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Plese Remove The Kdr Stat!


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#41 employee24601

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Posted 22 December 2012 - 09:04 PM

I've CTD a handful of times. Most ended up recorded as a death, once it wasn't.

#42 TheGreatNoNo

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Posted 22 December 2012 - 09:38 PM

Ever get stuck in match because some *** alt f4`d out while he was the last guy on the enemy team? Normally I don`t complain but that is happening a lot more and it is more then just ******* me off.

#43 Ryvucz

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Posted 22 December 2012 - 09:41 PM

View PostM A L I C E, on 22 December 2012 - 09:17 PM, said:

Look,

I regularly esc+exit match when I'm in a hopeless situation. If I'm ambushed by a vastly superior force and have no hope to escape and can't see anything but a big black blur with explosions out of my cockpit, yeah, I'm going to f'ing quit and go do something better with my time, like start another match with another mech.

Frankly, my time is more important than your XP, and I don't give any f's if I just deprived you of a kill. It really has absolutely nothing to do with my KDR.

Now, on a technical note, it makes no sense at all that if my mech is still stuck "in match" at my main screen that a kill shouldn't count in game. That's really none of my problem whatsoever.

So yeah, I know how it sucks when you shoot someone you've worked hard to kill and you get no credit for it. On the other hand, this is just a game. It happens rarely enough that you shouldn't be complaining about it, and that's what you're doing; complaining.

If you weren't just whining about your lost XP, you would instead go to the suggestions subforum and ask the devs to implement after-exit kill logging.


So... you rage quit?

Okay.

#44 Goreshade

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Posted 22 December 2012 - 09:50 PM

Regardless of disconnect, the kill should count against their stats. This would deter people from Alt-F4'ing, but only effect DC'ed players. If the Devs would add in a reconnect button, this would work great as a fix.

#45 The Cheese

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Posted 22 December 2012 - 10:50 PM

View PostTigerhawk71, on 22 December 2012 - 08:14 PM, said:

How about if the players mech dies after they disconnect, it counts as a death

Why do we need a more complex solution than this?

Please, state a reason why you need a more complex solution than this. You instantly solve the root cause of the problem with minimal work.


Because the other half of the problem would be that the would-be killer is STILL deprived of their reward. No one gives a rat's *** what happens to the quitter or how they are affected.

Edited by The Cheese, 22 December 2012 - 10:52 PM.


#46 Atriedes

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Posted 22 December 2012 - 10:59 PM

I'd like to see them ADD an Average damage/match stat. If they put that in, then the KDR listing would make more sense. Some people, MEdium mechs especially, will generally throw down with far more supportive fire than kills. With the game rewarding kill contributions LESS than supporting damage, then why not add in a tracker to show that a player isn`t just a wash due to their KDR but a contributing member of the team (Pugging or not).

#47 Jot Nara

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Posted 23 December 2012 - 12:48 AM

Seeing this a lot more lately. I can't wrap my head around the logic of the guys that says, "I'm about to die, I'd better alt-f4 quick!"

Are you really that insecure?

View PostM A L I C E, on 22 December 2012 - 09:17 PM, said:

Look,

I regularly esc+exit match when I'm in a hopeless situation. -snip-
Frankly, my time is more important than your XP, and I don't give any f's if I just deprived you of a kill. It really has absolutely nothing to do with my KDR.


So, your time is more valuable than my time? I have to run more matches in a 'mech I don't really like because you're a selfish *****? Nice. I truly hope there will be a 'never match up with this assh@t' option implemented in the near future.

#48 GalaxyBluestar

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Posted 23 December 2012 - 01:25 AM

View PostCarnivoris, on 22 December 2012 - 08:24 PM, said:

I've personally been engaged in combat and about to die when my client crashed. Then again, I don't give a single **** about my stats. I don't even know where to view them. They don't matter to me. I've also never seen someone quit when I was about to kill them. If this is happening, **** it. Who cares? That's just one less mech you gotta worry about for the rest of the match.


the only way i know how the get stats is to click on profile and then ad /stats at the end of the url.

