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Mwo And Hero Mechs


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#21 Bluescuba

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Posted 24 December 2012 - 07:09 AM

View PostKrondor, on 24 December 2012 - 07:03 AM, said:

Drop an LBX in the arm with a pair of SSRMs and use it to hunt light mechs. Tons of fun :P

Well, it was when you encountered lights other than ECM'd ravens lol.


I have no trouble hunting lights in my Flame... 4 x SL, SRM6 and AC5 bombing around at 103.6kph with a 350XL... then again I have no trouble fighting any mech with this build.

BTW this loadout can be placed on a 1C, but I prefer the side torso ballistic. Currently my 1C is a true light hunter same as the above but with the a MG replacing the AC5 and a 360XL making 106.7kph

Edited by Bluescuba, 24 December 2012 - 07:12 AM.


#22 CDLord HHGD

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Posted 24 December 2012 - 07:10 AM

View PostJoseph Mallan, on 24 December 2012 - 05:58 AM, said:

It is not so much the variation that we are paying for if we Buy YLW. It is the story behind it. The TT crowd have been able to have YLW since Justin was on Solaris.

But I support your idea that Hero Mechs do not need to be "Special" designs. Davis McCall's Highlander is a standard build, What makes it special is that it is Davis McCall's ride and it has the Royal Black Watch Crest and Tartan. The Machine isn't the Hero the Pilot was.

Mostly true, the AH did have more hardpoints than the YLW so in may ways, configuration wise, it was better....

#23 Krondor

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Posted 24 December 2012 - 07:38 AM

View PostBluescuba, on 24 December 2012 - 07:09 AM, said:


I have no trouble hunting lights in my Flame... 4 x SL, SRM6 and AC5 bombing around at 103.6kph with a 350XL... then again I have no trouble fighting any mech with this build.

BTW this loadout can be placed on a 1C, but I prefer the side torso ballistic. Currently my 1C is a true light hunter same as the above but with the a MG replacing the AC5 and a 360XL making 106.7kph

Hmm, interesting build! I might have to try that. I have my Flame equipped with a 300XL, 3 MPL, SRM4, and AC/10 with enough heatsinks for near sustained fire. Does well against lights with the PLs but I miss the LBX for the quick snapshots through the lagshield.

#24 TANTE EMMA

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Posted 24 December 2012 - 07:44 AM

hmmm, xl engines in those mechs are a very good idea... :P and then people wonder why they get blown apart in no time...

#25 Bluescuba

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Posted 24 December 2012 - 07:48 AM

View PostKrondor, on 24 December 2012 - 07:38 AM, said:

Hmm, interesting build! I might have to try that. I have my Flame equipped with a 300XL, 3 MPL, SRM4, and AC/10 with enough heatsinks for near sustained fire. Does well against lights with the PLs but I miss the LBX for the quick snapshots through the lagshield.


Lately I have been dropping with some other dragon pilots so we form a lance with 3 - 4 dragons, we speed flank the enemy team and isolate their long range support mechs... real fun... reminds me of CB running 8 dragons with triple MGs MLs and streaks those drops were insanely funny as collisions both enemy and friendly were so prevalent.

#26 Bluescuba

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Posted 24 December 2012 - 07:54 AM

View PostNoakei Siegel, on 24 December 2012 - 07:44 AM, said:

hmmm, xl engines in those mechs are a very good idea... :P and then people wonder why they get blown apart in no time...


Clearly you know nothing about dragons...

1. Dragons use speed to make up for lower fire power

2. Dragon side torsos have small hit boxes

3. Additionally their side torsos are well shielded by large arms and the front prow.

4. Dragons being heavy mechs have a good level of armour.

So if any mech was perfectly designed for XL engines it would be a dragon.

Presonally I can survive in 2, 3, 4 and even 5 v 1 brawls in my dragon longer than in any other mech type (discounting lagshielded ecm lights)

#27 SamizdatCowboy

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Posted 24 December 2012 - 08:06 AM

Man I just read David's post on why they made up the Ilya Muromets 'Hero' mech... the reason? Because most Hero mechs had standard variants! So PGI is going out of their way to break canon just so they can come up with 'unique' variants players are forced to buy.

