Multiple threads out there about TAG and NARC are counters to ECM, and also comments of dumb firing LRMs by “leading the target” . People, and the DEVs also, have to understand the logical inconsistency here, and no matter how many times, and how many people, want to repeat that statement, it does not make it true.
TAG and NARC are not counters to ECM, no matter what anyone, including the DEVs, want to tell you. Trying to lead a target and hitting by “dumb firing” is just that, dumb.
ECM vs. TAG & NARC
ECM:
-AOE (Area of Effect) system, that creates a 180 m radius bubble around the generating unit. Anything on the opposing team within that 180 radius bubble is not lockable or targetable.
-can be placed in any 2 adjacent crits,
-weights 1.5 tons,
-takes no heat,
-takes no targeting,
-no aiming whatsoever,
-permanently runs at all times.
TAG
-LOS (Line of Sight)
-have to keep the TAG on the target at all times in order to target and lock 1 hostile.
-takes 1 crit, but it is an Energy Weapon hardpoint
-weights 1 ton,
-has to be activated by holding a button down the whole time
-max range is now 750 m,
NARC:
-LOS (Line of Sight) to launch on 1 enemy mech
-functions for only 20 secs, in which time you have to launch missiles and have them hit target. At range, effectively meand 1 volley of missiles.
-weights 3 tons
-requires 2 crits, and a Missile Weapon hardpoint
-requires ammo, 6 shots per ton
-missile speed of 250 m per second
-has a max range of 270 m
At best, the NARC and TAG could be used against slower mechs, like assaults, heavies, and some of the mediums, but against the lights and the Cicada, good luck. With TAG, you have to keep the module activated, so jam a key to keep it on, then maintain that pinpoint laser the whole time that you are attemping to target and lock him, and also the whole time that missles are in flight so they have a chance to impact.
With NARC, it's even worse, you have to get within 270 m, account for lead since it travels at 250 m a second, and hit that fast moving target. Also, to even equip it, it required you to have a missile hardpoint, sacrifice it to fit the NARC, uses 3 tons and a minimum of 1 ton of ammo, for a total of 4 tons. Which gives, if you were able to actually get one on a target, a 20 sec window to react, target, fire, and impact with weapons.
Try this against a 120 kph Commando, see what happens. We have, was good for a few laughs, then the guys stripped the NARCs from their mechs. So effectively, other than a D-DC Atlas, NARC and TAG are non viable against ECM lights and the ECM CIcada. At best, they are marginally useful against heavier non-ECM mechs, but with the amount of time you have to be exposed to actually get line of sight with a TAG, or the active time of a NARC, the ablity to effectively use missile fire against ECM covered mechs makes neither one, not combining their use, an effective counter
Dumb firing target with LRMs by “leading the target”
This is another comment we see – learn to lead your targets with dumb fired LRMs. It’s another disingenuous argument, for the following reasons:
-Unlike LOS weapons, missles do not travel in a straight line. They travel in an arc, and impact on a specific location based on the distance where the reticle is targeted at that time. You would have to determine the distance the mech is at, then try and predict movement, then try to target a landscape feature in the probable location at the correct distance.
-LRM travel speed is 100 m per second. At 500 m, it would take 5 seconds for the missiles traveling to that point, more than sufficient time for even an Atlas to move well past the impact point. For comparison, look at projectile speeds:
* AC2 2000 m/s
* AC/20 projectile set to 900m/s (750m/s previous)
* AC/10 projectile set to 1100m/s (850m/s previous)
* UAC/5 projectile set to 1300m/s (900m/s previous)
* AC/5 projectile set to 1300m/s (900m/s previous)
* LBX/10 projectile set to 1100m/s (850m/s previous)
...and PPCs:
* PPC projectile speed increased to 2000m/s
* ERPPC projectile speed matched to regular PPC (2000m/s)
And continue in a straight line, so if the target is retreating, the projectile can still "catch" the target. The slowest projectile is 9 TIMES FASTER than LRMs!
This is also why TAG is ineffective. A target at 700 m, you have to keep that TAG pinpointed on that target for approximately 10-12 seconds, 1-2 seconds for people to react to the target TAG, 1-2 seconds to actually click the button and the firing delay, and 7 seconds minimum for travel time. Try to keep that TAG on a Commando running in and out of landscape features for that amount of time, you'll find it harder than you think. So even with TAG, LRMs are really only effective at a few hundred meters with the current ECM mechanics, mostly due to travel time.
The worst issue id this - a 1.5 ton 2xcrit item has no downside to it's use. Never mind the counter issue, there is no disadvatage to using ECM heavy squads.
Edited by Lupus Aurelius, 22 December 2012 - 12:00 PM.