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Atlas 7W Hero Mech (Idea)


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#21 Blackfang

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Posted 29 December 2012 - 12:22 PM

Ooooh very nice indeed. Now what about a miraculous Wolf Spider Repaint to befit a Company/Battalion Commander

#22 ice trey

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Posted 29 December 2012 - 05:34 PM

Personally, I would like it if the Atlas Hero Mech was once again a design that was driven by a character from the Battletech Canon.

I was thinking Atlas Samsonov (AS7-WGS), Which has one AC20 as per usual, and a PPC in each arm. It also has six extra HS.

I can't think of a more famous Atlas in the canon. It's driven by the obese tyrant warlord of the Draconis Combine's Galedon Military District, who also appears in several books, including my personal favorite, Wolves on the Border.

Edited by ice trey, 29 December 2012 - 05:34 PM.


#23 Bishop Steiner

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Posted 29 December 2012 - 08:37 PM

View Postice trey, on 29 December 2012 - 05:34 PM, said:

Personally, I would like it if the Atlas Hero Mech was once again a design that was driven by a character from the Battletech Canon.

I was thinking Atlas Samsonov (AS7-WGS), Which has one AC20 as per usual, and a PPC in each arm. It also has six extra HS.

I can't think of a more famous Atlas in the canon. It's driven by the obese tyrant warlord of the Draconis Combine's Galedon Military District, who also appears in several books, including my personal favorite, Wolves on the Border.


A more famous one?

Marshal Morgan Hasek-Davion might qualify.

#24 Damocles

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Posted 29 December 2012 - 08:43 PM

Or First Prince Ian Davions' ride since we know he was in an Atlas when he died

#25 CutterWolf

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Posted 30 December 2012 - 06:44 AM

Of course we could call this Hero mech any of those since its wide open.

#26 Bishop Steiner

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Posted 30 December 2012 - 02:59 PM

View PostCutterWolf, on 30 December 2012 - 06:44 AM, said:

Of course we could call this Hero mech any of those since its wide open.


Well, Only Morgan's would have lvl 2 Tech, being that the other 2 (and Cherenkoff for that matter) were all dead before the Helm Core's secrets were unlocked.

#27 ArcLyght

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Posted 05 January 2013 - 03:50 PM

I was thinking more of a King Crab load out for the Atlas Hero mech, 2 X AC 20, LRM 15, Large Laser.

#28 Odanan

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Posted 05 January 2013 - 05:36 PM

View PostCutterWolf, on 28 December 2012 - 10:28 AM, said:

Ok, I've updated the artwork to reflect the weapon hard points and lighten up the cammo so that someone can do a re-paint since it will need some kind of a custom paint/cammo job so feel free to do one and post it here.

Posted Image

Started the work up for the load out:

Head:
6 Crits total, 5 for life support/sensors/cockpit. Leaving 1 open crit

CT: 12 Crits total, 4 for Gyro. Leaving 8 open crits. 2 Energy

LT/RT's:
12 Crits total, 2 Ballistic

LA/RA's: 12 Crits total, 4 for Actuators and shoulder. Leaving 8 open crits. 2 Energy, 1 AMS

LL/RL's: 6 Crits total, 4 for Actuators and Hip. Leaving 2 open crits.

Engine: STD 300

Weapons: x2 AC-10 (LT & RT), x2 Large Laser (LA & RA), x2 Med Pulse Laser (CT)

So it breaks down into this: 4 total Ballistic slots, 6 total Energy slots, and 2 total AMS slots


Most wanted mech (dual Gauss!), but I think you could make it less powerful (less energy hardpoints). Or there will be a lot of P2W whining.

#29 Martini Henrie

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Posted 05 January 2013 - 07:40 PM

I would leave the two CT energy mounts off, and leave the rest as it is. Alternatively, and less preferentially you could put one energy in each of the arms and the CT.

Great job so far.

#30 CutterWolf

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Posted 21 January 2013 - 08:04 AM

The center two energy points could be coded to "single slot" points only or they could remove one of energy points there making it a single center energy point.

#31 Dirus Nigh

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Posted 21 January 2013 - 11:34 AM

Titanic hero mech concept. I would buy this.

#32 White Bear 84

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Posted 21 January 2013 - 05:36 PM

View PostFromHell2k, on 27 December 2012 - 09:44 PM, said:

Would be very nice, but do you already hear the crying about dual-gauss/ac20? Would ruin the game again, thanks to our whineing community. Anyways, would realy enjoy this mech *.*


Wouldnt have the crits unless they swap out to a rubbish engine

#33 Waylandx

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Posted 21 January 2013 - 07:59 PM

I like the ideas so far

#34 Raz Skullcrusher

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Posted 22 January 2013 - 03:07 AM

I can see myself piloting this beast of a mech. Think i would make my loadout more focused on a constant dps than a one at a time hard hitting, especially with some of the lag spikes that tend to happen.