People will pay for a paint job and a CBill bonus.. there is no reason to break Free to Play/Pay to Progress and Battletech canon. grrrrrr.

http://mwomercs.com/...22#entry1500322

Edited by SamizdatCowboy, 24 December 2012 - 08:09 AM.


#28 DowncastAcorn

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Posted 24 December 2012 - 08:14 AM

View PostSamizdatCowboy, on 24 December 2012 - 08:06 AM, said:

Man I just read David's post on why they made up the Ilya Muromets 'Hero' mech... the reason? Because most Hero mechs had standard variants! So PGI is going out of their way to break canon just so they can come up with 'unique' variants players are forced to buy.

People will pay for a paint job and a CBill bonus.. there is no reason to break Free to Play/Pay to Progress and Battletech canon. grrrrrr.

http://mwomercs.com/...22#entry1500322


We get it, you're ******** that the game isn't exactly what you wanted it to be and you're desperately seeking affirmation. Your points and issues with the game are ridiculous, and nobody agrees with you. Cry some more.

#29 Havyek

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Posted 24 December 2012 - 08:14 AM

View PostBluescuba, on 24 December 2012 - 07:54 AM, said:


Clearly you know nothing about dragons...

1. Dragons use speed to make up for lower fire power

2. Dragon side torsos have small hit boxes

3. Additionally their side torsos are well shielded by large arms and the front prow.

4. Dragons being heavy mechs have a good level of armour.

So if any mech was perfectly designed for XL engines it would be a dragon.

Presonally I can survive in 2, 3, 4 and even 5 v 1 brawls in my dragon longer than in any other mech type (discounting lagshielded ecm lights)

I'm fairly certain they were talking about Centurions when they inferred that XL engines in those 'Mechs were bad ideas.

I wouldn't really comment much, but the Cent CT seems almost impossible to hit without taking out either one of both of the side torsos. I see more zombie Cents running around then fresh ones.

#30 Parnage Winters

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Posted 24 December 2012 - 08:18 AM

I don't have the heart to tell you all that the hardpoints are perfectly reasonable and none of them really break canon so much as they create new canon. I also should point out that the mechwarrior games have never been all that canonical with the exception of mw3 as I recall.

Lastly and most importantly, no. No one is going to pay 18$ for a mech that's essentially just a c-bill boost. The variants put in have no distinct advantage over the others, and the idea that they do just proves the point you have no idea what you are talking about. If mech A can fit a ac20, and mech B can only fit a gauss rifle, which ones better? Weapon systems are player preference and have trade-offs. As you can customize your mechs fairly well this whole thing just seems like hardpoint envy when you can essentially do the same things you want to do with one as you can the other. I dunno, I am not seeing pay to win. Perhaps because I know what that really is.

#31 KinLuu

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Posted 24 December 2012 - 08:22 AM

View PostSamizdatCowboy, on 24 December 2012 - 08:06 AM, said:

Man I just read David's post on why they made up the Ilya Muromets 'Hero' mech... the reason? Because most Hero mechs had standard variants! So PGI is going out of their way to break canon just so they can come up with 'unique' variants players are forced to buy.

People will pay for a paint job and a CBill bonus.. there is no reason to break Free to Play/Pay to Progress and Battletech canon. grrrrrr.

http://mwomercs.com/...22#entry1500322


Welcome to NavyMechfield.

#32 Delta 9

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Posted 24 December 2012 - 08:26 AM

I see no problem with anything they've added including hero variants which are more balanced then say the catapult or stalker which I have no problems with either. Some chassis will be better than others, as long as they don't put a variant that is way out of line with the others in game, bring it on. All the variants are available to all the players so where's the advantage?

#33 Tastian

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Posted 24 December 2012 - 08:36 AM

If they add a Hero Stalker that has ECM then yes, that would be p2win. As it is; it's fine.

