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The Hardcore Mechwarrior Has No Voice Here


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#61 steelblueskies

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Posted 24 December 2012 - 01:52 PM

View PostLefty Lucy, on 24 December 2012 - 01:20 PM, said:


TT box set costs $60 bucks, but the mechs are... special.

4e classic set at a barnes and noble circa ..oh somewhere around 2001 or so. sticker was 100$ add tax, done.

came with a few plastic miniatures, daishi and mad cat/timber wolf, unpainted of course, rest were the cardboard stand set pieces. slightly better than those used circa battlespace 2e which were folded over carboard printed on only one side.
citytech set from around the same time as the classic 4e core box was less well endowed, but also cheaper. more mapsheets there than other elements.

edit: noted these as i have em to hand and they all have sticker tags attached(well not battlespace 2e that just happened to be to hand for comparison).

Edited by steelblueskies, 24 December 2012 - 03:59 PM.


#62 COOL HANDS

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Posted 24 December 2012 - 02:19 PM

View PostTaemien, on 24 December 2012 - 01:45 PM, said:

Its very hard to translate TT to PC. Most MechWarrior games don't even follow the default values as a guide. For example in MechWarrior 3, the UAC20 did 52 damage or around there. In MechWarrior 2 autocannons fired like machine guns. Imagine a ton of AC20 ammo gone in 2-3 seconds or less. In Living Legends, locations have thousands of points of armor and the weapons to hundreds of damage. They do this to more effectively have different damage types affect different armor types more effectively, but still strays from the TT.

MWO has done very well IMO to simulate the TT as best as possible. In TT as people have said, weapons hit random locations and weapons are balanced around that. Here, weapons hit where you point and have to be redesigned to balance that. As it stands, non-lasers hit trajectories and convergence works. Lasers are pinpoint, but do damage overtime (more simulating the fiction in a way), so its less likely 4 medium lasers will be a AC20 equivalent with better aim. In TT the medium lasers would hit different locations, here they would hit the same location making them unbalanced.

I play TT just about 3 times a month (almost once a week). I like how close MWO is to it. But I also like how in some ways it isn't. This is a mech sim, not a TT strategy game. I like how mechs can be configured without boating weapons being dominant.

Don't listen to the trolls out there. You can tell one when they say:

1. They want your money.
2. They don't know anything about BattleTech
3. They ruined their game.
4. They don't listen to us.
5. They don't understand game balance.
Apreciate the comment and the input but Im not a troll perhaps I need a founders tag next to my name to appear more official. :ph34r: either that or a higher post count. But I dont talk much on the forums read yes but I dont comment much.

#63 KharnZor

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Posted 24 December 2012 - 02:23 PM

View PostKinLuu, on 24 December 2012 - 08:12 AM, said:

OP has 6 X-es in the name, thus OP can not be older than 13. 13-year old kids don't play TT. Obvious troll.

I think you are the obvious troll. Who gives a damn about the name someone uses? grow up.

#64 Kousagi

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Posted 24 December 2012 - 02:28 PM

View PostKharnZor, on 24 December 2012 - 02:23 PM, said:

I think you are the obvious troll. Who gives a damn about the name someone uses? grow up.


The name a person uses can say a lot about them. Just like the way they type can say stuff about them too. Having X's in your name like that is not much different then typing in all cap's, or asking everyone "umadbro?" all the time. Just cause its the internet does not mean social que's go right out the window.

#65 KharnZor

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Posted 24 December 2012 - 03:45 PM

View PostKousagi, on 24 December 2012 - 02:28 PM, said:


The name a person uses can say a lot about them. Just like the way they type can say stuff about them too. Having X's in your name like that is not much different then typing in all cap's, or asking everyone "umadbro?" all the time. Just cause its the internet does not mean social que's go right out the window.


I'm sorry but you are so very wrong. Assuming that about someone just because of their name and the way the type is childish and ignorant.

#66 Leetskeet

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Posted 24 December 2012 - 03:47 PM

View PostTaemien, on 24 December 2012 - 01:45 PM, said:

Don't listen to the trolls out there. You can tell one when they say:

1. They want your money.

leave pls

#67 Kousagi

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Posted 24 December 2012 - 03:55 PM

View PostKharnZor, on 24 December 2012 - 03:45 PM, said:


I'm sorry but you are so very wrong. Assuming that about someone just because of their name and the way the type is childish and ignorant.


