Why Is The As-7K Such A Pos?
#1
Posted 09 December 2012 - 04:09 PM
It has hard points all over the place. Great in theory, but in practice it means you can have two big energy weapons and two tiny ones, plus one horrific ballistic weapon that might blow up on you, and one missile system.
You can't boat anything in this mech, and in mwo terms, that makes it worthless. Being to fight at all ranges just means you can do mediocre damage at a number of ranges.
#2
Posted 09 December 2012 - 04:14 PM
#3
Posted 09 December 2012 - 04:21 PM
#4
Posted 09 December 2012 - 07:57 PM
Remove 1 Right torso ballistic.
Remove 1 Left torso missile.
Add 1 AMS.
Is that 2nd AMS worth losing a ballistic slot and a missile slot?
I don't think so.
#5
Posted 09 December 2012 - 08:03 PM
LB 10-X AC, 2 medium pulse, 2 medium laser and an SRM 4.
Not a nuker, but it is kind of a nice support.
#6
Posted 09 December 2012 - 08:05 PM
4 Medium Pulse, 1 SRM6, maxed armor. 2 AMS.
Fast brawler / vanguard. Good for leading charges.
Personally I think the D can do everything the K can, but better. The 1 AMS really isn't worth losing 2 weapon hardpoints.
#7
Posted 09 December 2012 - 08:33 PM
BTW, Vechs, big fan of your Super-Hostile series. Someone I know is eager for a new Super-Docile map after I got him hooked on Hills of Moo. Keep up the good work!
#8
Posted 09 December 2012 - 09:25 PM
#9
Posted 09 December 2012 - 10:01 PM
I don't even bother running AMS anymore. I wouldn't know what to do with 2.
#10
Posted 09 December 2012 - 10:07 PM
Ryft, on 09 December 2012 - 08:33 PM, said:
BTW, Vechs, big fan of your Super-Hostile series. Someone I know is eager for a new Super-Docile map after I got him hooked on Hills of Moo. Keep up the good work!
Well, if I don't run it with 2 AMS, then there is no reason to have it. I may as well just get a D and have more hardpoints. So, I thought what kind of build would be good with 2 AMS? Gotta be as fast as I can to move that AMS umbrella around, and if it's fast I should max the armor so that it's a durable build.
It's really a teamspeak build, I wouldn't run it solo. It's supposed to charge in first and soak up damage, so the weapons are really secondary.
#11
Posted 09 December 2012 - 11:58 PM
http://mwomercs.com/...n-atlas-builds/
Edited by MadPanda, 09 December 2012 - 11:58 PM.
#12
Posted 10 December 2012 - 12:13 AM
there are a few builds that the k is equivalent to others (3 LLas + 1 big ballistic), but you could just as easily take a D and run the same build, and have more options to rebuild it if the metagame changes
the only thing a k can do is bait enemies to go for a side torso instead of trying to core you, but many people do that anyway, and many others will try to core you regardless
the only thing the k can do that nothing else can is mount dual ams. which is worthless. especially with ecm, but even before. positioning and movement negates LRMs far better than ecm or ams ever could
incidentally, the jenner k is in a similar position, worse in every way than the existing variants. only, at least with the jenners there's only 3 variants out there, forcing people to grind the k if they want elites
Edited by p00k, 10 December 2012 - 12:14 AM.
#13
Posted 10 December 2012 - 10:55 AM
Vechs, on 09 December 2012 - 08:05 PM, said:
4 Medium Pulse, 1 SRM6, maxed armor. 2 AMS.
Fast brawler / vanguard. Good for leading charges.
Personally I think the D can do everything the K can, but better. The 1 AMS really isn't worth losing 2 weapon hardpoints.
this seems ... inefficient. i can move 61 with a 350 standard, with a gauss, 3 srm6's, 2 MLs, and ecm on a D-DC at 1.33 heat efficiency. just going by weight something seems off if that's all you're mounting (~38 tons of weapons/ammo/gadgets vs ~15)
but anyway, trying to configure a K is a waste of time I think we all agree on that. the only thing I can think of to make it viable is make AMS a looooooot better and nerf the crap out of ECM. so the K becomes literally missile immune unless 40+ missiles are being shot at it, and for some reason you still need AMS. maybe ECM only works for the mech with it or something.
