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Ask The Devs 29A!


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#281 Lusankya

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Posted 28 December 2012 - 10:37 AM

Will a training room be available in the future where you can group up with your team and do some practicing?

#282 Elessar

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Posted 28 December 2012 - 10:42 AM

(When) will we get an in game Screenshot function (via key commands)?

At the moment AFAIK we are only able to make screenshots via external programs (like FRAPs) as there is no in game shortcut and screenshots via print-key only turn up a black screen.

So it would be interesting to know if it is planned, to include a way to do screenshots in game without having to have external applications running (which, at least in case of FRAPs, slow the game down and therefore are not a good thing to keep running unless you plan beforehand to actually use it in the current session) ... after all, most other games have such a functionality (and, thinking of the graphics in MWO, I´d guess it would be a functionality that would be used by a lot of players)

#283 Thragen

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Posted 28 December 2012 - 12:47 PM

View PostBors Mistral, on 23 December 2012 - 08:12 AM, said:

Thanks for releasing the Stalker. It's a pretty cool mech, even if it's not quite my stile. Now, to my question.

At the moment, the 3H and 4N are completely outclassed by the other variants. The 3F is also a poor choice, if it wasn't for it having a torso twist of 85 while every other model only goes 60. Was the higher twist range on the 3F by design, or is the twist range on the other models so much lower by error? This is the only mech that features such a disparity.

Also, the same request I always have: explaining to the community what the reasoning behind Tripple-Slot-Heatsincs having different values in and outside of the engine is.

Happy holidays!


Ditto. Are the torso twist values for the Stalker correct? i.e. ~ 85 deg for the 3F and ~ 60 deg for the other variants.

#284 Ryvucz

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Posted 28 December 2012 - 12:50 PM

Long story short, looks like Garth took vacation time.

So we will have a Ask the Devs 29B for next week.

'(^.^)'

#285 stormblade002

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Posted 28 December 2012 - 04:32 PM

I was wondering if you have any plans in the future of having any mission type scenarios with NPC units and the like. specifically I was wondering if we will be seeing elementals, armor, aerospace fighters and the like on the battle field in the future.

#286 Will9761

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Posted 28 December 2012 - 05:21 PM

Will you start making concept art for Clan Mechs this year for the Clan Invasion?

In addition, will you also create Clan Faction Icons for the Invading Clans?

Edited by Will9761, 29 December 2012 - 12:35 PM.


#287 Orkimedes

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Posted 29 December 2012 - 05:31 AM

View PostStrum Wealh, on 25 December 2012 - 06:45 PM, said:

If it is actually operating as the Devs described, then it is generally doing more-or-less what it should be doing.

[snipped for brevity]

In conclusion: MWO's implementation of ECM is indeed potent, but the abilities exhibited thus far do generally have a basis in BT canon or are logical and intuitive consequences thereof.


(a large part of) The issue is that the guardian stops identification, not detection and by extension LRM lock-ons at those ranges - as it currently does in-game. if it stopped target info gathering that would be closer to what you/the original rulebook described. It does not stop sensors figuring out the location at range. As you quoted, "Enemy long-range sensors can find vehicles and 'Mechs within the curtain".

#288 bailian

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Posted 29 December 2012 - 05:52 AM

i have a question ,was piloting my atlas ddc and was geting shot by another atlas on the left side ,so why does my ac 20 on the right explode ,I have allso noticed that in combat with more than one mech no other location gets hit but the ac 20 is this a glitch or has it been set as a default target instead of ct ,you shouldnt be able to hit specific locations unless zoomed in and targeting them deliberately ,this hit and hope and scoring crits on ac 20 is just terrible

#289 Stone Wall

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Posted 29 December 2012 - 05:58 AM

What drove you guys to make MechWarrior Online? Did you play the past online MW games and miss the action or?