XL300
DHS
LA/RA: 2xLL
LT/RT: 2xGauss, 2xA/C2 4T Gauss, 2T A/C2 in any spare locations
CT: Maybe 2ML, or just leave it empty for ammo

Just my thought on a nice constant and low heat dps load out.

#35 Rigiroth

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Posted 22 January 2013 - 06:43 AM

I like the idea, but it does pose some issues. I was toying around in it in the mech lab (using other various combinations of weapons to get the same tonnage/crit consumption as other various weapons like gauss) and it does have some very intimidating builds.

Having said that, the thing makes me salivate at the thought of playing with it...mother of god.

Edit: Bullocks...wrong thread.

Edited by Steemship, 22 January 2013 - 06:49 AM.


#36 CutterWolf

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Posted 22 January 2013 - 07:35 AM

View PostJoe3142, on 21 January 2013 - 02:50 PM, said:

I done a quick edit on the atlas model to make it look similar to this, however the texturing is rather shabby as I really cannot be bothered to paint them onto the uv map.

Posted Image

Posted Image

Posted Image


Posted Image

Posted Image


Thanks for the mock up Joe. :) If you could send me both the texture file and UV map I can do it for you.

Edited by CutterWolf, 22 January 2013 - 07:36 AM.


#37 Karl Streiger

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Posted 23 January 2013 - 02:06 AM

totaly imba...realizing what i can do with 2 Peps and 2 Gauss...supported by 4 Medium Lasers - 50dmg to a single location with a ROF of each 4sec...give me two salvos to rip every mech into pieces.

#38 HlynkaCG

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Posted 23 January 2013 - 11:55 PM

View PostOdanan, on 05 January 2013 - 05:36 PM, said:


Most wanted mech (dual Gauss!), but I think you could make it less powerful (less energy hardpoints). Or there will be a lot of P2W whining.


It's the 4 Ballistic harpoints that make it OP if anything, personally I feel that they are unnecessary, especially seeing as the "stock" build has only a single AC in each torso.

If it were my project I'd drop 'em, and trade the CT lasers for an SRM 6 (missile hardpoint or two) this would give it a "Classic Atlas" hardpoint mix but with a very unique layout.

But personal taste and nitpicks aside...

I like it, I like it a lot. Keep up the good work Cutterwolf. :D

Edited by HlynkaCG, 24 January 2013 - 12:23 AM.


#39 Martini Henrie

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Posted 24 January 2013 - 01:14 AM

I think the 4 ballistics in the torso is fair. Limiting it to having no missiles and only 3 or 4 laser points keeps the flavour there.

Dual gauss Atlas is hilarious, how quickly will it become a zombie? Ballistics are heavy and require both ammo and in some cases heat sinks so some builds are going to be quite compromised.

I would love to see something like this happen, but I would personally prefer it to be the initial designs with the blanked LRM launchers in each torso rather than the newer CG version.

Keep up the good work!

#40 Father Christmas

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Posted 24 January 2013 - 02:42 AM

Brilliant idea - lets give the Atlas a helping hand.

One of the reasons are, that the Stalker today somehow are more frightening to meet than an Atlas. The destructive force from a Stalker are fearsome, the Atlas are an easy prey with a rigid weapon placement and not that insane dangerous to encounter close hand, An Atlas are often described as a Mech that gives even the most battlehardened pilot sweaty palms when he encounter it, not like today - an easy prey. Remove the RT and you have something close to a “walking dead” – can’t think that were the intension for this mech. :)

The atlas would gain some of its reputation if it could be more dangerous on close hand – e.g. able to mount dual AC20, supported by a few MG to rip the internal structure/ammo hard points. That would be a badass B) – I never would enjoy attacking on close hand. Again it means that it can be used for dual Gauss as well, but isn’t it the general idea, that the atlas are the top of the food chain?

Follow it up with 2 med laser or flamer in the arms and we are rolling.

My suggestion:

LA 2 energy
LT 2 ballistic
RT 2 ballistic, 1 AMS
RA 2 energy

Please don’t let the Atlas loose its original function – it must be dangerous to attack a atlas on close hand.

Edit:
It’s not only an argument that the game will be unbalanced because of overpowered mechs,– a large problem is that there aren’t any balancing of the generated games, have several times been attacking with 4-5 Atlas and stalkers against a squad of light-med mechs. That no fun. The games need to be balanced when generated.

Edited by Father Christmas, 28 January 2013 - 05:52 AM.






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