Table Top Vs Online
#301
Posted 11 January 2013 - 02:59 PM
If LRMs, SSRMs, NARC, TAG, and -=ECM=- were implemented in a way that properly represented TT rules we wouldn't have people complaining about ECM right now. Feel free to tell me I'm wrong, but in the TT ECM doesn't stop LRMs or SSRMs from firing and doesn't cut sensor range by 75%. But... feel free to argue how we shouldn't consider TT when making the game.
#302
Posted 11 January 2013 - 03:01 PM
Mercules, on 11 January 2013 - 02:59 PM, said:
If LRMs, SSRMs, NARC, TAG, and -=ECM=- were implemented in a way that properly represented TT rules we wouldn't have people complaining about ECM right now. Feel free to tell me I'm wrong, but in the TT ECM doesn't stop LRMs or SSRMs from firing and doesn't cut sensor range by 75%. But... feel free to argue how we shouldn't consider TT when making the game.
Considering TT is a good idea, making it like TT is a bad idea.
#303
Posted 11 January 2013 - 03:13 PM
Indoorsman, on 11 January 2013 - 03:01 PM, said:
Considering TT is a good idea, making it like TT is a bad idea.
Unfortunately I don't see the distinction. Obviously we can't keep everything the same, but changing how something works from TT to FPS without due reason means you are taking a balanced and working system, and adding the possibility of imbalance or disfunction.
ECM is broken because LRMs were turned into SLOW moving weapons that track targets and require lock on to be useful. It is broken because 100 ton mechs built to brawl can now sneak up on you hidden by it. It is broken because SSRMs should be able to fire at a mech with ECM like a normal dumb fire SRM. But because they needlessly changed how some of those systems worked in translating it.... ECM in turn doesn't function like TT and is WAY too useful for it's tonnage/slot requirements which are, by the way, a TT balancing tool.
As I have stated before a LOT of the BT flavor is in the rules. The first BT book was a rule book with very little background. From that evolved the background based off of what the rules stated. The Mythos/Canon/Fluff grew from that rule base totally influenced by it, not the other way around. What that means is that if you start to ignore canon rules you start to lose the essence of Mechwarrior and end up with Battletech/Mechwarrior FLAVORED syrup.
You know like the Maple Flavored Syrup that really is nothing like Maple Syrup in texture and flavor but is what some people only know as "Syrup" for their pancakes. I'm fine with them liking the Maple Flavored Syrup instead of Maple Syrup, but there are dozens of places out there to get Mecha flavored games, don't insist they take the Mechwarrior game away and put a Mecha Flavored game on the shelf in the cleared up space, there really is only 1 Mechwarrior online game right now and several "mecha" games.
Edited by Mercules, 11 January 2013 - 03:14 PM.
#304
Posted 11 January 2013 - 03:21 PM
Mercules, on 11 January 2013 - 03:13 PM, said:
Unfortunately I don't see the distinction. Obviously we can't keep everything the same, but changing how something works from TT to FPS without due reason means you are taking a balanced and working system, and adding the possibility of imbalance or disfunction.
ECM is broken because LRMs were turned into SLOW moving weapons that track targets and require lock on to be useful. It is broken because 100 ton mechs built to brawl can now sneak up on you hidden by it. It is broken because SSRMs should be able to fire at a mech with ECM like a normal dumb fire SRM. But because they needlessly changed how some of those systems worked in translating it.... ECM in turn doesn't function like TT and is WAY too useful for it's tonnage/slot requirements which are, by the way, a TT balancing tool.
As I have stated before a LOT of the BT flavor is in the rules. The first BT book was a rule book with very little background. From that evolved the background based off of what the rules stated. The Mythos/Canon/Fluff grew from that rule base totally influenced by it, not the other way around. What that means is that if you start to ignore canon rules you start to lose the essence of Mechwarrior and end up with Battletech/Mechwarrior FLAVORED syrup.
You know like the Maple Flavored Syrup that really is nothing like Maple Syrup in texture and flavor but is what some people only know as "Syrup" for their pancakes. I'm fine with them liking the Maple Flavored Syrup instead of Maple Syrup, but there are dozens of places out there to get Mecha flavored games, don't insist they take the Mechwarrior game away and put a Mecha Flavored game on the shelf in the cleared up space, there really is only 1 Mechwarrior online game right now and several "mecha" games.
Except Mechwarrior compared to TT isn't Maple Flavored Syrup vs Maple Syrup. It's more like Maple Butter vs Maple Syrup.