View PostM A L I C E, on 22 December 2012 - 09:17 PM, said:

Look,

I regularly esc+exit match when I'm in a hopeless situation. If I'm ambushed by a vastly superior force and have no hope to escape and can't see anything but a big black blur with explosions out of my cockpit, yeah, I'm going to f'ing quit and go do something better with my time, like start another match with another mech.

Frankly, my time is more important than your XP, and I don't give any f's if I just deprived you of a kill. It really has absolutely nothing to do with my KDR.

Now, on a technical note, it makes no sense at all that if my mech is still stuck "in match" at my main screen that a kill shouldn't count in game. That's really none of my problem whatsoever.

So yeah, I know how it sucks when you shoot someone you've worked hard to kill and you get no credit for it. On the other hand, this is just a game. It happens rarely enough that you shouldn't be complaining about it, and that's what you're doing; complaining.

If you weren't just whining about your lost XP, you would instead go to the suggestions subforum and ask the devs to implement after-exit kill logging.


thankyou for showing us you're the most selfish person in MWO, it only takes 5 seconds for the defeat to be done and you can quit then, quiet clearly you are pissed off that your death is registered.

View PostNarcissistic Martyr, on 22 December 2012 - 09:03 PM, said:

Look, it's not their fault that they are unable to come to terms with their insecurities over the size of their little buddies despite the fact that it is almost certainly sufficient to bring some fun to their gender of choice's life.

If the above sounds like you, see a psychologist and overcome this silly fear of yours. Heck, read the kama sutra and get some ideas. Don't continue to try and substitute meaningless bits of data for your little guy, he is your friend and can be your greatest ally if you but let him. So please, stop being a pain and play honestly and fairly, who knows you might just get lucky.

This has been a public service announcement from a Narcissist. That you needed it is a testament to the quality of your character. So cheers.


ROFLMAO

#49 Krondor

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Posted 23 December 2012 - 06:11 AM

View PostZynk, on 22 December 2012 - 06:57 PM, said:


Wrong the CTD's where fixed last patch as before the patch I had way to many of them.

Also seeing people walking into a bldg with no other mech's around is a CTD see a mech disconnect without a disconnect message then no one gets credit for and they show up dead on tab they are the Alt F4'rs.

The true CTD's show as Disconnected on tab list.

Oh so I must have accidently pressed alt-f4 when I blackscreened and then my client dissapeared.

Good to know.

#50 TB Freelancer

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Posted 23 December 2012 - 08:01 AM

View PostThe Cheese, on 22 December 2012 - 06:27 PM, said:

I'd suggest something like what WoW did with it's battlegrounds: a short lockout from other matches if you quit the fight early. Something like 5-10 minutes wouldn't hurt a disco too much, as it won't happen to them a whole lot unless they crash every other match (in that cese, they got bigger problems), but it's enough to annoy the crap out of someone who quits every time they're about to die just so their stats aren't hit.


I'll be honest. I can't remember anyone ever disconnecting to save their precious KDR. I'm not sure its the problem some make it out to be. Right now its hard to tell if its cheating or legitimate crashes. While I tend to restart the game after a few rounds, and have a pretty high end system, I still get the occasional crash or lockup and it always seems to be right as I'm entering a furball and engaging. For some reason, crashes seem far more frequent in games with a ton of ECM mechs on both sides.


Anywyay, PGI is collecting a lot of analytic information from game matches, just look at the heat map thread showing where mechs move, where deaths tend to occur per match. They're really collecting a lot of detailed information, which leads me to believe that at some point they may address the issue once more important fundamentals are dealt with.

As I said, I honestly can't think of ever running into a guy disconnecting in the middle of a fight where I thought it was intentional...and given the buggy nature of the game currently, there's just no way of knowing...

...once the game is pretty stable and if I start seeing high ranked players pulling that stunt, then I'd be sending in support tickets.

#51 Zynk

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Posted 23 December 2012 - 08:33 AM

IMO KDR would be relevant stat if Solaris VII was added but only keep the KDR stat for Solaris VII matches.

