MustrumRidcully, on 27 December 2012 - 01:00 PM, said:
Well, admittedly, it may not be sorted completely yet. But it's far better than before, when fighting didn't really guarantee you more income, but it definitely guaranteed you repair cost cutting into your profits, and the C-Bill-grinding optimzied way was to cap-rush and hope it worked out (but if it didn't, at least there were no repair cost.)
As I said beefore it might not be a worst decison on devs side to drop R&R, but I still think it could be done much better way. We all agreed beefore that Income should be related to player performance, there was no question about it. There was so many ways to do it. Paid achivements, paid damadge ( well hell they put it even in finally ) give us some contracts that could be achived or not, give winning team ammo salavge... damn even ammo reward for good performance ( Hell SON YOU did some nice wrecking there... here you got 2 Tons of those A. LRM's beautis for ya on the house ) and that would want you to win a bloody game... now does it really matters to win or not? You just need to get there and do as much damage as possible nothing more... Hell another farming factor there... get fastest piece of junk mech with some lasers, and hit all 8 mechs just to get 7.500 bonus for assist, worst case scenario you will get 25000 win or lose and if win add 8 X 7.500 for every destroyed enemy when you actually do nothing ( still I wonder why I did over 50K after dropping even beefore match started ??? ) Many said beefore that free ammo was a bad idea, and nearly all agreed it needed to be just cheaper... I think that was pretty easy to do... What I'm just trying to say that folks gave plenty ideas to fix income issues, like we are still beta testing aren't we? But I feel we were just shown a middle finger with last patch. Thats all...