#305
Posted 11 January 2013 - 03:29 PM
Indoorsman, on 11 January 2013 - 03:21 PM, said:
Except Mechwarrior compared to TT isn't Maple Flavored Syrup vs Maple Syrup. It's more like Maple Butter vs Maple Syrup.
*sigh* I am not talking about the rules. I am talking about the feel/universe/fluff/mythos/genre. Obviously the translation is going to be different. Think of it this way.
Battletech the TT game is Maple Syrup. Generic mecha game for TT is Maple Flavored Syrup.
Some of us want Mechwarrior to be made with real Maple Syrup and Butter and not Maple Flavored Syrup and Margarine. It is indeed a different product with it's own considerations but that doesn't mean you shouldn't START with Maple Syrup instead of jumping right to Aunt Jemima claiming something like Maple Syrup has the wrong viscosity to try and make maple butter with it.
#306
Posted 11 January 2013 - 03:31 PM
Indoorsman, on 11 January 2013 - 03:21 PM, said:
Except Mechwarrior compared to TT isn't Maple Flavored Syrup vs Maple Syrup. It's more like Maple Butter vs Maple Syrup.
Mercules, on 11 January 2013 - 03:29 PM, said:
*sigh* I am not talking about the rules. I am talking about the feel/universe/fluff/mythos/genre. Obviously the translation is going to be different. Think of it this way.
Battletech the TT game is Maple Syrup. Generic mecha game for TT is Maple Flavored Syrup.
Some of us want Mechwarrior to be made with real Maple Syrup and Butter and not Maple Flavored Syrup and Margarine. It is indeed a different product with it's own considerations but that doesn't mean you shouldn't START with Maple Syrup instead of jumping right to Aunt Jemima claiming something like Maple Syrup has the wrong viscosity to try and make maple butter with it.
Dam it Guys I'm eating and you are making me hungry!
#308
Posted 11 January 2013 - 03:36 PM
Mercules, on 11 January 2013 - 03:29 PM, said:
*sigh* I am not talking about the rules. I am talking about the feel/universe/fluff/mythos/genre. Obviously the translation is going to be different. Think of it this way.
Battletech the TT game is Maple Syrup. Generic mecha game for TT is Maple Flavored Syrup.
Some of us want Mechwarrior to be made with real Maple Syrup and Butter and not Maple Flavored Syrup and Margarine. It is indeed a different product with it's own considerations but that doesn't mean you shouldn't START with Maple Syrup instead of jumping right to Aunt Jemima claiming something like Maple Syrup has the wrong viscosity to try and make maple butter with it.
Maple Butter vs Maple Syrup is an exact representation of what we have here. Two different products using the same ingredients. Maple Flavored Syrup is supposedly trying to immitate Maple Syrup using different ingredients, and by definition is not as good as the original. This game is not trying to immitate/duplicate TT, and it can be better than it.
Edited by Indoorsman, 11 January 2013 - 03:36 PM.
#309
Posted 11 January 2013 - 03:59 PM
You don't start making Maple Butter by taking a bunch of margarine and adding some chemicals to it that sorta make it flavored like maple. You take Maple Syrup and add the Butter. What the "Ignore TT for the sake of the game" crowd is missing is that you are throwing out one of the ingredients and substituting whatever might make it something like that ingredient instead of actually being it. It's not Maple Butter, it is Maple Flavored Butter... which has been my point you have been missing.
#310
Posted 11 January 2013 - 04:24 PM
Mercules, on 11 January 2013 - 03:59 PM, said:
You don't start making Maple Butter by taking a bunch of margarine and adding some chemicals to it that sorta make it flavored like maple. You take Maple Syrup and add the Butter. What the "Ignore TT for the sake of the game" crowd is missing is that you are throwing out one of the ingredients and substituting whatever might make it something like that ingredient instead of actually being it. It's not Maple Butter, it is Maple Flavored Butter... which has been my point you have been missing.
Actually maple flavored margarine
#311
Posted 11 January 2013 - 10:32 PM
Also the rules, tables and values wouldn't be the ingredients... the lore, variants and weapons hierarchy would be the ingredients that stay the same from TT to MWO. The rules, tables and values would be consistency or flavor perhaps.
#312
Posted 11 January 2013 - 11:24 PM
This paticular part is the TT game's simulation for the character's capability to perform the desired action. Where no such simulation is required because in MWO the player is the character. The character's skills that would modify the dice to determine a hit and how well placed a hit is the players real life skill at playing the game.
Why try to base a real time game off of a turn based system that was designed to do it's best to simulate a real time situation and convert it to turn based? It would be logical for them to skip the middle man. Rather than trying to make the real time game as much like the TT as possible, they should be making it as much like the real time situation that the TT is trying to simulate.