#52 Kaijin

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Posted 23 December 2012 - 09:05 AM

View PostRyvucz, on 22 December 2012 - 09:41 PM, said:


So... you rage quit?

Okay.


Regularly

#53 Ryvucz

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Posted 23 December 2012 - 05:17 PM

View PostM A L I C E, on 23 December 2012 - 03:50 PM, said:


Rage? No not at all, I'm extremely happy when I do, it means I get to start up a brand new match in another mech!

If you had any sort of basic comprehension skills you'd understand the nature of my post had nothing to do with actually dying and everything to do with playing more or doing other useful things.


So.... you rage quit and have a serious lack of social skills?

Okay.

#54 Túatha Dé Danann

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Posted 23 December 2012 - 08:15 PM

We see people with K/D ratios posting them as signature. They show it in order to show off. This is the motivation behind it.

For me, I do not care. I run into battles, learn and do better every time. These skills will help me to do better battles and to engage the enemy with my team in a way, that my team will win. I do not care if I die in a match or not, as long as my team wins. If they need me as frontline-fodder, where I take out another mech and will die in the crossfire to open the door for the upcoming hellfire, I'll do that with a smile on my face.

In the end, my skills will count and I will participate in larger competitions. There I will find my place and my honor - and if there is someone who will beat the crap out of me, he will have done this with his skill and not with a fake K/D ratio.

Honestly, I give a f*** about other and my K/D-ratios and everyone who will post theirs as a signature got the need to impress with those stats.

The real game starts with competition - I'll await your ranks in those. We can then easily see who is the cheater and who not. People who post their stats - and people who post their ranks. For me, everyone who posts their stats is a sore loser to begin with - but thats just my opinion.

Edit:
There are people out there who will concentrate on the K/D ratio and may even care a bit - if they do not post it, it is fine. For myself, I experiment a lot. I build mechs with an odd loadout just to test them, and die. I pilot crappy design to master them out instead of paying MCs for conversion and die. I try out new mechs and strategies, find flaws and opportunities and die. And with every loss I take, I get more experience. With every experiment, I get new insights and with every flaw I find I get a fix. While doing those tryout, I have a negative ratio, until I'm satisfied with the result.

And then I start to get serious and have my average 6:1 or 10:1 or whatever ratio in the non-experimental matches. All in all, I'm way under this "normal" ratio due to those experiments and tryouts and piloting odd mech loadouts. But I don't care, because in the end, the skill is what makes you a good or bad mechwarrior. Period.

Edited by Shevchen, 23 December 2012 - 08:52 PM.


#55 MagicHamsta

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Posted 24 December 2012 - 12:02 AM

View PostShevchen, on 23 December 2012 - 08:15 PM, said:

We see people with K/D ratios posting them as signature. They show it in order to show off. This is the motivation behind it.


Not everyone.
Me post to encourage.

Me am a F2P player who mains an Assault & tends to pub drop or drop in small groups (mayhaps 2-3).
As such, me just wanted to show it be possible to succeed under those conditions. (Tis because me play a lot of MMOs and one of the biggest deterrent of new players be the possibility of Pay2Win.)

If me really wanted to inflate me K/D it would likely be a 10+ ratio but at the cost of wins.
As those who play a few matches with me be aware of, me has an aggressive playstyle which leads to me dying quite often. (But often weakening the enemy team enough that the others can mop up the survivors.)

Edited by MagicHamsta, 24 December 2012 - 12:04 AM.


#56 Laserkid

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Posted 24 December 2012 - 12:18 AM

err...as a LRM mech pilot that actually owns many an ECM mech. Look at the average XP gened per match, that's a more effective judge of combat effectiveness. Sure the gauss Iylas, and maybe PPC stalkers have higher K/D....look that the XP. its damage done, spotting, capping representative. Not taking the last shot of a mech that some LRM guy widdeled to nothing but a walking torso.

#57 Túatha Dé Danann

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Posted 24 December 2012 - 07:32 AM

View PostMagicHamsta, on 24 December 2012 - 12:02 AM, said:


Not everyone.
Me post to encourage.