Edited by Broceratops, 10 December 2012 - 11:20 AM.
#14
Posted 10 December 2012 - 02:08 PM
#15
Posted 10 December 2012 - 04:07 PM
Vechs, on 09 December 2012 - 10:07 PM, said:
Correct.
Quote
It's really a teamspeak build, I wouldn't run it solo. It's supposed to charge in first and soak up damage, so the weapons are really secondary.
No argument from me on that, either. Your logic remains sound. I was just pointing out the irony.
p00k, on 10 December 2012 - 12:13 AM, said:
The Jenner K gets an extra module slot, which isn't a bad thing for light mechs at all because they can make the most use of the end-game modules. The K suffers somewhat against other light mechs if you rely on the 2 SSRM2 build for a Jenner D, but if you are kitting it out as a hunter of heavier mechs then a single SRM6 is pretty comparable to the 2 SRM4 that the D is capable of, and under that build style I think the two are actually quite comparable. And now that ECM is available, thinking that SSRM2 tech is going to give you a win or an even match against any light mech that you come up against is poor reasoning, anyway.
I think ECM is really going to redefine the way Jenners are looked at, at least if ECM continues to work the way that it does. They certainly aren't always the top dog anymore against other lights... ECM adds that uncertainty that is necessary in a balanced competitive environment. To continue to be special, my opinion is that they need to redefine themselves as the mech that gives the biggest advantage of a light mech over heavier mechs. Alright... enough of my off-topic banter...
LaserAngel, on 10 December 2012 - 02:08 PM, said:
Just bear in mind that the AMS hardpoints for the K are in the arms, so... you will lose AMS once you become a zombie!
#16
Posted 10 December 2012 - 04:15 PM
Ursh, on 09 December 2012 - 04:09 PM, said:
You can't boat anything in this mech, and in mwo terms, that makes it worthless. Being to fight at all ranges just means you can do mediocre damage at a number of ranges.
I completely disagree with this statement. Being able to do less damage at all ranges, probably trumps being able to do more damage at one range, if you play smart and engage your targets at all ranges. I for one enjoy a variety of weapon systems effective at multiple ranges because it's FUN.
#17
Posted 10 December 2012 - 04:16 PM
Ursh, on 09 December 2012 - 04:09 PM, said:
It has hard points all over the place. Great in theory, but in practice it means you can have two big energy weapons and two tiny ones, plus one horrific ballistic weapon that might blow up on you, and one missile system.
You can't boat anything in this mech, and in mwo terms, that makes it worthless. Being to fight at all ranges just means you can do mediocre damage at a number of ranges.
If you think it's a POS it means you don't know how to pilot it.
#18
Posted 10 December 2012 - 09:06 PM
MadPanda, on 09 December 2012 - 11:58 PM, said:
Personally witnessed shooting Atlas LRM5! None volley didn't reach him! Therefore concluded that the AMS system knocks 5 rockets ... IMHO dual system AMS is very interesting to assault!
As has been written Atlas is able to survive 3-5 volleys from LRM boat .... LRM boat is LRM 15x4 = 60 missiles = 120 DPS! As you know alpha shot from LRM - a rarity! So you can try to make a conclusion that with each volley one of LRM systems will be kills to 10 missiles!(by ideal) So to Atlas comes with dual AMS only (15-10) x 4 = 20 missiles! This decrease DPS 3 times!!!!
I certainly could be wrong in my knowledge of the AMS system! Сorrect me pls... But if the AMS system works exactly as described above, then the usefulness of dual AMS overemphasized!
#20
Posted 11 December 2012 - 02:29 AM
Demona, on 10 December 2012 - 04:16 PM, said:
If you think it's a POS it means you don't know how to pilot it.
Only so much you can do with this mech. I finished basics with it, and I suppose I'll have to do elites on it because I want to master my DDC. I've found the RS and DDC to be much more user friendly and to also have a lot more options when it comes to weapons configuration, simply due to hardpoint locations and having two and three missile slots instead of one.
If you can pilot one atlas, you can pilot any of them. The AS-7K simply has a terrible hardpoint layout, in my opinion.
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