If done right, those completely new to BT (both game and TT) and not aware of which came first should come to the incorrect conclusion that the TT is based on this game and not the other way around.
#313
Posted 11 January 2013 - 11:35 PM
As a fan of the TT games, I would like this game to feel like the TT game. I expect the weapons and tech to act like they do in the TT game. I understand that the numbers have to changed around to make it work for a real time game. Heck, take the numbers, slather butter on them, pour on maple syrup, spread peanut butter, and roll them in peanuts if you have to. Numbers are relative. Just make everything act, look, and feel like Battletech.
#314
Posted 12 January 2013 - 04:50 AM
Craftyman, on 10 January 2013 - 05:30 PM, said:
I see people ACTIVELY TRYING to keep MG's a worthless weapon because it wouldn't stick to canon for it to damage a mech (when in fact they do damage mechs). It has me completely stumped.
But that's only one side of "canonists". The other canonsits point out it deals 2/3 of the damage of a small laser, the same damage as an SRM 2 missile, the same damage as 2 LRM missiles, the same damage as an AC/2, and all these weapons are used against mechs, so there is no reason for "special treatment" toward the MG to make it worse.
#315
Posted 12 January 2013 - 05:12 AM
They did not need random hit tables, but it was enough to have a few weapons of an alphastrike just deviate a little from the center of the aimpoint, while single fire (and chainfire) was accurate.
those interested might want to check on MPBT Solaris (multiplayer battletech) and MPBT 3025 (it even had very cool community warfare).
They both are gone for a long time now, sadly.
#316
Posted 12 January 2013 - 05:08 PM
Indoorsman, on 11 January 2013 - 02:41 PM, said:
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I don't see a numbered list, all I see are 2 very long sentences.
I haven't done this.
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So now, a list can't be a list if it doesn't use numbers? You seem to have a strange way of defining the word "list."
Indoorsman said:
What is wrong - answered that - "It seems the to-hit modifiers for the individual weapons and the hit-location tables have not been implemented."
Why is it wrong - answered that - "and that has led to drastic consequences for combat (dual reticles, doubled armor, weapons damage vs armor ratios out of whack, etc)."
How to make it right - answered that - or are you seriously going to tell me that nobody can make the valid deduction (figure it out) from the content of the post that the way to fix it is to implement the two combat mechanics that were mentioned? Or that people reading this thread haven't noticed my multiple mentions of the fix elsewhere?
Quote
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People who are against having this game use TT values are defending the system AS IS. You are saying to CHANGE the system and make it like TT, another reason it is you, not us, who has proving to do.
So, If you're in the majority, you don't have to bear the burden of proof for your arguments... and if you're wanting to keep the status quo, you don't have to bear the burden of proof... ?
... interesting rationalizations.
The reason I asked after his argument is because he made a claim which, by the way he made it, indicates that he should have some specific rules/mechanics in mind AND why they wouldn't work. If he has these mechanics in mind AND he wants to prove that they can't be converted over to the MW format... why *wouldn't* he list them out?
Quote
Not the argument I've been making.
What I have been doing:
I've said that it's wrong to not use the TT combat mechanics, shown that it's wrong to do so by pointing out the *necessary results* from doing what they're currently doing with the combat system, and pointed out how to fix it.
... and here's more of what I've actually been arguing:
Pht, on 31 December 2012 - 07:27 PM, said:
It's just that we realize that you can't have invalid or double standard when you choose what to port over and what not to port over.
You can't grab half the combat system values and none of the combat mechanics built to work with them and expect those numbers to work in a different combat system.
... and I've done more, too, and in direct interaction with you:
Pht, on 31 December 2012 - 07:42 PM, said:
The behavior of the BTU battlemechs is set and defined by the "mechs" in the TT system - EDIT: btw, this is not just my opinion. This is how the IP owners have done things since the days of FASA. To the point that the novelists are annoyed by it. If you don't believe me, ask them at the bt site.
This game is not simulating what it's like to pilot a battlemech from the BTU. It is not working.
The above quote being yet another argument as to why it's wrong to use invalid standards for choosing what to port over from the TT...
Pht, on 31 December 2012 - 08:04 PM, said:
I than a few pages later posted the reference from TechManual where it's directly said that, yes, Ineed, it's the 'Mech that aims and brings the weapons to bear.
Pht, on 05 January 2013 - 04:58 PM, said:
A MechWarrior video game in which the combat capability of the 'Mech is not simulated - this is an oxymoron.
...
Here, I'll even go a step further:
"Way back when" some people decided it would be cool to "be" the MechWarrior themselves; and the most capable means they had at hand for suspending their disbelief for a bit of MW escapism were video games.