#290 Tex Arcana

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Posted 29 December 2012 - 12:45 PM

View PostTolkien, on 20 December 2012 - 01:10 PM, said:

Since it most certainly wasn't answered in the patch notes:


Question 1 is about ECM)

How was it considered balanced to introduce a 1.5 ton 2 slot piece of equipment that does all of the following:

i) Counters Artemis
ii) Counters BAP
iii) Counters TAG bonuses and the whole system inside of 180m
iv) Counters NARC - a system which weighs more and requires real skill and teamwork to use
v) Counters other ECMs
vi) Destroys LRM locks
vii) Destroys SSRM locks
viii) Ruins information sharing via minimap
ix) Scrambles HUD display of enemies
x) relegates AMS to the dustbin
xi) Requires no exploding ammo
xii) Generates no heat
xiii) Costs less than a much less useful module by a factor of 15...
xiv) Doesn't use up a weapon hardpoint

Going by tonnage and critical space the ECM should be about as useful as a small laser plus a regular heatsink.
Or a medium laser and a little armor,
Or an AMS and a ton of ammo
etc.

As it stands now, ECM is the single most useful item in the game in terms of how it affects the battlefield.

Here's a link to the existing unanswered question from 'ask the devs' 29: http://mwomercs.com/...ost__p__1598770

That question is up to 164 likes at last count (165 if you count me).

Bump.

#291 Will9761

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Posted 29 December 2012 - 01:33 PM

Will you include theme music for different maps and the mechlab?

Edited by Will9761, 29 December 2012 - 03:29 PM.


#292 Gremlich Johns

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Posted 29 December 2012 - 02:45 PM

Since the majority of MW:O players would probably just shut the music off, I doubt much effort will be put into such a feature.

#293 Will9761

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Posted 29 December 2012 - 03:24 PM

There are also those who would feel like listening to some music. It wouldn't hurt to add some music in the game. I'd rather have something to listen to while playing instead of dead silence. They could make some good soundtracks if they wanted to.

Edited by Will9761, 29 December 2012 - 03:28 PM.


#294 Orkimedes

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Posted 29 December 2012 - 04:30 PM

View PostWill9761, on 29 December 2012 - 03:24 PM, said:

There are also those who would feel like listening to some music. It wouldn't hurt to add some music in the game. I'd rather have something to listen to while playing instead of dead silence. They could make some good soundtracks if they wanted to.

There will be music, it's just not done yet. If I recall correctly they're already working on this.

#295 Will9761

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Posted 29 December 2012 - 04:47 PM

That's good to know.

#296 Will9761

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Posted 29 December 2012 - 04:52 PM

Will we ever get a Solaris 7 map with Ducan Fisher as the commentator ?

Edited by Will9761, 29 December 2012 - 04:53 PM.


#297 Litzkrieg Radick

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Posted 29 December 2012 - 05:01 PM

One question burns in my mind: Can I have ECM on a heavy?

#298 kilgor

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Posted 29 December 2012 - 05:53 PM

What can we expect to be reset once the game comes out of beta?

#299 Peiper

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Posted 29 December 2012 - 06:20 PM

View PostWill9761, on 29 December 2012 - 04:52 PM, said:

Will we ever get a Solaris 7 map with Ducan Fisher as the commentator ?


At this point in time he's probably a contender rather than a commentator. Or, maybe, he's everywhere at once!

Check this link: if I recall, he's BOTH Khan of Clan Wolf AND Peter Steiner-Davion. Now, that's a lot of responsibility!
Enjoy!

http://georgeledoux....warriormercena/

#300 Will9761

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Posted 29 December 2012 - 06:26 PM

View PostPeiper, on 29 December 2012 - 06:20 PM, said:


At this point in time he's probably a contender rather than a commentator. Or, maybe, he's everywhere at once!

Check this link: if I recall, he's BOTH Khan of Clan Wolf AND Peter Steiner-Davion. Now, that's a lot of responsibility!
Enjoy!

http://georgeledoux....warriormercena/

This is awesome! Thanks for the info. :)





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