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Ask The Devs 29A!


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#321 Will9761

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Posted 31 December 2012 - 02:59 PM

Will you create capital maps such as Tharkad, New Avalon, Luthien, etc?

Edited by Will9761, 31 December 2012 - 03:05 PM.


#322 Will9761

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Posted 31 December 2012 - 04:15 PM

Other than the camos that you announced for this year, can you add other awesome non-camoes such as flame paint?
Posted Image

Edited by Will9761, 31 December 2012 - 04:17 PM.


#323 Skandrannon

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Posted 31 December 2012 - 04:43 PM

When will I be able to rename mechs?
When will I be able to move mechs around in my mechbay?
Since the market offers a laughable buyback on mechs, when will we be able to sell mechs to other players? (under 3 mil for an 8 mil Stalker WITH weapons)
When will we be able to buy mechs without loadouts? I can only imagine the high cost of some mechs (8mil for a Centurion?) has to do with the silly loadouts prebuilt into them.
Will paint jobs ever not be seriously overpriced? Why must you pay MC EVERY time you use a color? Why can't it be set up to pay a set amount to unlock a color or set of colors?
When will we have brighter colors for mechs? Currently, most blues look black, and it's hard to find colors that contrast well since everything is so drab.

I don't think any of the questions that I've asked would take long to implement, and they would all make the game more enjoyable. If the answer to any of these is No or Never, please explain why.

#324 Goose

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Posted 31 December 2012 - 05:52 PM

What do you plan to do about the colossal mistake of giving ECM to units with missile hardpoints?

#325 Goose

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Posted 31 December 2012 - 05:59 PM

Where's the Ignore button for this forum?

#326 Youngblood

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Posted 31 December 2012 - 06:04 PM

View PostGoose, on 31 December 2012 - 05:59 PM, said:

Where's the Ignore button for this forum?

I can answer this one for you if you weren't joking. Profile > Forum Profile > Edit my Profile > 'Ignore' Preferences.

#327 Will9761

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Posted 31 December 2012 - 08:18 PM

You've mentioned that you are working on a dropship animation. So with that in mind, if you are the group leader, will you add what kind of dropship you and your party want to come out of like an Lion or a Union?

Edited by Will9761, 31 December 2012 - 08:29 PM.


#328 M a y h e m

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Posted 31 December 2012 - 08:20 PM

View PostPeiper, on 30 December 2012 - 01:00 PM, said:


Are you somehow confusing trial mechs with owned mechs? Owned mechs are those you buy, and when you customize them, it asks you if you want to save the mech. If you dropped into a match with one of your OWNED mechs, then when you come out, it should be identical to the way you dropped in with it. If you're unable to save a mech after you've customized it, or if when you return from a match and your mech has somehow changed or reverted to it's base configuration, then you need to contact support.

I'm suspecting you have a both an owned mech, and a trial mech of the same type. Sometimes you're picking the trial mech, and confusing it with your own tricked out mechs.

If this is not the case, then you need to contact support@mwomercs.com because something is very wrong with your game.


No, what I'm saying is when you re-configure a owned mech I want the ability to save that variant and then the ability to load that build without needing to do it manually.

#329 WiCkEd

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Posted 01 January 2013 - 06:28 AM

Are there any plans to add a Stock-mech only option to matches for those of us die-hard old-school tactical TT players?

#330 Dormax

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Posted 01 January 2013 - 06:39 AM

If I had to ask a question it would be this:

When will the currently useless (or nearly useless) items have value? What are the plans and where are we in development?
  • Flamers
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#331 Azurus Malakar

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Posted 01 January 2013 - 07:21 AM

Any idea when there will be a more in depth Joystick/Throttle interface in the controls? A fix to make it easier to map the controls? Seems to not really be working so well...

#332 DeadlyNerd

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Posted 01 January 2013 - 07:35 AM

Why do dragon mechs 5N and 1N have more than 1 ballistic when their low tonnage and placing of those hard points limit them from utilizing all hard points effectively.

#333 Teralitha

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Posted 01 January 2013 - 08:47 AM

Hey guys...you can stop bothering to ask questions... they stopped doing this ask the devs thing a few weeks ago.

#334 Kargarok

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Posted 01 January 2013 - 09:11 AM

More and more I am seeing people disconnecting right before they are killed, so my questions are:

Does this really artificially boost your Kill:Death Ratio?

Can you make it not?

#335 M a y h e m

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Posted 01 January 2013 - 09:28 AM

You have a reference for this statement?

View PostTeralitha, on 01 January 2013 - 08:47 AM, said:

Hey guys...you can stop bothering to ask questions... they stopped doing this ask the devs thing a few weeks ago.


#336 Garth Erlam

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Posted 01 January 2013 - 10:46 AM

Closing this now so I can gather questions, thanks everyone!





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