So, just what does "MechWarrior" mean, by definition and in the context that it is used in?
"Mech" - In this case shorthand for BattleMech, an upright walking armed and armored combat unit from the Battletech Universe/Lore.
"Warrior" A person that makes war, usually by the means of combat.
So, "MechWarrior" means someone that pilots the aforementioned armored combat unit called a BattleMech in armed conflict.
Obviously, what follows, of necessity, from this definition and the motivation for making the MW video games in the first place is that an MW video game is a game built to simulate what it is like to pilot a BattleMech in combat, in such a manner as to give the player just enough suspension of disbelief so that they can have a good time by mentally "escaping reality" into the BTUniverse for a little while.
If a game claims to be a MechWarrior game but doesn't follow the above definition and pursue the above goal, it's not a MW game.
Furthermore, the novelists have been *forced* to make the way they write the 'Mech combat up to comply with the boundaries set by the tabletop rules system; to the point they complain about it and call it "heavy handed," so appealing to the novels and the fluff text doesn't work as a counter argument either, because those sources also comply with the TT system.
Edited by Pht, 12 January 2013 - 05:30 PM.
#317
Posted 12 January 2013 - 05:16 PM
Mercules, on 11 January 2013 - 03:29 PM, said:
*sigh* I am not talking about the rules. I am talking about the feel/universe/fluff/mythos/genre. Obviously the translation is going to be different. Think of it this way.
Battletech the TT game is Maple Syrup. Generic mecha game for TT is Maple Flavored Syrup.
No, not really - if the TT game is maple syrup, "generic mecha game" is ketchup.
Both are condiments you use a breakfast, but besides being condiments you use at breakfast, they're utterly different.
Indoorsman, on 11 January 2013 - 10:32 PM, said:
You can't describe the things it is necessary to describe to make an MW video game without reference back to the rules.
Deamhan, on 11 January 2013 - 11:24 PM, said:
This paticular part is the TT game's simulation for the character's capability to perform the desired action. Where no such simulation is required because in MWO the player is the character. The character's skills that would modify the dice to determine a hit and how well placed a hit is the players real life skill at playing the game.
The only rules in the TT system that simulate *anything* the pilot can do are the piloting dice rolls and the gunnery skill rolls.
All of the other to-hit modifiers and the hit-location table simulate the 'Mech and it's interaction with it's environment.
#318
Posted 12 January 2013 - 05:49 PM
Pht, on 12 January 2013 - 05:08 PM, said:
"Mech" - In this case shorthand for BattleMech, an upright walking armed and armored combat unit from the Battletech Universe/Lore.
"Warrior" A person that makes war, usually by the means of combat.
So, "MechWarrior" means someone that pilots the aforementioned armored combat unit called a BattleMech in armed conflict.
Obviously, what follows, of necessity, from this definition and the motivation for making the MW video games in the first place is that an MW video game is a game built to simulate what it is like to pilot a BattleMech in combat, in such a manner as to give the player just enough suspension of disbelief so that they can have a good time by mentally "escaping reality" into the BTUniverse for a little while.
If a game claims to be a MechWarrior game but doesn't follow the above definition and pursue the above goal, it's not a MW game.
Edited by Joseph Mallan, 12 January 2013 - 05:49 PM.
#319
Posted 12 January 2013 - 06:46 PM
Joseph Mallan, on 12 January 2013 - 05:49 PM, said:
MechWarrior the RPG and MechWarrior the battlemech combat simulation video game aren't the same thing and don't have the same gamplay goals - one is about "living in the BTU" - the other one is about a subsection of living in the BTU ... "first person 'Mech combat in the BTU" - overlap does not equate to being the same thing.
MW the video game was practically born with the simulators in the battletech centers (called virtual world these days).
People wanted to "Pilot the battlemechs in combat." This desire is why the MW video games came about.
Wholly besides which, the various pen and paper mechwarrior rpg games were and still are built to interface with the TT ruleset (as you've just mentioned).
So even if we went to the pen and paper rpg implmentations and wanted to know how a battlemech behaves/performs in combat and how capable it is in combat... we're right back to the TT.
Edited by Pht, 12 January 2013 - 06:51 PM.
#320
Posted 12 January 2013 - 06:59 PM
Pht, on 12 January 2013 - 05:08 PM, said:
I haven't done this.
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So now, a list can't be a list if it doesn't use numbers? You seem to have a strange way of defining the word "list."
What is wrong - answered that - "It seems the to-hit modifiers for the individual weapons and the hit-location tables have not been implemented."
