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Making Weapon Hardpoint Generic.


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Poll: Should we get rid of weapon specific hardpoints? (95 member(s) have cast votes)

Should we get rid of weapon specific hardpoints?

  1. Yes (4 votes [4.21%])

    Percentage of vote: 4.21%

  2. No (91 votes [95.79%])

    Percentage of vote: 95.79%

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#21 Moriquendi86

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Posted 21 December 2012 - 06:39 AM

I logged in just to say: NO!

#22 EyeOne

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Posted 21 December 2012 - 06:57 AM

I'm honestly not looking forward to omni tech at all. I like the hardpoint system, I like the balance it brings and I like the challenge of working within that limitation.

Just throwing weapons on mechs is a mindless activity.

#23 Pr8Dator

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Posted 21 December 2012 - 07:01 AM

View PostEyeOne, on 21 December 2012 - 06:57 AM, said:

I'm honestly not looking forward to omni tech at all. I like the hardpoint system, I like the balance it brings and I like the challenge of working within that limitation.

Just throwing weapons on mechs is a mindless activity.


Let me start a poll to see how many people actually don't want clan tech in this game. :)

#24 Chuff

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Posted 21 December 2012 - 07:04 AM

Excellent self-ownage on the poll OP, looks like you're on your own here :)

#25 DivineEvil

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Posted 21 December 2012 - 07:17 AM

Wanna laught your back off on a stupid suggestion?

This is what this thread for!

Seriously, IS mechs are born to rely on hard-points. Even when we might get an Omni-mech they will not be open to mount everything in unlimited numbers - you would simply need to replace the chassis component pod (arm/torso sections) with a different one, that would have different amount and type of hardpoints and substructure, but limits will remain.

Edited by DivineEvil, 21 December 2012 - 07:17 AM.


#26 Pr8Dator

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Posted 21 December 2012 - 07:19 AM

And OP's all quiet now... LOL!

#27 Allekai

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Posted 21 December 2012 - 07:27 AM

there called omni mech's dude.. the clan's have them.. they will be here soon..

#28 Relic1701

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Posted 21 December 2012 - 07:35 AM

From Sarna...
  • OmniMechs, a concept introduced by the Clans and later adopted by the Successor States of the Inner Sphere, feature hardpoints with interchangeable weaponry whereas classic BattleMechs have a fixed configuration.

Bold and larger for clarification....be happy we have any customisation. :)

Edited by Relic1701, 21 December 2012 - 07:36 AM.


#29 Pr8Dator

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Posted 21 December 2012 - 07:39 AM

From my new poll, people actually want the Omni system... somehow this poll suggests otherwise...

#30 Noth

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Posted 21 December 2012 - 07:41 AM

View PostPr8Dator, on 21 December 2012 - 07:39 AM, said:

From my new poll, people actually want the Omni system... somehow this poll suggests otherwise...


This poll is asking for non clan mechs to have omni hardpoints. Yours pretty much is just saying do you want clan is more refering to people actually wanting clan mechs with omni hardpoints.

#31 MustrumRidcully

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Posted 21 December 2012 - 08:14 AM

View Postknnniggett, on 21 December 2012 - 06:34 AM, said:

Nope. No way.

Hardpoints are as integral to Mechwarrior as heat generation is.

Are they? HEat generation has been i every mechwarrior title and is inherited from the Battletech table top game. Hard points? Not really. Mechwarrior IV had a concept that resembles it somewhat, but not fully, previous titles didn'T have it at all, and Battletech does not allow modifying your mechs. You can create your own if you like, basically as a house rule, but modifying them is not generally allowed. You needed Omnis for that.

I am not opposed to hard points, though I tend to think that MW4s approach may have been better, since it also considered size of weapons hardpoints. And it also had direct-fire hard points, which I believe is missing in MW:O.


EDIT:
This might be one of the most one-sided polls in the game. I suppose the 3D View Mode thread may be similar one-sided. I didn't know the community could agree on anything. :)

Edited by MustrumRidcully, 21 December 2012 - 08:25 AM.


#32 Khobai

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Posted 21 December 2012 - 08:54 AM

I absolutely hate the current hardpoint system because it forces you to put certain weapons in certain locations which really screws certain mechs. For example, the Atlas-D has to put its weapons in the same location it has to put its DHS and the end result is the Atlas gets less DHS than other mechs because of its hardpoints. This is one of the main reasons the Stalker is better than the Atlas because it can easily have 22 DHS and still use all its weapon hardpoints.

Edited by Khobai, 21 December 2012 - 08:55 AM.


#33 EyeOne

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Posted 21 December 2012 - 09:03 AM

View PostKhobai, on 21 December 2012 - 08:54 AM, said:

I absolutely hate the current hardpoint system because it forces you to put certain weapons in certain locations which really screws certain mechs. For example, the Atlas-D has to put its weapons in the same location it has to put its DHS and the end result is the Atlas gets less DHS than other mechs because of its hardpoints. This is one of the main reasons the Stalker is better than the Atlas because it can easily have 22 DHS and still use all its weapon hardpoints.


The point is for the mechs to have some uniqueness. What would be the point of the Stalker otherwise?

#34 Chaos7

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Posted 21 December 2012 - 09:06 AM

This is NOT Sparta!

#35 MCasteel

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Posted 21 December 2012 - 09:09 AM

i, for one, prefer the TT system for placing weapons and equipment, as it is restricted only by the number of slots and tons, just the way it should be! we should also be able to buy ammo in 1/2 tons if we want just as in the TT! dont get me wrong, this game so far is AWESOME fun, but i am a Classic Battle Tech Table Top game fan to the CORE!!! and that IS the way it should be.

#36 Khobai

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Posted 21 December 2012 - 09:19 AM

Quote

The point is for the mechs to have some uniqueness. What would be the point of the Stalker otherwise?


I understand the point. I agree with hardpoints. Just not with the current hardpoint system. It hurts some mechs way too much and makes other mechs way too good. MW4's system was infinitely better.

Edited by Khobai, 21 December 2012 - 09:19 AM.






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