Kobold, on 24 December 2012 - 11:44 AM, said:
What makes you think that the people who play the game to win give a crap how many cbills they get, or how much XP they get?
You and I are playing two different games, friend. I'm playing MechWarrior, you're playing "C-bill Accumulator: Online".
Rushing to Cap a base and end the match in two minutes isn't mechwarrior. It's TeamFortress in mechs, but sadly, Teamfortress Classic is a better game. It knew what it was trying to do and did it well. That game had better engaging action than MWO will ever achieve if they don't put on their big boy pants.
If your enjoyment is standing in a glowing square, ending the match where the highest damage done was 30-50, do us a favour, play something else, because that isn't a SIM and it isn't MechWarrior. It isn't Battletech and isn't a good game to play.
Rush caps waste EVERYONES time. The load time, the effort in getting teams together, everything.
We've already been told that stats can be hacked, so when you display your lovely numbers, they mean nothing. Those wins and kill mean nothing.
It's incredibly sad that people have to BEG to actually fight the other team.
Conquest mode has done a good job in REPLACING Assault as a mode where you are forced to engage.
Assault is a joke.
Devs, strip capping of all rewards and never let people gain XP/C-Bills by doing it.
A scouts role isn't to abandon his team to go stand in a glowing square.
Edited by PANZERBUNNY, 24 December 2012 - 11:57 AM.