You my friend are quite wrong. Never once did I state anything negative about anyone. Which you seem to assume I did, otherwise you would not be attempting to insult me. I stated, There is information in the way someone represents themselves on the internet. How you read that information is subjective, but you will notice the same patterns pop up. Its pretty basic psychology. Unless of course you are saying that psychology is a sham.

But then, what do I know.. I'm just childish and Ignorant, so don't take my word for it.

#68 Joseph Mallan

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Posted 24 December 2012 - 04:28 PM

View PostInappropriate1191, on 24 December 2012 - 02:33 PM, said:

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I couldn't resist.

No YUASK? :ph34r:

#69 Felix

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Posted 24 December 2012 - 05:36 PM

View PostRyvucz, on 24 December 2012 - 12:16 PM, said:


Because you liked your own post?

I am a MechWarrior hardcore fan, I have not played Table Top due to a few things-

1) Those figurines were expensive for me to beg my parents to have them (I'm not actually old-old)

2) I have to PAINT the figurines? I'm colorblind, I do not like it when I create a really cool looking color scheme for myself just to have it mocked and blown up due to me being colorblind. (I did get D grades for my coloring, always in part of me being colorblind and merciless teachers)

3) My brother had me get into Magic The Gathering and Dungeons & Dragons Table Top, not to mention BBS gaming.

However, once I found the giant mechs playable on various gaming consoles and on the PC, I played them like crazy, and to think of it, I did buy MechWarrior 2 Titanium (again) off of Amazon a couple of years ago at a pretty hefty price.

So it is pretty hard for me to acknowledge that you are a hardcore type of guy when your skeptical about a game that's been worked on for a year.


If you wanted to actually play it you would have, the 'but its eeexpeensive' whine isnt an excuse.
http://megamek.info/

#70 KharnZor

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Posted 24 December 2012 - 05:39 PM

View PostKousagi, on 24 December 2012 - 03:55 PM, said:


You my friend are quite wrong. Never once did I state anything negative about anyone. Which you seem to assume I did, otherwise you would not be attempting to insult me. I stated, There is information in the way someone represents themselves on the internet. How you read that information is subjective, but you will notice the same patterns pop up. Its pretty basic psychology. Unless of course you are saying that psychology is a sham.

But then, what do I know.. I'm just childish and Ignorant, so don't take my word for it.

Get over yourself. what you stated was obvious.
And applying psychology to something on the internet is stupid AND ignorant.
Take your entry level trolling elsewhere.

#71 Ryvucz

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Posted 24 December 2012 - 05:43 PM

View PostFelix, on 24 December 2012 - 05:36 PM, said:


If you wanted to actually play it you would have, the 'but its eeexpeensive' whine isnt an excuse.
http://megamek.info/


I'm sorry, I had no idea a 10 year old could afford such things. =3

#72 Pht

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Posted 24 December 2012 - 05:46 PM

View PostThe Cheese, on 24 December 2012 - 03:30 AM, said:

A good, playable game is vastly more important than sticking to some numbers that were designed for an entirely different game type.


You're assuming that a faithful translation into a first-person armored combat simulator in real time from the TT wouuldn't be a good, playable game.

View PostDeadoon, on 24 December 2012 - 03:41 AM, said:

Most people who want the franchise to stay true to lore are over reaching, some of the stuff makes sense in a game but other stuff doesn't at all, such as C3 systems and command consoles.


... and how is it that the C3 systems don't make any sense?

Quote

Oh and here is a thing about overheating mechs, most mech designs do not overheat, even with alpha strikes in tt.


... someone hasn't played a tt game with 3025 mechs.... say, that unknown 'Mech known as the Warhammer, for instance...

View PostNoesis, on 24 December 2012 - 07:08 AM, said:

BT/TT fans do have a voice, the complication is translating a turn based, bird's eye view and multi-mech game into a real time, 1st perspective and singular mech simulation.


Cool.

Now, what's so complicated? Can you actually list anything specific?

Quote

Being a TT fan you'd also be aware to the many layers of functionality yet to be introduced into the game to give some overall understanding to some semblance of complete game play experience, so basing any conclusions on the flavour of an incomplete cake now is a little premature and not a fair or logical premise.