Me am a F2P player who mains an Assault & tends to pub drop or drop in small groups (mayhaps 2-3).
As such, me just wanted to show it be possible to succeed under those conditions. (Tis because me play a lot of MMOs and one of the biggest deterrent of new players be the possibility of Pay2Win.)

If me really wanted to inflate me K/D it would likely be a 10+ ratio but at the cost of wins.
As those who play a few matches with me be aware of, me has an aggressive playstyle which leads to me dying quite often. (But often weakening the enemy team enough that the others can mop up the survivors.)


If this is true (I just assume, that it is because you had the balls to post) you should write a little text that makes it clear, like "Stats are made without cheating - try it out folks, its possible."
I know people, who have a ratio of 5, 6 or 7 without cheating - and they still do not post it. As a pugger, it is a hard time to hold those ratios - still, those stats do not represent your real skills. They represent the numbers the system generated for your actions, which is flawed in many ways (and is valid at the same time too, but you see, that it is possible to abuse)

Thats why I and every other serious player will not give a damn about those stats and will just play with you some matches in order to get the real abilities and skills.

Feel free to drop some rounds with me if you are concerned about your "social status" :P Maybe I'll give you a "Approved good pilot certificate" :)

Jokes aside, I still look with suspecting eyes on those people who post their stats. The only way I aknowledge them is while fighing with or against them.

Edited by Shevchen, 24 December 2012 - 07:33 AM.


#58 SixstringSamurai

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Posted 24 December 2012 - 07:37 AM

View PostZero Neutral, on 22 December 2012 - 06:27 PM, said:

Then, instead, players who leave the game should give exp for a kill and that player should receive a death if they do this.

View PostThe Cheese, on 22 December 2012 - 06:32 PM, said:


The problem is; who do they give the kill to? The last guy to get a hit? Whoever did the most damage to him? How would assists and their rewards be affected if no one actually got the "kill shot"?


I agree with both of you but to add to it instead of giving the kill to someone if they disconnect like that say after 5 minutes of actual play it gives them a suicide, they kill themselves, and it counts as a death on their stats. At which point everyone who did damage to them gets the assist rewards for them. In the current reward scheme assists are worth more in XP and Cbills.

#59 R0adK1ll

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Posted 24 December 2012 - 08:27 AM

View PostGalaxyBluestar, on 22 December 2012 - 07:29 PM, said:

i have no fear in hiding bad stats



186 / 518Kills / Death


262 / 491Wins / Losses


0.36
Kill / Death Ratio


139.46Avg. XP Per Match

because i know i haven't joined a team that wins for me all the time {i pug all the time} i've used only an awesome since early november so i haven't made ac20 cats, gauss cats, streak cats, lagging comando's, jenners, cicadas, ecm atlases or any ecm mechs. so the majority of high stats you'll see are premades pug stompers or explotative op weapons/equipment abusers thanks to the bugs this game has. noticed the drop of jenner numbers since ecm and the missle boats in the previous patch. just shows people don't flaunt skills they just jump to the next bandwagon cause they don't care if the game's broken in their favour K/D mean more to them than playing a game for fun. then they alt f4 in a fit when for once they're the 1st or 2nd teammate to be g*ngb*nged by the tag lrm boat squads coming to play now. yes it does happen and there are far too many egocentric sore losers in online gaming. it hasn't changed in a decade and i doubt pgi will suddenly be able to change it now.


I find the players that quote their stats in thier signature pretty pathetic. What, you define your selfworth by how "big" your KDR is? Makes me thing they're compensating for other "deficiencies".

Most of the stats are fairly worthless so I think they can dump all of them. Maybe then we can get away from the team swarming and the rest of the bulls%^t tactics which are used to inflate them.

Edited by R0adK1ll, 24 December 2012 - 08:28 AM.


#60 Flapdrol

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Posted 24 December 2012 - 08:37 AM

I wouldn't mind if all stats were removed, it's not like they represent skill. If you only do pug games you'll have a much lower kdr and wlr compared to someone who plays in 4 groups all the time.





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