#34 TANTE EMMA

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Posted 24 December 2012 - 08:59 AM

View PostBluescuba, on 24 December 2012 - 07:54 AM, said:

Presonally I can survive in 2, 3, 4 and even 5 v 1 brawls in my dragon longer than in any other mech type (discounting lagshielded ecm lights)


of course you can, because the dragon is such a garbagemech, that most pilots/teams take care of the real threats before taking care of that clownmech, but go ahead...I know nothing... :P

#35 DivineEvil

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Posted 24 December 2012 - 09:42 AM

Few points up.
- Ye Lo Wang is a mech, that has been specifically reconstructed for arm-wield AC20. This is a unique variant. It became the first step, that conceptualized the idea of Hero mechs - unique variants with their own hardpoint layout. These are quite rare, thus it is easier to make them up yourself, an give them a personality worth buying for MC. The idea that Hero mechs uses standard layouts doesn't negate the fact, that making all variants openly available is lame. And since Hero mechs are not statistically superior to standard variants, there's little point to complain about it. Three/Four standard variants allows all the freedom of choice you would ever need. For Example, if they manage to add another Hero Mech, Yorioshi, it will be simply ridiculous to add them as a Standard variant with Energy hp in CT. Hero mechs are outstanding even if they're just made them up. And yes, theres NO standard variants known that are pictured as Hero Mechs in MWO - Wang is a known custom refit, and every other is completely new.

- Dragon is primarily a fire-support mech by the lore and common sense. Stronger Engine cap is given to Dragons, so that they can dictate the range of engagement. They can be used for Brawling, but limited torso twist and slow turning rate makes them very questionable asset. Catapracts are much better suited for melee combat, and even Catapults with their ~280 twist limit and jetpacks makes them viable brawlers, but Dragon is viable there only in theory, while having lowest armor capacity. Arm hardpoints are placed relatively higher, broader to make it easier to fire from cover, CT-mounted missile racks are better for direct-vision firing, and side's weapons there just for self-defence. Different variants just cover a different weapon layouts to play the same purpose.

Edited by DivineEvil, 24 December 2012 - 10:06 AM.


#36 HRR Insanity

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Posted 24 December 2012 - 10:27 AM

View PostDowncastAcorn, on 24 December 2012 - 08:14 AM, said:


We get it, you're ******** that the game isn't exactly what you wanted it to be and you're desperately seeking affirmation. Your points and issues with the game are ridiculous, and nobody agrees with you. Cry some more.


Many people agree with the OP. I am one of them. It's just that we're all tired of discussing this issue since it has been percolating since the first Hero 'Mech came out.

I agree that Hero 'Mechs should be standard variants with a special paint job and C-bill bonus. They should not be 'unique' variants with (in some cases) better hardpoint layouts (e.g., Muromets).

#37 smokefield

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Posted 24 December 2012 - 10:31 AM

i find the hero mech idea very ok for an online game that needs to make some money for the developers and stuff. If anything i find that hero mech are not enough customized for their prices...i would like to see a more different variant than the stock one.

#38 Rodrigo Martinez

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Posted 24 December 2012 - 11:37 AM

Yen lo wang is ok as a hero mech, muromets looks overpowered, new dragons have almost same loadout as standard variants. I think a hero mech is supposed to be a special mech which sacrificed something to get something special, but not all-around grinder.

#39 DivineEvil

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Posted 24 December 2012 - 11:56 AM

Supposed by what exactly? By a first Hero mech? Doesn't make difference.

#40 KuruptU4Fun

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Posted 24 December 2012 - 12:09 PM

I'd say the concept of the YLW as the introductory hero mech was a bit flawed. But it was an attempt to get people to buy into the game, and introducing it was a good idea. Each Hero mech from the YLW to any further ones will still suffer from the chassis downfalls. Any mech that has speed can dance around a IM, no matter what weapon config it has. Fang and Flame only vary where the hard points are in the mech. The YLW's A/C 20 is in an arm, and suffers from a low armor rating, therefore easy to shoot off.

Whether PGI decides to offer simple paint schemes to match the HM they're associated with is their choice. Though I doubt it's one you'd ever see, they can make more money in your choice of customization in the paint booth.





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