Why is it wrong - answered that - "and that has led to drastic consequences for combat (dual reticles, doubled armor, weapons damage vs armor ratios out of whack, etc)."
How to make it right - answered that - or are you seriously going to tell me that nobody can make the valid deduction (figure it out) from the content of the post that the way to fix it is to implement the two combat mechanics that were mentioned? Or that people reading this thread haven't noticed my multiple mentions of the fix elsewhere?
So, If you're in the majority, you don't have to bear the burden of proof for your arguments... and if you're wanting to keep the status quo, you don't have to bear the burden of proof... ?
... interesting rationalizations.
The reason I asked after his argument is because he made a claim which, by the way he made it, indicates that he should have some specific rules/mechanics in mind AND why they wouldn't work. If he has these mechanics in mind AND he wants to prove that they can't be converted over to the MW format... why *wouldn't* he list them out?
Not the argument I've been making.
What I have been doing:
I've said that it's wrong to not use the TT combat mechanics, shown that it's wrong to do so by pointing out the *necessary results* from doing what they're currently doing with the combat system, and pointed out how to fix it.
... and here's more of what I've actually been arguing:
... and I've done more, too, and in direct interaction with you:
The above quote being yet another argument as to why it's wrong to use invalid standards for choosing what to port over from the TT...
I than a few pages later posted the reference from TechManual where it's directly said that, yes, Ineed, it's the 'Mech that aims and brings the weapons to bear.
...
Here, I'll even go a step further:
"Way back when" some people decided it would be cool to "be" the MechWarrior themselves; and the most capable means they had at hand for suspending their disbelief for a bit of MW escapism were video games.
So, just what does "MechWarrior" mean, by definition and in the context that it is used in?
"Mech" - In this case shorthand for BattleMech, an upright walking armed and armored combat unit from the Battletech Universe/Lore.
"Warrior" A person that makes war, usually by the means of combat.
So, "MechWarrior" means someone that pilots the aforementioned armored combat unit called a BattleMech in armed conflict.
Obviously, what follows, of necessity, from this definition and the motivation for making the MW video games in the first place is that an MW video game is a game built to simulate what it is like to pilot a BattleMech in combat, in such a manner as to give the player just enough suspension of disbelief so that they can have a good time by mentally "escaping reality" into the BTUniverse for a little while.
If a game claims to be a MechWarrior game but doesn't follow the above definition and pursue the above goal, it's not a MW game.
Furthermore, the novelists have been *forced* to make the way they write the 'Mech combat up to comply with the boundaries set by the tabletop rules system; to the point they complain about it and call it "heavy handed," so appealing to the novels and the fluff text doesn't work as a counter argument either, because those sources also comply with the TT system.
My bad it was the OP that called no voters ignorant.
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A list is a list and you have not made a list.
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You reiterate that the mech does the aiming and not the mechwarrior. That does not prove that the to-hit tables for TT are reflecting the mechs' ability to aim, and not the capability of the average pilot or the time delay and possibility of miscommunication between the commander and mechwarrior in TT.
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If you walk up to a crowd of people and tell them they are doing something wrong, it would be up to you to prove it, not them. Your options are not prove it to them and they won't change, or prove it to them and they might change. If you want something changed, you have to prove there's a better way to do it. If you want things to continue on as they are, you don't have to prove they should keep being that way for them to continue being that way.
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How is it an invalid standard to take some things from TT and not others? Who determines that, you? I think it's an invalid standard to compare an unfinished computer game to a finished board game which has been refined over almost 30 years now. Reminds me of your sentiment that if they don't revert to TT values they would have to endlessly tweak this game. I'm sure TT has been tweaked many times.
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You say this game isn't simulating what it's like to pilot a mech from the BTU universe, and the way to do that is by making it like TT. So in otherwords this game should simulate what it's like to pilot a mech from a game simulating what it's like to command a unit of mechs, mechception! I think they are doing the right thing, take the weapons values which directly relate to the mechs and ignore the to-hit values which are directly related to the commander aspect. To hit values represent that you are not piloting the mech or aiming the mech aiming the guns. Since you are so adamant about the fact that the mech is aiming and not the mechwarrior, then in TT you are telling the person telling the mech to tell the mech to aim the guns. Using tables which are intended to reflect that much detachment from the actual guns would not be a good idea.
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You still have not explained what's wrong with this game in terms other than: it is not like TT. You haven't proposed a solution that isn't: make it like TT. No Mechwarrior game has met your standards apparently, I doubt this game ever will and especially not now while it's still in beta.
Edited by Indoorsman, 12 January 2013 - 07:02 PM.
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