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Ecm - Game Ruining Experience, Must Rebalance


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#161 Kaijin

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Posted 25 December 2012 - 04:04 AM

View PostBluten, on 25 December 2012 - 03:32 AM, said:


Good question. I guess the mods finally put down the ECM thread axe. But hey, they're probably pretty busy stalking my post history with a magnifying glass in one hand and a printout of the rules in the other just looking for the smallest thing to bother me about. Oh, wait a minute, now I'm going to get it for revealing all that! /facepalm

Edit: POST DELETED.
*stamps everywhere*
[REDACTED][REDACTED][REDACTED][REDACTED]


Grow up, Bluten. You got your wrist slapped for a post with 'adult' language on a forum that has kids on it, as anybody does who posts that kind of stuff. You were not censored for your stand against ECM. Keep it clean, keep it relevant, and you wont have to worry about your content being moderated.

#162 xxx WreckinBallRaj xxx

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Posted 25 December 2012 - 04:13 AM

Grow smarter. You basically missed every point me and Galaxy made, then jumped to a few incorrect conclusions too. Well done.

#163 Codejack

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Posted 25 December 2012 - 05:49 AM

I think it hasn't been axed because there has been a new patch and the official ECM thread is closed.

#164 Felix

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Posted 25 December 2012 - 06:01 AM

View PostTBAG, on 24 December 2012 - 12:02 PM, said:

Terrible system. I know they will fix it, but until they do the game has just become far less fun to play


I wouldnt be so sure, a PGI developer said in an interview that they like how ECM is working in its current form.

And their community manager stands by it as it is and insults folk who dont like it.

They have no concept of balance, so dont hold your breath on it getting fixed.

#165 Jalak Bali

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Posted 25 December 2012 - 07:03 AM

ECM doesn't stop Streakcats, you can always upgrade yours to Splatapult, which is more awesome in every way. ECM stops LRMs. This is what all the ECM whiners are secretly whining about. Sure, LRM is part of the game. But fighting a team with all LRMs without ECM is stupid. It becomes boring and no one gets to shoot mechs. You get to play peekaboo and pressing a button.

It wouldn't be so bad if all LRM locks require LOS.

Heck, let's do that, then you can get rid of ECM.

#166 Asapiophobe Vortex

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Posted 25 December 2012 - 07:08 AM

I do agree that sticking ECM on light mechs was kindof wrong... Light mech had their role before, they are hard to hit due to crappy netcode as it is, adding ECM to them, there are way too many matches with way too many light mechs runing arround. It's annoying. I think sticking ECM on medium mechs would be nicer, since they're rare on the battlefield as it is...

Other than that I'm thankfull for ECMs, because everyone spaming tons of LRMs every match just is not fun to play against either...

#167 w0rm

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Posted 25 December 2012 - 07:10 AM

View PostJalak Bali, on 25 December 2012 - 07:03 AM, said:

ECM doesn't stop Streakcats, you can always upgrade yours to Splatapult, which is more awesome in every way. ECM stops LRMs. This is what all the ECM whiners are secretly whining about. Sure, LRM is part of the game. But fighting a team with all LRMs without ECM is stupid. It becomes boring and no one gets to shoot mechs. You get to play peekaboo and pressing a button.

It wouldn't be so bad if all LRM locks require LOS.

Heck, let's do that, then you can get rid of ECM.


You don't need ECM to counter LRM's.

#168 Nik Van Rhijn

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Posted 25 December 2012 - 07:23 AM

Nothing will be done because the vision for this game seems to be QQB brawling.

#169 Felix

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Posted 25 December 2012 - 08:07 AM

View Postw0rm, on 25 December 2012 - 07:10 AM, said:


You don't need ECM to counter LRM's.


Stupid people do

#170 Codejack

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Posted 25 December 2012 - 08:42 AM

View PostFelix, on 25 December 2012 - 08:07 AM, said:


Stupid people do


Then by all means, let's cater to the lowest common denominator!

