The Hardcore Mechwarrior Has No Voice Here
#41
Posted 24 December 2012 - 10:16 AM
#42
Posted 24 December 2012 - 10:18 AM
Other than that and immortal ravens/lights the game is really cool to me. And it feels very Battletech! Sure there were features that were announced and don't show up until this point as faction aliagence and that Marik symbol means absolutely nothing at present, but who knows what the future holds?
But i agree that the "beta thing" is a bad excuse since the game is already profiting.
Cheers!
#43
Posted 24 December 2012 - 10:18 AM
Roland, on 24 December 2012 - 08:06 AM, said:
#44
Posted 24 December 2012 - 10:19 AM
because on the internet.... xxX name Xxx is the equivalent of a popped collar
#45
Posted 24 December 2012 - 10:24 AM
The difference is, how much it worth to buy stuff in a game (or a game itself) when it is not finished yet. PGI seems to flying high on their self-esteem in that terms - $ prices for MCs in comparison to MC prices for stuff are ridiculous and manageable only by Founders, since they all have earned their "free" MC's for a waaaay lower transaction rate.
#46
Posted 24 December 2012 - 10:29 AM
Thirdstar, on 24 December 2012 - 03:48 AM, said:
I award you no internet points and may god have mercy on your soul.
I didnt mean no disrespect by liking my own post. I just liked cause I thought it was a very well written constructive post despite the mispells. When people post videos on youtube we like our own vids so I didnt think I was causing anybody harm by doing it. But if it rubed you the wrong way apologies.
#47
Posted 24 December 2012 - 10:37 AM
Kunae, on 24 December 2012 - 08:16 AM, said:
You've clearly never played TT. They do not 'always hit'. They simply only fire when they hit. They never waste ammo or heat.
#48
Posted 24 December 2012 - 10:42 AM
Lefty Lucy, on 24 December 2012 - 08:09 AM, said:
I realize that turning BT into a video game faithfully has a few major obstacles and flaws to successful translation:
1. Weapon balance. Nobody wants to play a game where PPCs, MLs and *maybe* SRMs, LRMs, and AC20s are worth using. The AC2/5 are utter trash in TT, and the AC10 is pretty marginal, usually better replaced by a PPC or LL. As flawed as it is MWO actually has better weapon balance than TT right now.
2. TT has short engagement times. TT *feels* like an epic slugfest because games take a few hours to play 10 turns. However, 10 turns is only 1 minute 40 seconds. That *includes* at least two turns of positioning where both sides get into position to engage. Would *you* enjoy if every MWO match only lasted at most 3 minutes? Doubled armor/internals was implemented partly for this reason and partly because...
3. ... you hit what you aim for in MWO, but hit locations are random in TT. The developers of MWO want to reward player skill, and adding in a "cone of fire" for lasers would feel really silly.
4. TT has the player firing once every 10 seconds. As with most TT mechanics, this is just an abstraction to make for a playable game. Are the mechs *actually* waiting for everyone to move, then waiting for everyone to fire? No, they're moving and firing simultaneously, taking cover, etc. Following a strict TT turn order would make for a turn-based strategy game, not an FPS.
5. Heat mechanics in fiction versus TT. In the fiction even a Locust pilot worries about heat, despite the fact that in TT the locust is completely heat neutral, even with an engine hit. While the developers' lack of math skills is disturbing, I appreciate that they are attempting to make it so that heat is a worry for all mechs, and isn't something you can just design away in mechlab. This does, however, make nearly *any* canon design extremely flawed, so I think this is the place that could use the most tweaking in MOW, balance-wise.
#49
Posted 24 December 2012 - 10:46 AM
Helbourne, on 24 December 2012 - 09:00 AM, said:
I agree Felix
You're missing the whole point. When I say "remove ssrms", that obviously includes the clan versions. Not sure how that was so hard for you to grasp.
Why go through 200 million gyrations around balancing a virtually impossible to balance system, which was only in TT as an ammo-saver? They serve zero point in a real-time competitive FPS/Sim. Devs should save themselves a ton of headaches, and just be done with them now.
Tilon, on 24 December 2012 - 10:37 AM, said:
You've clearly never played TT. They do not 'always hit'. They simply only fire when they hit. They never waste ammo or heat.
Ok, seriously... are people experiencing tryptophan pre-hangovers? I know how they work in TT, but I'm obviously talking about MWO, where they do "always hit".
#51
Posted 24 December 2012 - 11:06 AM
#52
Posted 24 December 2012 - 11:24 AM
The Cheese, on 24 December 2012 - 03:30 AM, said:
A good, playable game is vastly more important than sticking to some numbers that were designed for an entirely different game type.
too bad they are missing this mark as well. good, playable game.
repetitive, twitchy public beta test, with fixes and feature releases as completed with no regards to fundamental impacts.
#53
Posted 24 December 2012 - 11:34 AM
Tuoweit, on 24 December 2012 - 09:06 AM, said:
What combat engine, this is STILL not working right regardless of which rules they are using.
Less producing expensive junk for your cockpit and more GAME PLEASE.
Edited by Lupin, 24 December 2012 - 11:35 AM.
