

What Is A Pug?
#61
Posted 11 January 2013 - 08:16 PM
There is also the effect of the drops not being more, hmm, selective as to whom is on which side, no House/unit differentiation like we should be seeing if Community Warfare even springs up. The players who were part of the MPBT series should understand that particular viewpoint since each House, and each unit, be it a House or merc unit, utilized basic guidelines/instructions on battle commands/instructions. But then it was only in MPBT EGA and Solaris where there could be some true practice/training drops, anywhere from dropping 1 on 1 and providing directions on weapon setup, how to target, where to target and when to target while at the same time emphasizing the difference between target specific (mech and location) and just general firing at a mech.
I do understand the stage where PGI and MWO are at for the moment, simply pointing out what we could and should have, eventually.
On the other hand, with the current 8vs8 queue setup the practicing/instructions can still take place by timing the drops. The issue would be that any coordination has to be done primarily OUTSIDE the game interface since there is no in game community components to speak of (/hint, hint....). Another would be to allow selection of 4vs4 to occur as that would likely be more effective than the 8vs8.
#62
Posted 11 January 2013 - 08:20 PM
#63
Posted 14 January 2013 - 09:09 AM
A genuine question to devs: Do you think people actually have fun playing games where you are 8 random pugs that just clicked play who meet a premade 8 player team and get 8-0 killed in 4 minutes?
ps. your netcode ******* sucks balls for EU. Take a book out Planetside 2s library on net coding.
#64
Posted 14 January 2013 - 09:31 AM
#65
Posted 14 January 2013 - 09:36 AM
Bryan Kerensky, on 11 January 2013 - 05:13 PM, said:
Don't you know? It makes us a bunch of baddies if we have 5 or 6 people and run a 4 man group. A bunch of un-competitive, pug-stomping, skill-less losers.
Guess that makes everyone else whiners.
Edited by Pando, 14 January 2013 - 09:39 AM.
#66
Posted 14 January 2013 - 04:37 PM
Herodes, on 11 January 2013 - 04:56 PM, said:
So then tell me ... how do I do this teamwork as PUG? I do not use VOIP. What other tools do I have to communicate and coordinate with my team? How can an experienced player help me to become a better Mechwarrior myself?
Except trying to follow the others and use spectator mode after each quick death?

Step 1: Get VOIP, (or learn to use the ingame chat) a team with no communication might as well just surrender without a shot fired.
Step 2: Acknowledge that you are useless alone. This game is built around team play, don't run off alone, and don't try to be a hero.
Step 3: Combine steps 1 and 2. Call out targets for focus fire, help your teammates when they need it.
Three simple steps, that as I mentioned few pugs actually cultivate. the premades know these basic skills, they make use of them, thus they stomp you.
#67
Posted 14 January 2013 - 05:09 PM
Vanguard319, on 14 January 2013 - 04:37 PM, said:
Step 1: Get VOIP, (or learn to use the ingame chat) a team with no communication might as well just surrender without a shot fired.
Step 2: Acknowledge that you are useless alone. This game is built around team play, don't run off alone, and don't try to be a hero.
Step 3: Combine steps 1 and 2. Call out targets for focus fire, help your teammates when they need it.
Three simple steps, that as I mentioned few pugs actually cultivate. the premades know these basic skills, they make use of them, thus they stomp you.
I know quite well that I am useless alone and that I am not a big stomping robot hero, I get to experience this quite often in my games.

However, VOIP is not the answer for me. I do not want to run such software, I do not speak English fluenty enought to participate and I do not have the ressources in free time (=game time) needed to cultivate this feature.
I would like an improved commander tool, visual and audio orders by said commander to his PUGs, I'd like to be able to report back or send pre-made help massages to my commander without having to type while I should fight, I'd like a usable ingame chat and a better implementation of all features into gameplay. I would like to be able to communicate post-game and retain the names of my teammates. To find like-minded people to play with later on. I'd like better social pre-game interactions and faction stuff in order to better organize and enhance cooperation and in order to define and find commanders that take the lead.
It simply cannto be that in a team game .. the only answer I get is "use VOIP". That would be vastly disappointing.
Fortunately, there is light on the horizon:
Thomas Dziegielewski, on 13 January 2013 - 08:52 AM, said:
We will be giving XP/CBILLS for following orders
We will be giving XP/CBILLS for giving successful orders
Commanders will have more options to play with like
-Aristrike, Artillery, UAVs etc
-More Complex orders (Waypoints, formations, draw lines that show a front etc
Commanders will be given Commander points which will let them 'gain rank' and be able to take control of a team over someone with fewer Commander points
This will be a small incentive and I doubt that people will listen to what the commander says unless they know them. But maybe after a few hundred successful games people will recognize a commader that is doing a good job.
Design for this is not ready yet and there are more important things to do first sadly.
Design subject to change and I don't have a release date for it yet. My guess, by Summer.
From here:
http://mwomercs.com/...le/page__st__20
#68
Posted 14 January 2013 - 10:47 PM
Pando, on 14 January 2013 - 09:36 AM, said:
..... A bunch of un-competitive, pug-stomping, skill-less losers.....
Considering they are normally running a 4man tweaked atlas group (or some such) under an ecm bubble to curbstomp a pick up game then yea wonder why people think that of you guys? real tough to think that one through. You guys are not there to make a good game you are there to destroy the op and stroke your little epeens.
A simple fact is that a 4man group is too large of a percentage for an 8man team in a PUG. It shouldn't be over a duo.
...or maybe people are just tired of the synch dropping on PUG matches that everyone seems to deny/ignore.
Edited by TB Azrael, 14 January 2013 - 10:57 PM.
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