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Buff Raven 2X... Or Explain How It Isn't Outclassed By Similar Jenner Varients


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#1 Thomas Covenant

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Posted 22 December 2012 - 07:19 PM

Raven 2X | 35 tons | 4 laser, 1 missile, 1 AMS | 238 Armour | max speed idk
Jenner 7-D | 35 tons | 4 laser, 2 missile, 1 AMS, Jump Jets | 238 Armour | max speed idk
Jenner 7-K | 35 tons | 4 laser, 1 missile, 1 AMS, jump jets | 238 | max speed idk

Raven 2X Pros:
Cost less

Posted Image
Am I missing something?

#2 Thomas Covenant

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Posted 22 December 2012 - 07:28 PM

I know there was a lot of talk about this kind of thing between the Stalker and the Awesome, but the argument was made that the Awesome has a better profile in some situations and more torso mobility. I don't have that data on these models. As far as I can tell the profiles are close enough to be comparable.

#3 Deiain

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Posted 22 December 2012 - 07:29 PM

Raven 2X max speed is 113.4 without speed tweak, Jenners are all 138.9 before speed tweak. I can't think of any reason to ever pilot a RVN-2X, and in fact just used MC to convert exp from my 3L to unlock Elite efficiencies on the 2X and 4X, so as not to be a total hindrance to my team.

#4 Ryvucz

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Posted 22 December 2012 - 07:32 PM

The only thing I can think of, is the pure hatred for Jenners in general, you're less likely to have a grunge death match if you're in a Raven.

#5 Thomas Covenant

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Posted 22 December 2012 - 07:33 PM

Garth has been vocal to this being his preferred variant of Raven. Would anyone dev side comment on what pros 2X might have over the Jenner K or D?

I'll repost this question in ask the devs.

Edited by Thomas Covenant, 22 December 2012 - 08:17 PM.


#6 Edan Dettwiler

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Posted 22 December 2012 - 08:42 PM

Could you please post any answer you get?

Pretty please? I went Raven in Closed Beta, but decided for atlas in Open Beta because variants are more equal and equaly fun to get exp for.

#7 Thomas Covenant

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Posted 22 December 2012 - 09:09 PM

Will do.

but,
I'd expect there are some experts here that could tell that kind of information too. I've seen seen a visual info sheet with circle representations of every mech's arm and torso twist floating around, I would not know how to find it, but it may or may not add to the discussion.

Edit: here it is:

Posted Image
http://mwo.smurfy-net.de/

Posted Image

So identical mobility.

Edited by Thomas Covenant, 23 December 2012 - 08:31 AM.


#8 Thomas Covenant

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Posted 23 December 2012 - 08:24 AM

bump

#9 Vassago Rain

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Posted 23 December 2012 - 08:32 AM

There's no reason to.

#10 Thomas Covenant

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Posted 23 December 2012 - 08:33 AM

View PostVassago Rain, on 23 December 2012 - 08:32 AM, said:

There's no reason to.


No reason to pilot a 2X?
No reason to buff the 2X?

#11 Adridos

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Posted 23 December 2012 - 08:37 AM

Different places for weapon mounts and completely different silouethe overall.

#12 Thomas Covenant

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Posted 23 December 2012 - 08:50 AM

View PostAdridos, on 23 December 2012 - 08:37 AM, said:

Different places for weapon mounts and completely different silouethe overall.


to compare profiles we will need images. Something like this but for the Raven and Jenner
Posted Image

#13 Adridos

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Posted 23 December 2012 - 08:55 AM

We already have the Jenner ones in the first ever video on the mechwarrioronline Youtube channel (back in the day, Paul was actually on "friendly" terms with the community).

However, I made these two scales and will make a close-up on those two specifically, if you want.

http://img339.images...1737/scale2.jpg
http://img571.images...4217/scale3.jpg

#14 Thomas Covenant

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Posted 23 December 2012 - 09:34 AM

Ok, we can't know whats good about the 2X Raven vs the Jenner 7D & 7K, until we know what differences there are.

