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Ask The Devs 29A!


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#61 Monsoon

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Posted 20 December 2012 - 05:39 PM

View PostNightcrept, on 20 December 2012 - 03:35 PM, said:

Are we going to be getting a atlas hero mech. And if I come to the offices and begged would it help speed up when we get it.


We want Danielle!!!!! She had the Atlas I'm really dying to see.

#62 Dirk Le Daring

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Posted 20 December 2012 - 05:47 PM

Well we be getting a function to allow us to rearrange our mechs as we please in mechlab, and the ability to rename our mechs.?

#63 GravityDog

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Posted 20 December 2012 - 06:03 PM

Do you have any plans to use a battle value system like in table top to match up teams with simular strenghts?

#64 Rengakun

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Posted 20 December 2012 - 06:06 PM

Q: Will you have servers in South East Asia?

#65 Polleys

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Posted 20 December 2012 - 06:15 PM

Do you plan on adding any paintjobs/bobbleheads related to the old Battletech cartoon?

I'd buy a Nikolai bobblehead.

Especially if it had that chin up expression he does when he mocks the IS 'mechs and it bobbles up and down, oh god I'd die!

Edited by Polleys, 21 December 2012 - 08:24 AM.


#66 p4r4g0n

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Posted 20 December 2012 - 06:26 PM

The current state of ECM and new reward system appear to me to be ideal for casual game mode.

In the context of CW, would it be a reasonable assumption that this game mode would be appropriate for planets where the outcome of battle has minimal or zero effect while a more hard core game mode would apply to planets where battle outcome has a greater impact?

If so, could you please confirm this to reduce the QQ'g going on?

#67 Jack Gallows

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Posted 20 December 2012 - 06:27 PM

1. May we please have confirmation that the Spider will or will not have a variant that can mount ECM?

2. Also, how would the SDR-5D and SDR-5V show any uniqueness? They both have the same type and number of hardpoints if we go by their TT variants. Two Beam (well, one's a flamer but it's the same in MW:O) weapons both, everything is identical.

3. Might there be an idea for an achievement type system, or something that would let players strive for more then just killing others or base capping, (and whatever other game modes are forthcoming, obviously,) and getting C-Bills/XP for it. And not necessarily achievements like you see on X-box or in certain other platforms where something pops up and gives you meaningless points....possibly MC. Say you reach a milestone, 100 wins, and you reward is 20 MC or something of the sort. Reach 500 assists, and you get 50, etc. Values obviously would be different based on what PGI would like.

Small incentives that might push someone over that little edge when they look at an item and go "@#%^% I'm 20 MC from buying this Hula Doll!!" Might help gear it toward things that help a team mentality or helping PGI find bugs/etc so that it can be used to benefit player and game. This leads into an idea for number...

4. Obviously this is something for down the road, but might there be any thoughts to producing MW:O miniatures of the Hero 'Mechs you create, if PGI could somehow procure the rights or work with whatever company is needed to achieve this? An idea would be something like, you produce a hero 'mech or even a stock design and sell a miniature that costs a bit more then a standard Battletech/Mechwarrior figure, and it gives you a code to unlock said design in game AND we get a cool momento!

5. Orion variants and hardpoints please?

*BONUS!* WTB Cupholders, make it happen? Need to be able to select Battletech inspired drinks that are sitting in them!

Edited by Jack Gallows, 23 December 2012 - 04:31 AM.


#68 Wolfways

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Posted 20 December 2012 - 06:29 PM

1) Are there any plans to add core breach in the future?

2) Can you explain why PPC's/ERPPC's seem to do random damage? (Random as in hitting multiple locations, and sometimes doing very little damage.)

3) Will the firing delay on PPC's/ERPPC's ever be fixed/removed?

4) Can we try 2.0DHS? (Sorry but you know i had to :P )

5) Will we ever have big (at least 4x current size) maps?

6) Any chance of "stock mech only" modes?

7) Can we have an option to not play 1 map of our choice? (I hate Frozen City and it's by far the most common map. I'm close to the point of just quitting out of the match when i get it :P )

Edited by Wolfways, 23 December 2012 - 03:35 PM.


#69 Tadrith

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Posted 20 December 2012 - 06:38 PM

[color=#959595]Quick two part question. The sensor module (not the BAP) adds 15% sensor range, do you still get that extra range when dealing with ECM? Second part is how do the Sensor Module and BAP stack? Is it additive for a total 130% sensor range or multiplicative (as in you get 15% more on top of the 115% the first gives you) for a 132.25% sensor range? It's not that big of a difference now but it would be good to know for when more modules and equipment come out that have overlapping areas.[/color]

#70 Cataphract

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Posted 20 December 2012 - 06:44 PM

With custom camo now in the game part way, as it gets completed more will we see custom brand skins of companies from the BT universe show up? Maybe even special PGI and IGP skins? I bet they'd be really popular.