To some extent, yes; but when core things like the hit tables are either mistranslated as being representative of something they aren't and/or are otherwise completely left out of the conversion... valid, constructive criticisms can be made.

It seems MWO has, so far, gone the route of yet another slower fps with more guns, instead of actually simulating the 'Mechs ability to handle it's weapons systems and than having the player ... pilot the 'Mech, which is a shame.

I think it ironic to call a game MechWarrior where there's no simulation of the 'Mechs abilities to handle it's weapons to hit the target that it's pilot is indicating... you know, the translation of the hit-tables into the video game format; which represent the ability of the 'Mech to bring its weapons to bear.

View PostCypherHalo, on 24 December 2012 - 07:43 AM, said:

Blech. I'm really trying to think of a way to be polite here. Look, this game needs to be appeal to a wide audience, if they don't then the game dies and you get no MW game.


Or, say, they could do a good translation of the system into realtime and do what great games have done since games have existed - creat their own playerbase. This sort of thing used to be routine before the beancounters got control over the gaming industry and everyone lost their stones because everthing got SO expensive to implement.

Quote

Also, not every MW fan wants what you want. I would consider myself an MW fan, having played every game since MW2. No, I have never played TT, but there are A LOT of people who have never played or even knew one existed. To demand that this game follow the example of TT, well, I don't get it. That is not the formula for success or for pleasing anyone except the TT p;layers, who once again, are few in number.


... "Not everyone wants what you want" true, to a point, but the name of the game actually has a meaning. There are hard and fast boundaries outside of which a game can't be validly called mechwarrior.

If, as you admit, you've never played the TT game ... how can you validly say that it wouldn't work if translated over? You've admitted that you don't know the game that you're condemning.

View PostNiko Snow, on 24 December 2012 - 07:49 AM, said:

Many at both PGI/IGP are hardcore MW/BT fans coming from almost every form: VG/TT/CCG/Fiction.
(Not quite a cult though: There are also some who consider themselves more casual to the genre/setting)

The way Noesis described it is as a translation is pretty much sound. Sometimes the hardest part of a developers day is when they plug the table-top values and rules into the video game experience and the output is something Lovecraftian in it's balance or fun-levels. Changing these rules always meets with a mixture of response, but we welcome any constructive feedback as long as it's specific enough to work with as well as being something both the community supports and the game data suggests could improve the balance.


Of course things are crazy and alice in wonderland like when you try and take the TT values and plug them into a completely different gaming system, and I'm not talking about the conversion into real time, which is not that hard of a problem to resolve.

For instance, weapons damage values vs armor values are, of necessity, going to be utterly out of whack when the to-hit tables aren't used; you're automatically going to have more weapons fire hitting singular armor panels than the values were designed for... so you have to say, double armor values ... but that destroys certain weapons and throws the balance off, so there's a nearly endless round of tweaks, chasing the white rabbit down the hole...

When all that had to be done was to use the to-hit tables (aka, actually make a 'Mech sim, instead of yet another fps).



View PostLefty Lucy, on 24 December 2012 - 08:09 AM, said:

I *am* a hardcore BT fan. I have a few companies of pewter minis painted up that proves that. I have Total Warfare pretty well memorized cover-to-cover and I remember "how it used to work" when infernos had a 50% chance to wreck any vehicle they touched, could be fired from SSRM2 launchers, and taking partial cover was a death sentence.

I realize that turning BT into a video game faithfully has a few major obstacles and flaws to successful translation:

1. Weapon balance. Nobody wants to play a game where PPCs, MLs and *maybe* SRMs, LRMs, and AC20s are worth using. The AC2/5 are utter trash in TT, and the AC10 is pretty marginal, usually better replaced by a PPC or LL. As flawed as it is MWO actually has better weapon balance than TT right now.

2. TT has short engagement times. TT *feels* like an epic slugfest because games take a few hours to play 10 turns. However, 10 turns is only 1 minute 40 seconds. That *includes* at least two turns of positioning where both sides get into position to engage. Would *you* enjoy if every MWO match only lasted at most 3 minutes? Doubled armor/internals was implemented partly for this reason and partly because...

3. ... you hit what you aim for in MWO, but hit locations are random in TT. The developers of MWO want to reward player skill, and adding in a "cone of fire" for lasers would feel really silly.

