battle and objs.

Edited by BrewnIx, 25 December 2012 - 08:34 AM.


#218 Rashhaverak

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Posted 25 December 2012 - 08:52 AM

Can we ever expect to see a match making option to play custom games against friends?

#219 Night Rider

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Posted 25 December 2012 - 09:00 AM

will there be a way to tell which players are in the premade group fighting on the server ?
some icon next to their name saying "Alpha squad" "Beta squad" "Gamma squad" etc. depending how many premades there are

#220 Ens

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Posted 25 December 2012 - 09:10 AM

Q: how will this be taken care of?

https://www.facebook...444044445637863

its from october, as far as i can see





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