Edited by Groundstain, 20 December 2012 - 03:39 PM.
Ask The Devs 29A!
#41
Posted 20 December 2012 - 03:38 PM
#42
Posted 20 December 2012 - 03:55 PM
#2) In Dev Blog #3 oncomunity warfare its mentioned that the 4 rolls are meant to use different modules. so far we have seen modules for scouts, assault, and defense can you give us any info or hints at what we could excpect for the command modules specificaly relating to "Suggested Modules: Ability to call upon support units ..." from the blog?
EDIT:
#3) when will we see more detailed wepon info in the Mech Lab like what we can find here? http://mwomercs.com/...s-excel-inside/
EDIT:
#4) curently the two weakest (never used by anyone and laughed at if you do) weapons in the game are the MG and Flame Thrower. Paul said that these wepons were being looked at, what is the curent status of these usless weapons?
Edited by Archphor, 20 December 2012 - 06:49 PM.
#43
Posted 20 December 2012 - 03:58 PM
#44
Posted 20 December 2012 - 04:05 PM
#46
Posted 20 December 2012 - 04:08 PM
#47
Posted 20 December 2012 - 04:08 PM
Can you provide other details on other differences within the Stalker variants?
#48
Posted 20 December 2012 - 04:09 PM
2. Two words: Jagermech, when?!
#49
Posted 20 December 2012 - 04:13 PM
#50
Posted 20 December 2012 - 04:20 PM
Prosperity Park, on 20 December 2012 - 02:22 PM, said:
(ex. How frequently do people who own multiple atlas Variants run the D-DC compared to how often they run their non-ECM Atlas variants?)
Since the addition of ECM I have run one of my D-DCs (yes, I own two now) in *every single match*, save one attempt with my good old RS last night. There is no viable reason not to take the D-DC, despite it being a little weak in close-in combat (I have no backup weapons, thanks to the sparse energy hardpoints).
If I had to guess, I would say that means 50-80 games in a D-DC, to 1 game in another variant (and I only pilot Atlases).
White Bear 84, on 20 December 2012 - 04:07 PM, said:
There is no way they would allow a hero mech with ECM... at least not with ECM in its current OP incarnation. That would be asking for folks to while about P2W :/
#51
Posted 20 December 2012 - 04:21 PM
2) Xfire/SLI support. . any kinda ballpark rough guestimate as to when we might maybe kinda sorta see this? [the game looks so well in 6058 x 1080, but getting the performance there is just the wrong side of smooth]
3) I know a lot of people are QQ'ing about ECM, but c'mon. . . can we PLEASE have it added to the Jenner 7k? Let's face it, it's the only real option to make that particular variant combat variable
#52
Posted 20 December 2012 - 04:24 PM
Cheers Kodiak.
#53
Posted 20 December 2012 - 04:30 PM
Since there are alot of canon paint schemes with Bronze, Silver, and Gold paint. Will these colors be added sometime in the near future?
#54
Posted 20 December 2012 - 04:51 PM
#55
Posted 20 December 2012 - 04:52 PM
edit1: I would appreciate a serious answer rather than the unprofessional one I received from Garth earlier on the forum.
edit2: Great job on the December 18th patch. Though it was missing what I feel is a needed nerf to ECM, the bug-fixes for me were outstanding. No more CTD, Yellow Screen or MechLab freezes.
Edited by Kaijin, 20 December 2012 - 08:45 PM.
#56
Posted 20 December 2012 - 04:54 PM
Q2. When are we likely to see some of the other information warfare items that are mentioned in the second dev blog, such as detectors, satellite, UAV ect ect? Some of these sound like the paper and scissors to ECM.
#57
Posted 20 December 2012 - 04:59 PM
I hate to point to dreaded FPS series but go look at conquest mode in BF3/BFBC2 for an example. There's incentive outside of just a win, to play the objective and put yourself at risk. Currently, it's more lucrative to just brawl.....and easier to win to simply cap. I think my entire clan would rather just play an annihilation mode right now, because we didn't join this game to get to an obj and just sit. We play to fight.
#58
Posted 20 December 2012 - 05:05 PM
Slater01, on 20 December 2012 - 01:07 PM, said:
tekka, on 20 December 2012 - 01:12 PM, said:
and are you devs going to spoil us with pressent uder our christmas trees?
On another note please stop answering questions like this, it was cute at first, but now it just takes up valuable space I think most of us would rather have filled with useful info.
#59
Posted 20 December 2012 - 05:10 PM
WardenWolf, on 20 December 2012 - 04:20 PM, said:
Lol i would have to agree, a hero mech with ECM would cause an outcry.. ..i would expect it to be either the K or RS i think, i would regard these two as the lesser variants in comparison to the D and D-DC. Still, i have a K and dont mind playing in it at all.
#60
Posted 20 December 2012 - 05:22 PM
Given that MWO has a 1:1 timescale with 3050 just approaching, technological deployment implementations of existing technology (3058 comes to mind, obviously) are quite a ways off. Is it known how PGI will handle upgraded weapons systems for future years? I really wouldn't mind MRMs and ER lasers in MWO before 8 years passes .
Also, I'm sure you're tired of reading this, but do you not see a balance issue when engine integrated DHS are rated 2.0 while discrete DHS are rated at 1.4? Any engine size doubles its heat dissipation and capacity for no weight, volume, or mass penalty. If a mech equipped with no more than a 250 engine converts to DHS, the heat rating of that mech is doubled without any alteration of loadout whatsoever. It's akin to external DHS requiring one critical slot with double dissipation and capacity. But external DHS aren't like that... at all. So, with that comparison, can PGI justify why the internal DHS are rated at double while the external are rated at 1.4? Did someone put the 2.0 and 1.4 in the wrong places? Hmmm...
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