#21
Posted 08 January 2013 - 01:51 PM
#22
Posted 08 January 2013 - 01:52 PM
I cap fps at 45 to not notice drops, usually I saw huge load on one core ~30% on the rest, distribution seems more even now.
only played one game, dropped to 41 fps at some point, usually it drops to 37, have to play some more games to make sure.
Core i5 750 @ 4.2 Ghz, 8GB ram, gtx470 (not gpu limited, no aa and 1280x960 res) win7x64.
edit: after 8 games and looking at the fps graph I'd say performance is slightly better, minimum fps has gone up slightly, in an 8v8 big brawl it still drops to 30 though.
Edited by Flapdrol, 09 January 2013 - 02:09 PM.
#23
Posted 08 January 2013 - 01:55 PM
Generaly more stable FPS , increase in FPS and clearer Graphics.
Videosettings are on "low" didnt change em.
FPS before Patch 20 - 30. now 27 - 40.
3.2Ghz quad core, 4 Gig Ram, Nvidia Geforce 9600 GSO ( yes not supported but runs great )
dunno exact but very fast DSL , Germany
#24
Posted 08 January 2013 - 02:14 PM
core i7 920 overclocked to 3.8Ghz
GTX560
6Gb DDR3 1600
Edit: oddly enough switching from medium setting to high setting actually helped my framerate. It is a little more stable now 35-45 FPS in fights.
Also, some maps still seem to be worse than others.
Edit Edit: I also seem to be warping A LOT.
Cable internet (comcast)
usually around 27-35ms ping
Located in Chicago
Edited by DeathofSelf, 08 January 2013 - 02:49 PM.
#25
Posted 08 January 2013 - 02:16 PM
RunningFortress, on 08 January 2013 - 01:51 PM, said:
same for me from around 45-50 down to 15-20
Edited by Black Templar, 08 January 2013 - 02:18 PM.
#26
Posted 08 January 2013 - 02:19 PM
Windows 7 Home Premium 64-bit
Intel® Core™ i5-3570K CPU @ 3.40GHz (4 CPUs), ~3.4GHz
AMD Radeon HD 6800 Series
8086MB RAM
Edited by Merlevade, 08 January 2013 - 02:22 PM.
#27
Posted 08 January 2013 - 02:49 PM
Play Fullscreen at 1920x1200 very high - pre patch is was only high settings
Fps between 30-60 ingame avg around 40 and 60 fps in the mechlab
Specs:
win7 x64
ga 990xa ud3
fx 8350
8 gb ddr3 1600
ati hd 6950 2gb (cat 12.11 beta - application controled standard settings)
x-fi titanium
europ dsl 50000
Edited by Thorqemada, 12 January 2013 - 01:23 PM.
#28
Posted 08 January 2013 - 02:54 PM
Things are lagging out, jumping around and just generally twitching. The game is behaving like I have a really terrible ping, but I am in Canada, so I tend to have @ a 20ms ping. Worse, there are times it pauses for a second or two... just like the game freezes up, then goes back to normal. That's pretty much a death sentence if you are in the thick of things.
i7, 16GB, GeForce 560M with 2GB dedicated are the machine specs. Until this patch I have had zero performance issues.
Anyone else suffering similar problems? I asked in game chat, and a teammate said he was down about 50% framerate wise.
#29
Posted 08 January 2013 - 02:57 PM
He would suggest you post in this thread:
http://mwomercs.com/...ivity-feedback/
Listing your problems and computer setup, so the devs can hopefully get an idea what is going on.
#30
Posted 08 January 2013 - 03:06 PM
#31
Posted 08 January 2013 - 03:09 PM
i7, 16GB, Geforce560M w 2GB dedicated.