Posted Image

Posted Image Posted Image

First thoughts:
•Raven is taller
perhaps better at getting a peak over a ridge?
•Raven has skinnier legs
•Raven has a larger body

Hardpoints:
•2X has more of its load in the side torsos, and none in the center
perhaps, even if these Jenners can fit a larger engine, because the Raven is free in the center torso, its easier to do so.

#15 Alistair Winter

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Posted 23 December 2012 - 09:49 AM

Good thread. Buff it.

#16 Smeghead87

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Posted 23 December 2012 - 10:34 AM

I don't even know why you would take the other raven variants over the 3L nevermind bringing the jenner into it.

The 3L has a faster engine capability than the other two, a good mix of hardpoints for a light, 3 module slots rather than 2. And who can forget the mighty ECM.

The 4X gains you jumpjets but I feel the ballistic hardpoints are wasted as the machine guns are next to useless and autocannons are heavy to squeeze into a light mech unless you boat them and forget the other hardpoints. It shares the slower engine speed of the 2X and 2 module slots as standard. Might get better after Mgun buff.

The 2X's only 'benefit' is that it has more energy hardpoints. It has the same slow speed and only 2 module slots standard and no hardpoints in the left arm.

I asked Garth about it in the ask the devs section (link here) and he basically glazed over the question and said theres a huge list of balancing factors and that he likes his raven 2X. (He's a known laser boater so that makes sense I guess)

As far as I can tell, the main balancing factor is the cost to buy it which has very little effect on in game play.

Getting back to the jenners, the only reason to get a raven 2X rather than a jenner K is if you wanted to put in a missile weapon larger than 2 criticals. Jenner K will not accept an artemis SRM6, or any LRM bigger than 10.

Edited by Smeghead87, 23 December 2012 - 10:38 AM.


#17 Thomas Covenant

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Posted 23 December 2012 - 10:54 AM

View PostSmeghead87, on 23 December 2012 - 10:34 AM, said:

Getting back to the jenners, the only reason to get a raven 2X rather than a jenner K is if you wanted to put in a missile weapon larger than 2 criticals. Jenner K will not accept an artemis SRM6, or any LRM bigger than 10.


Great info thanks.

#18 HRR Insanity

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Posted 23 December 2012 - 11:00 AM

Please have a look at the # of module slots available for the Raven vs. the Jenner.

You may note some important differences that will become more interesting as additional (useful) modules are released.

#19 Smeghead87

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Posted 23 December 2012 - 11:06 AM

Jenner D: 2 modules standard (3 when mastered)
Jenner F: 1 modules standard (2 when mastered)
Jenner K: 3 modules standard (4 when mastered)

Raven 2X: 2 modules standard (3 when mastered)
Raven 3L: 3 modules standard (4 when mastered)
Raven 4X: 2 modules standard (3 when mastered)

#20 Thomas Covenant

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Posted 23 December 2012 - 11:11 AM

View PostHRR Insanity, on 23 December 2012 - 11:00 AM, said:

Please have a look at the # of module slots available for the Raven vs. the Jenner.

You may note some important differences that will become more interesting as additional (useful) modules are released.


View PostSmeghead87, on 23 December 2012 - 11:06 AM, said:

Jenner D: 2 modules standard (3 when mastered)
Jenner F: 1 modules standard (2 when mastered)
Jenner K: 3 modules standard (4 when mastered)

Raven 2X: 2 modules standard (3 when mastered)
Raven 3L: 3 modules standard (4 when mastered)
Raven 4X: 2 modules standard (3 when mastered)


Lets keep this focused on the 2X variant and the K and D Jenner varient. I left out the Jenner F as it lacks missiles. Lets also leave out Raven to Raven comparison as the 2X has more laser hardpoints than those varients. Thank you.





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