#54
Posted 24 December 2012 - 11:55 AM
xxXKryotech OneXxx, on 24 December 2012 - 03:26 AM, said:
"I HAVE NO VOICE!" He said on the forums where he voiced his unsupported opinions! "If try to point out to me that slavish adherence to a rulebook for a different game isn't the yardstick of quality for this game, you're hating and shunning me - because you're not hardcore. Like me, in case you missed that I'm hardcore so my opinion is better because, obviously, it's supported by the rules of a vaguely related game in a different format. I want repair and rearm costs that rise to the point that I'm basically just working to pay my mech rent! I want to be punished for buying an Atlas, because it gives me a sense of achievement! Punish me! Validate my existence and PUNISH MEEEEEEE!"
If you have reasons for advocating changes to this game which acutally relate to this game, please share them - with perhaps a bit less of the persecution complex. And get some salve for your uber-itis; it's flaring up again.
#55
Posted 24 December 2012 - 12:02 PM
lrm locks - offline
ssrm locks -offline.
ecm cheese-online.
knockdowns -offline
collisions- critical
lagshield/netcode- critical
performance- offline
matchmaking-critical
repair and rearm- offline
rehashed maps- online
rehashed mechanics(conquest cap spam)-online
pricing-critical.
balance- offline.
all systems- ????, profit.
---------------------
we have more systems of a fundamental nature turned off for rework than we had online before open. that isn't an opinion, that's a simple numerical fact. so tell us again about the improving state of things? playing word jumble with bits and pieces you had in for months does not a step forward make.
edit: lost lines in paste.
so essentially the game people are seeing since open beta is NOT even the same game as pre open.
that they are rewriting or fixing many of the offlined systems seems to indicate that game is the one they are working on, not the one you have adapted to. yet the other hand shows data analytics based on new features, players and systems dropped into THIS game. the result of the conflation of the two has and will inevitably be, a mess.
Edited by steelblueskies, 24 December 2012 - 12:12 PM.
#56
Posted 24 December 2012 - 12:16 PM
xxXKryotech OneXxx, on 24 December 2012 - 10:01 AM, said:
Because you liked your own post?
I am a MechWarrior hardcore fan, I have not played Table Top due to a few things-
1) Those figurines were expensive for me to beg my parents to have them (I'm not actually old-old)
2) I have to PAINT the figurines? I'm colorblind, I do not like it when I create a really cool looking color scheme for myself just to have it mocked and blown up due to me being colorblind. (I did get D grades for my coloring, always in part of me being colorblind and merciless teachers)
3) My brother had me get into Magic The Gathering and Dungeons & Dragons Table Top, not to mention BBS gaming.
However, once I found the giant mechs playable on various gaming consoles and on the PC, I played them like crazy, and to think of it, I did buy MechWarrior 2 Titanium (again) off of Amazon a couple of years ago at a pretty hefty price.
So it is pretty hard for me to acknowledge that you are a hardcore type of guy when your skeptical about a game that's been worked on for a year.
#57
Posted 24 December 2012 - 12:24 PM
Void Angel, on 24 December 2012 - 11:55 AM, said:
If you have reasons for advocating changes to this game which acutally relate to this game, please share them - with perhaps a bit less of the persecution complex. And get some salve for your uber-itis; it's flaring up again.
This was certainly funny and entrtaining way of presenting your opinion, but dude, you are missing the OP's point by a mile - PGI originally stated that they were going to base MWO on TT rules, not on (for example) MW4 rules. After that they kept making changes that make absolutely no sense even if one takes into account the tabletop-to-simulation translation. It's not really surprising that folks who expected something similar to TT (again, accounting for differences caused by translation into a sim) and got something completely different are not exactly happy about it and feel a bit cheated.
#58
Posted 24 December 2012 - 01:03 PM
and they STILL don't have their name in credits either.
titles' living on good faith and hope, and those strings don't hold as long as some might believe. you want to market to the lcd you could have saved a mint by not going for the franchise. you go for the franchise, you adhere to the letter and/or the spirit of the laws rules and systems.
but we all know you got forced into open too soon. far far too soon.
#59
Posted 24 December 2012 - 01:20 PM
steelblueskies, on 24 December 2012 - 01:03 PM, said:
and they STILL don't have their name in credits either.
titles' living on good faith and hope, and those strings don't hold as long as some might believe. you want to market to the lcd you could have saved a mint by not going for the franchise. you go for the franchise, you adhere to the letter and/or the spirit of the laws rules and systems.
but we all know you got forced into open too soon. far far too soon.
TT box set costs $60 bucks, but the mechs are... special.
#60
Posted 24 December 2012 - 01:45 PM
MWO has done very well IMO to simulate the TT as best as possible. In TT as people have said, weapons hit random locations and weapons are balanced around that. Here, weapons hit where you point and have to be redesigned to balance that. As it stands, non-lasers hit trajectories and convergence works. Lasers are pinpoint, but do damage overtime (more simulating the fiction in a way), so its less likely 4 medium lasers will be a AC20 equivalent with better aim. In TT the medium lasers would hit different locations, here they would hit the same location making them unbalanced.
I play TT just about 3 times a month (almost once a week). I like how close MWO is to it. But I also like how in some ways it isn't. This is a mech sim, not a TT strategy game. I like how mechs can be configured without boating weapons being dominant.
Don't listen to the trolls out there. You can tell one when they say:
1. They want your money.
2. They don't know anything about BattleTech
3. They ruined their game.
4. They don't listen to us.
5. They don't understand game balance.
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