#32
Posted 08 January 2013 - 03:14 PM
GUTED! i love this game as well.
roughly 150ms ping.
frame rate is up though! not bothered
#33
Posted 08 January 2013 - 03:16 PM
But, no. You people have to cry and ***** and moan that it's not good enough for you. Personally, I'm seeing about the same framerates. Maybe a small improvement. The internal testers CAN'T test on all hardware. That's why open beta exists. It's your job to come here and tell the devs what's wrong and your system specs. It is NOT your job to come and sound like a baby that just got his lollipop taken away.
Grow up.
#34
Posted 08 January 2013 - 03:25 PM
Carnivoris, on 08 January 2013 - 03:16 PM, said:
But, no. You people have to cry and ***** and moan that it's not good enough for you. Personally, I'm seeing about the same framerates. Maybe a small improvement. The internal testers CAN'T test on all hardware. That's why open beta exists. It's your job to come here and tell the devs what's wrong and your system specs. It is NOT your job to come and sound like a baby that just got his lollipop taken away.
Grow up.
Shut up.
It played fine yesterday, is basically unplayable today for some of us. If the game was broken for you, you wouldn't come in to the PATCH FEEDBACK THREAD!!!! and give feedback.
Yes, you would.
So kindly, shut up and go away.
Tstyles, on 08 January 2013 - 03:14 PM, said:
I'm experiencing the same thing, but with a < 30ms ping. It's not lag, or at least I dont think it is. Whats your video card/cpu by the way?
#35
Posted 08 January 2013 - 03:32 PM
btw, the P stands for Progressive Scan and I stands for Interlaced. Computers always use P, so you're "playing" at a resolution of 1920x1080, and this has a HUGE effect on graphical performance compared to playing at 640 or 720 or 800 or 1024 or 1280 or 1600, etc etc.
Your computer is constantly "rendering" via calculations and math, it's not a movie screen where the visuals are canned and just redrawn by 1's and 0's.
At only a 2gb RAM machine, with 4gb being the supposed minimum, bump your resolution down to something reasonable.
Also check to make sure that V-sync is disabled and your visual settings are set to low. All my visual settings get reset every patch, leading to horrors of memory leaks and stepping "outside ram" with MWO.
Edited by BerryChunks, 08 January 2013 - 03:34 PM.
#36
Posted 08 January 2013 - 03:36 PM
im using a craptop, I5 2430m, 2.4ghz with 3.0ghz turbo, intel hd 3000 graphics, 6gb ddr3
connection down 50-60 mb/s up 2-3 mb/s
(not a computer wiz, i know i should be on a gaming pc but hey some of us just make do)
#37
Posted 08 January 2013 - 03:36 PM
#38
Posted 08 January 2013 - 03:38 PM
#39
Posted 08 January 2013 - 03:39 PM
BerryChunks, on 08 January 2013 - 03:32 PM, said:
btw, the P stands for Progressive Scan and I stands for Interlaced. Computers always use P, so you're "playing" at a resolution of 1920x1080, and this has a HUGE effect on graphical performance compared to playing at 640 or 720 or 800 or 1024 or 1280 or 1600, etc etc.
Your computer is constantly "rendering" via calculations and math, it's not a movie screen where the visuals are canned and just redrawn by 1's and 0's.
At only a 2gb RAM machine, with 4gb being the supposed minimum, bump your resolution down to something reasonable.
Also check to make sure that V-sync is disabled and your visual settings are set to low. All my visual settings get reset every patch, leading to horrors of memory leaks and stepping "outside ram" with MWO.
He has 2GB Dedicated to the video card. Do you really think somebody with those specs is only going to have 2GB of RAM?
#40
Posted 08 January 2013 - 03:41 PM
Serapth, on 08 January 2013 - 03:25 PM, said:
It played fine yesterday, is basically unplayable today for some of us. If the game was broken for you, you wouldn't come in to the PATCH FEEDBACK THREAD!!!! and give feedback.
Yes, you would.
I would and have. There's a major difference, though. I don't be a **** about it.
Edited by Carnivoris, 08 January 2013 - 03:41 PM.
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