4. TT has the player firing once every 10 seconds. As with most TT mechanics, this is just an abstraction to make for a playable game. Are the mechs *actually* waiting for everyone to move, then waiting for everyone to fire? No, they're moving and firing simultaneously, taking cover, etc. Following a strict TT turn order would make for a turn-based strategy game, not an FPS.

5. Heat mechanics in fiction versus TT. In the fiction even a Locust pilot worries about heat, despite the fact that in TT the locust is completely heat neutral, even with an engine hit. While the developers' lack of math skills is disturbing, I appreciate that they are attempting to make it so that heat is a worry for all mechs, and isn't something you can just design away in mechlab. This does, however, make nearly *any* canon design extremely flawed, so I think this is the place that could use the most tweaking in MOW, balance-wise.



1: You seem to be making the presumption that every weapon has to be "uber" at some facet of battlefied damage; as if all weapons have to be equal.

2: Your timescale is off. One turn = ten seconds. Porting over the armor/damage/damage application system would result in a game where people would spend some time maneuvering, trying to get into a good position, and when combat finally did come, it would resolve pretty quickly; so game times would be more of a factor of the map sizes and setups than anything else. You know ... it would be a thinking man's mech game - moderate stretches of tactical thinking followed by moments of sheerly terrifying combat.

3: Hit locations are not totally random in TT. They are within a range - you can't aim at the moon and shoot yourself in the face, which seems to be what people think when the word "random" is bandied around on these forums. One need not add a nonsensical cone of fire model to simulate the combat capabilities of the BattleMechs in a game about ... the combat capabilites of a BattleMech being "piloted" by the players : http://mwomercs.com/...different-idea/

4: Heat is the controlling balance for refire rates in TT. If you want a weapon to fire faster, add the mathematically determined amount of extra heat; slower than 10 seconds, vise versa. This is not the boogeyman that it's made out to be.

5: Which locust? Under what rules?

#73 Felix

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Posted 24 December 2012 - 05:48 PM

View PostRyvucz, on 24 December 2012 - 05:43 PM, said:


I'm sorry, I had no idea a 10 year old could afford such things. =3


My friends and I were playing it at ten years old before they even made mega mek ~.~

What you do is take a few legos and decorate them and use them as models, the core rulebook and a simple white and black lined hex map was easy enough to get

#74 Ryvucz

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Posted 24 December 2012 - 05:51 PM

View PostFelix, on 24 December 2012 - 05:48 PM, said:


My friends and I were playing it at ten years old before they even made mega mek ~.~

What you do is take a few legos and decorate them and use them as models, the core rulebook and a simple white and black lined hex map was easy enough to get


Yeah, well... my mommy and daddy didn't like the idea of little Jimmy (My name isn't Jimmy, by the way) having fun.

So the notion of "You would have played it if you wanted to" would only go so far without any kind of funds. Core rulebook costs monies a deprived kid like myself did not have. =O

#75 Baby Bear

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Posted 24 December 2012 - 05:52 PM

The Bushwacker Mech looks like it is made out of LEGOs @.o

#76 Pht

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Posted 24 December 2012 - 05:57 PM

View PostThorn Hallis, on 24 December 2012 - 08:16 AM, said:

If this would be a "hardcore" Mechwarrior simulation we'd have to assign priorities, assign attribute points, purchase advantages, initial skills and such by dice rolls.


It seems you've mistaken what's wanted - what's wanted is not the MW pen and paper rpg... what's wanted is a first-person armored combat simulation game, using the 'Mechs from the Battletech Universe.


View PostHelbourne, on 24 December 2012 - 08:30 AM, said:

I understand you cannot take the numbers from the TT game and plug them in and expect them to work.


Why? Anything specific? And if you're going to appeal to "one is real time one is turn based" I'd love to know why, validly, this means you can't use the rules from one in the other.

View Postverybad, on 24 December 2012 - 10:16 AM, said:

Mechwarrior and Battletech are different games simulating the same genre. Confusing numbers values in a turn based game for the bible that must be followed in a truetime game aren't "hardcore" it's just shortsighted and inflexible.


It's shortsighted and inflexible ... just because you say so? Or do you have a good reason for saying this?