#71 Boaz Roshak

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Posted 20 December 2012 - 06:56 PM

Modules realy need to be a toggle and not a physical item that we need to keep track of or simply once we buy it we have limited number of them (since they can not be sold). We can only use one mech at a time so please consider this so we do not have to check all of out mechs to find where we had it last.

#72 Demoned

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Posted 20 December 2012 - 07:03 PM

will you please consider this.

will paint patterns brought with MC be available to be put on all mechs?.
like the PC gamer one that can be changed from mech to mech.

I'm sure if you did this you would see a massive jump in purchases.
after all some of us like to collect them all, but seeing as current patterns are lost once a mech is
sold put's most of us off buying any at all. (and people wouldn't worry so much about compulsion buying)
changing colours of said patterns could still be charge for MC and I'm sure most would accept this.



also
when are you changing the "General Discussion" area and renaming it to "General Rage"

thanks before hand

Demoned

#73 Darklord

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Posted 20 December 2012 - 07:04 PM

Q Will we ever see queues for pug players only?

#74 Klaus

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Posted 20 December 2012 - 07:14 PM

When can we expect more colors for our camo (PINK)?

#75 Lon3Wo1f

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Posted 20 December 2012 - 07:16 PM

I was so happy to get fullscreen, borderless window mode return. I didn't even notice it straight away but I'm very glad to have it back. With that said.......

1. Will there be a fullscreen, borderless window mode for the Mech lab / pre-game area? Its position resets after every battle and it's one of those small UI tweaks that would remove a bunch of frustration. It's very hard hitting the Social button or anything on the bottom when using it.
2. Can you please, please, please, pleeeeaaasssssseeeee implement the mouse wheel up / down as an option for controls such as zooming in and zooming out? It's probably the most obvious use but is missing.
3. Will there ever be an option to purchase a bare chasis of a Mech? Some variants cost a lot of money and it's usually because of an XL engine. The Stalker 5S costs over 10 million purely because of its XL engine but if you removed all equipment and just had the bare chasis you could use equipment you already have to save money.

#76 Icaruss

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Posted 20 December 2012 - 07:45 PM

Will there be a sandbox style mechlab where we can play around with builds that we can't afford or don't have a chassis for?
As it stands I need to own a chassis before I can figure out builds on it and need 1.5 m Cbills to realize I don't have the crit slots for DHS etc.

#77 KylleX

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Posted 20 December 2012 - 08:14 PM

Are colors ever going to be permanent based on variants? It's not cool having to pay over and over again when my taste changes.

#78 Zan Wolfsjager

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Posted 20 December 2012 - 08:25 PM

#1) I've seen in a couple of different articles that we'll eventually be able to set weapons groups in the mechlab, but I haven't seen this mentioned in the roadmaps, anywhere.

#2) A couple of other people mentioned this, but I'll also throw in my request for an answer: renaming mechs after purchase.

#3) I know TAG allows people outside of an ECM bubble to target people inside of it, but is there anything to allow people inside an enemy ECM bubble to target OUT of it? If TAG also does this, I haven't seen it.

#79 Ashnod

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Posted 20 December 2012 - 09:08 PM

Q1: When should we expect to see environmental damage? eg. destroying buildings, lamp posts, tree's, etc and to what extent are your plans for this, how much can be interacted with/destroyed? Any chance of seeing important area's of terrain itself change due to weapons fire, the ledges of cauldera and so fourth?

Q2: Whats your plan's for critical hit's on systems like actuator's sensor's, life support etc? how much will be able to be hit and what should we expect to see happened when there damaged / destroyed?

Q3: Why does guardian ECM jam streak missiles? When that ability is limited to the later more advanced Angel ECM? And even than when being jammed by angel your supposed to be able to fire them as regular SRM's?

Q4: Any possibility of having a community vote on a selection of mech's for the next announce ever in the future?

Edited by Ashnod, 20 December 2012 - 09:08 PM.


#80 Deamhan

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Posted 20 December 2012 - 09:37 PM

I remember hearing somewhere that the plan is to make it so that planets/systems can be conqured and that the basis was to have players fighting over territory. Is this still a goal, or will this poor series be forever reduced to 8vs8 death matches like some common first person shooter?

Also recall reading a site that had some mechs with c-bill price tags that currently don't exist. Are these mechs in the works or were they simply given a c-bill cost? Really looking forward to piloting a timberwolf.

The spotter/LRM combo is a really good mechanic. Any possibility of there being artilaries that can be equipped to heavy mechs? Perhaps an AOE explosion, takes up a couple slots, lots of tonnage, and few rounds but lots of damage.

Sorry if any of these have been asked already. In all honesty, it easier to ignore a commonly asked question than it is for the person to search for the question's repeated existance.





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