#171 Yokaiko

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Posted 25 December 2012 - 09:23 AM

View PostCodejack, on 25 December 2012 - 08:42 AM, said:


Then by all means, let's cater to the lowest common denominator!



Nerf LRM, Nerf streaks, Nerf Gauss, nerf fast mediums, nerf hunchbacks. 1.6 "double heatsinks"

They are and they have been for months.

Edited by Yokaiko, 25 December 2012 - 09:24 AM.


#172 Tex Arcana

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Posted 25 December 2012 - 09:34 AM

View PostYokaiko, on 25 December 2012 - 09:23 AM, said:



Nerf LRM, Nerf streaks, Nerf Gauss, nerf fast mediums, nerf hunchbacks. 1.6 "double heatsinks"

They are and they have been for months.

The people responsible for Nerfing the Nerf, have been Nerfed.
PS. Derp.
PSS. ECM is part of the larger reason of why the game hasn't engaged me: Match imbalance is to messed up right now (I've said this before).
Between disconnects, afk's, and ECM many matches are nearly pointless to play:
I had a match a couple of days ago where my side ended up with 5 Mechs (A Light, 3 Meds, and a LRM Catapult) against 8, and the enemy had 3 ECM Mechs while my side had no ECM at all.
The Matchmaker started us with 7; we had a D/C, and our Heavy (a Stalker) was afk.
We tried; but it was pointless.

Edited by Tex Arcana, 25 December 2012 - 09:35 AM.


#173 Kousagi

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Posted 25 December 2012 - 09:36 AM

View PostYokaiko, on 25 December 2012 - 09:23 AM, said:



Nerf LRM, Nerf streaks, Nerf Gauss, nerf fast mediums, nerf hunchbacks. 1.6 "double heatsinks"

They are and they have been for months.


Ya totally! 'Cause LRM warrior online was fun!, taking my 2x LRM-20 cat and 3 shotting atlas's was perfectly ok! Cover? what cover? Let it rain! 90% of the match being LRM boats was awesome! I miss them 1,500 damage matchs almost every game.

And Ah, Guass! why do we need other ballistic weapons! Just mash them all up in to one, with the best range in the game and pinpoint accuracy!

Light mechs? bah! Why do we need light mechs when we have mediums that can run just as fast with far bigger weapon loads and More armor!


Double Heatsinks not being double on the other hand is really a bad thing... We really do need 2.0 heat sinks.

#174 Yokaiko

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Posted 25 December 2012 - 09:37 AM

View PostTex Arcana, on 25 December 2012 - 09:34 AM, said:

The people responsible for nerfing the nerf, have been nerfed.
PS. Derp.
PSS. ECM is part of the larger reason of why the game hasn't engaged me: Match imbalance is to messed up right now (I've said this before).
Between disconnects, afk's, and ECM many matches are nearly pointless to play:
I had a match a couple of days ago where my side ended up with 5 Mechs (A Light, 3 Meds, and a LRM Catapult) against 8, and the enemy had 3 ECM Mechs while my side had no ECM at all.
The Matchmaker started us with 7; we had a D/C, and our Heavy (a Stalker) was afk.
We tried; but it was pointless.



I agree

Half the games I played today were3 D-DC's 3 stalkers a raven or commando and a random catphract.

This doesn't bode well, particularly with R&R removed there is absolutely no reason to drive a medium really.

#175 Yokaiko

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Posted 25 December 2012 - 09:42 AM

View PostKousagi, on 25 December 2012 - 09:36 AM, said:


Ya totally! 'Cause LRM warrior online was fun!, taking my 2x LRM-20 cat and 3 shotting atlas's was perfectly ok! Cover? what cover? Let it rain! 90% of the match being LRM boats was awesome! I miss them 1,500 damage matchs almost every game.