View PostRyvucz, on 24 December 2012 - 12:16 PM, said:


Because you liked your own post?

I am a MechWarrior hardcore fan, I have not played Table Top due to a few things-

1) Those figurines were expensive for me to beg my parents to have them (I'm not actually old-old)

2) I have to PAINT the figurines? I'm colorblind, I do not like it when I create a really cool looking color scheme for myself just to have it mocked and blown up due to me being colorblind. (I did get D grades for my coloring, always in part of me being colorblind and merciless teachers)

3) My brother had me get into Magic The Gathering and Dungeons & Dragons Table Top, not to mention BBS gaming.


Try megamek; it handles all the remembering of dicerolls for you. Once you get used to navigating the controls, it's pretty neat.

#77 Coolant

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Posted 24 December 2012 - 06:00 PM

View PostxxXKryotech OneXxx, on 24 December 2012 - 03:26 AM, said:

When MWO was annouced like many of you I was beside myself with excitement. For over a decade there was a drout of mech games and it seemed like our thirst for mech battles would never be quenched. I watched this game go from concepts to finally being realized and it appeared that the pgi team was well on there way to creating a awsome representation of the fabled franchise. But as the days and months went by from closed to open beta I began to notice the shift from the hardcore player to the very casual.Things like rnr being removed while it wasn't perfect it did give some sense of immersion of managing your cbills and maintaining a mech from match to match sort of like a balancing act if you will. Even though I've managed to get an xl engine in the current economy.I didn't feel no sense of achievment.Then there's the ecm while I agree that something needed to be done about lrms and streaks the ecm is a little too potent. Me personaly I would have ratherd pgi toned down the damage of the lrms and streaks and then put in a ecm that worked but at the same time didn't make every mech carring it invincible.Add the lagshield and bad netcode and your in for a long day.There's also groups asking for 3rd person view and respawns to be implemented into the game. But whenever the harcore base rasises there concerns about the said issues. Were either shun ignored or hated for simply wanting the frachise to stay true to the TT and the lore as humanly possible.Even though I hate to admit it as it sits now it seems like the hardcore player has no voice here.Heaven forbid we start asking for mechs that never overheat. I still play the gane often but youll have to forgive me if I'm a little skeptical and doubtful of the direction the game is going. :)


Perhaps I would grant you R&R and ECM, but lag and netcode? How do those have anything to do with hardcore base or not? They are aware and have said that have resources working on it. And, 3pv and respawns aren't in the game...sounds like another complaining thread with little new arguments...

#78 TOGSolid

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Posted 24 December 2012 - 06:01 PM

The OP seems to be confusing the terms hardcore and neckbeard up.

#79 Felix

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Posted 24 December 2012 - 06:01 PM

View PostRyvucz, on 24 December 2012 - 05:51 PM, said:


Yeah, well... my mommy and daddy didn't like the idea of little Jimmy (My name isn't Jimmy, by the way) having fun.

So the notion of "You would have played it if you wanted to" would only go so far without any kind of funds. Core rulebook costs monies a deprived kid like myself did not have. =O


Damn! sounds like mommy and daddy kinda sucked D:

In this case you are exempt! But now you can play Megamek if you wanted to experiance the tabletop! :)

#80 Pht

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Posted 24 December 2012 - 06:03 PM

View PostTaemien, on 24 December 2012 - 01:45 PM, said:

Its very hard to translate TT to PC.


I used to think this before I realized that so far, all of the previous MW games have been trying to stuff MW - a first person armored combat piloting simulation ... into the "quake/ut" box.

If someone would finally simulate the 'Mechs combat abilities and than what it's like to plot as an armored unit the big problems would fall away, IMO.

Quote

In TT as people have said, weapons hit random locations and weapons are balanced around that. Here, weapons hit where you point and have to be redesigned to balance that.


Ultimately the entire combat system has to be completely redone, which pretty much negates any chances of getting the combat feeling that made the parent game fun.

Quote

I play TT just about 3 times a month (almost once a week). I like how close MWO is to it. But I also like how in some ways it isn't. This is a mech sim, not a TT strategy game.


The problem is that the 'Mechs abilities to handle their weapons hasn't been simulated. All that's been done is to split up the weapons into two mass groups, which doesn't nearly fix the armor vs damage problem brought in by not using the hit tables.





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