Bring Back The Player Online Counter, Please
#1
Posted 20 December 2012 - 01:20 PM
Their excuse was that the tiny counter took up too much bandwidth or something.
#2
Posted 20 December 2012 - 01:36 PM
Moogles, on 20 December 2012 - 01:20 PM, said:
Their excuse was that the tiny counter took up too much bandwidth or something.
It would use up bandwidth when you consider all the active accounts it was displaying it for.
Would be easier if they just had one place for on the main website rather than on the client.
Edited by Teralitha, 20 December 2012 - 01:37 PM.
#3
Posted 20 December 2012 - 01:42 PM
Moogles, on 20 December 2012 - 01:20 PM, said:
Their excuse was that the tiny counter took up too much bandwidth or something.
yup; if the number was high theyd be splashing it on the mercs home page
#4
Posted 20 December 2012 - 01:45 PM
Moogles, on 20 December 2012 - 01:20 PM, said:
Their excuse was that the tiny counter took up too much bandwidth or something.
Then display it on the website?
#5
Posted 20 December 2012 - 01:47 PM
Teralitha, on 20 December 2012 - 01:36 PM, said:
It would use up bandwidth when you consider all the active accounts it was displaying it for.
Would be easier if they just had one place for on the main website rather than on the client.
Frankly that excuse is a bag of bull.
for it to use up that much bandwidth it would have to be CONSTANTLY polling. Even assuming a 32 bit value being pumped out for the client to display it couldn't be more than 16 bytes of data with some addressing information maybe what 60 bytes?
Unless they were polling the DB every 10th of a second there is no way that would have been any more than half a percent of their entire bandwidth load.
If they implemented it in a smart way in the first place it would only update once a minute any way which would remove any bandwidth concerns.
If eve online can some how manage it I'm sure MWO should be able to.
The only reason to not have it is because their player numbers are tiny and they want to hide it.
#6
Posted 20 December 2012 - 01:49 PM
#7
Posted 20 December 2012 - 01:50 PM
#8
Posted 20 December 2012 - 01:50 PM
Agent 0 Fortune, on 20 December 2012 - 01:49 PM, said:
Hahahaha,
yea that why eve online has a player counter right? So we can move to the 'other server'
#9
Posted 20 December 2012 - 01:51 PM
#10
Posted 20 December 2012 - 01:51 PM
If there were thousands of people playing now, you would not run into the same people 25% of the time.
#11
Posted 20 December 2012 - 01:52 PM
Sifright, on 20 December 2012 - 01:50 PM, said:
yea that why eve online has a player counter right? So we can move to the 'other server'
Almost every game has some kind of counter. For MMOs it's effective at making you pick a Low pop realm instead of a cluttered one that laggs all to hell or has queue timers. Warcraft 3 from 2001 even has a counter when you login.
#12
Posted 20 December 2012 - 01:52 PM
Moogles, on 20 December 2012 - 01:20 PM, said:
Their excuse was that the tiny counter took up too much bandwidth or something.
No, they won't bring it back because people just use any number they see as anecdotal evidence that OMG THE END IS NIGH instead of the use for which it was originally intended. Some of the responses here are ample evidence of that. Blizzard did the same thing for the same reasons with WoW.
Edited by Gallowglas, 20 December 2012 - 01:53 PM.
#13
Posted 20 December 2012 - 01:54 PM
#14
Posted 20 December 2012 - 01:54 PM
#17
Posted 20 December 2012 - 01:56 PM
Gallowglas, on 20 December 2012 - 01:52 PM, said:
No, they won't bring it back because people just use any number they see as anecdotal evidence that OMG THE END IS NIGH instead of the use for which it was originally intended. Some of the responses here are ample evidence of that. Blizzard did the same thing for the same reasons with WoW.
would that be because player numbers are dropping?
It's hard to go the "END IS NIGH" if player numbers are increasing.
i'm seeing a logical disconnect there.
#19
Posted 20 December 2012 - 01:59 PM
If the player numbers were healthy that wouldn't be happening given how the match making system at the moment is any eight vs any eight which should be instant matches.
#20
Posted 20 December 2012 - 02:02 PM
Sifright, on 20 December 2012 - 01:56 PM, said:
For rational people, perhaps. However, every single forum troll uses their anecdotal evidence that because there are 100 fewer people on one night versus another that it means the game is dying. It happens all the time in WoW. The moment any sort of numbers are reported, idiots come out of the woodwork to prophesize doom. Heck, people were doing it almost immediately after they showed up in MWO. I'm sure some would legitimately use it for simple matchmaking informational purposes, but my guess is that a whole lot would just use it for the purposes I describe.
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