I miss getting into my 4SP and killing 3 of them minimum a game. LRM warrior online was so so easily countered. It wasn't even a rock paper scissor....**** it bring more rocks thing like ECM. LRM Atlas, Bring a K2, Cats got you down? swayback.


View PostKousagi, on 25 December 2012 - 09:36 AM, said:

And Ah, Guass! why do we need other ballistic weapons! Just mash them all up in to one, with the best range in the game and pinpoint accuracy!


You could try being factual at least, AC2s were always longer range.

View PostKousagi, on 25 December 2012 - 09:36 AM, said:

Light mechs? bah! Why do we need light mechs when we have mediums that can run just as fast with far bigger weapon loads and More armor!


Lights were ALWAYS faster when built to a similar state of tune, right up till you hit the netcode speed limit.

View PostKousagi, on 25 December 2012 - 09:36 AM, said:

Double Heatsinks not being double on the other hand is really a bad thing... We really do need 2.0 heat sinks.


Yeah, yet even with the engine heatsinks operating at 2.0 and no external you see NO lights except 2Ds and 3L and the only the CN9-D and -3M for mediums.

Yippie

Edited by Yokaiko, 25 December 2012 - 09:43 AM.


#176 Orgasmo

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Posted 25 December 2012 - 09:46 AM

Had an enemy Raven 3L running around in the middle of our group today, and all 8 of us couldn't kill that little ECM Raven. Two explanations:

1. Our entire team were bad shots (most of us had lasers).
2. Broke ECM mechanics + lag shield

#177 AoiNeko

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Posted 25 December 2012 - 10:12 AM

ECM does too much for a mere 1.5 ton.

My 0.02$

#178 meteorol

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Posted 25 December 2012 - 11:09 AM

I don't like ecm how it works right now. Not because i think it is terribly overpowered or something like this, but i feel like hurting my team if i don't use an ecm mech.

I'm playing an atlas-d averaging something around 450-500+ dmg per match (which means i'm doing fine, atleast in my eyes).
But i feel like i have to buy an atlas-ddc, because i could also do 500+ dmg per match with it, but give my team (and myself) the huge ecm advantage.

In my opinion, the ecm on the DDC makes all other atlas variants useless, because it gives such a great advantage for such little cost. (Especially on the atlas, which has plenty of tons to use)

#179 Shootanoob

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Posted 25 December 2012 - 12:36 PM

I like ECM as a means to limit braindead auto-lock killing. I also like ECM as an interesting piece of role warfare. I like ECM as a means to approach enemy formation under cover to ambush them.

BUT (intentionally written in capitals):

As it is today, ECM has pretty much eliminated LRM-artillery from the game. ECM is far to powerful as it is right now.

So what's to do about that? Maybe this:

Active ECM limits detection of Mechs within range to 500 m (still usable for LRM, but to short for those guys sitting in their own base waiting the whole day to throw their guided missles at someone)

AND: While under the ECM-umbrella, friendly mechs are not able to target targets outside. After all, with all of us using the same tech, why should the targeting of one group be blocked while the other one in the same field of effect stays unaffected?

Those two changes would make ECM still a powerful tool, but one to use wisely and not without nearly unlimited powers for a mere 1.5t item.

And yes, of course a friendly ECM is today able to negate the enemy ECM functionality - but be honest: do we all want to see 3-5 ECM Mechs on the Battlefield just to ensure to be the side with the beneficial end of the ECM-power-streak?

#180 Yokaiko

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Posted 25 December 2012 - 12:40 PM

ECM is horribly imbalanced

Atlas not a D-DC? Jenner?

ECM does far, far to much without significant downside, or so much as a moderate cost. Period.

I keep finding myself in my Cicada -3M, I DON'T LIKE THAT VARIANT. Its actually my least favorite hardpoint layout. I drive it though, I have to the downsides to NOT having enough ECM are just to much.

That is the definition of OP there.

Edited by Yokaiko, 25 December 2012 - 12:41 PM.






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