Petition To Pgi To Build A Battletech Single Player Game
#21
Posted 27 December 2012 - 03:44 PM
Second, they would never do a kickstarter because kickstarter takes a very large portion of the donations and PGI is all about the money.
Third, yes I would love to see a single player Mechwarrior done right. Some one give Zipper interactive a call. Maybe they would be interested in making it.
#22
Posted 27 December 2012 - 03:44 PM
I also have nothing against a more fleshed-out single-player campaign, but I want them to finish this multi-player game we're playing now first.
#23
Posted 27 December 2012 - 03:49 PM
#24
Posted 27 December 2012 - 03:55 PM
#26
Posted 27 December 2012 - 04:00 PM
Tempered, on 27 December 2012 - 03:44 PM, said:
Second, they would never do a kickstarter because kickstarter takes a very large portion of the donations and PGI is all about the money.
Third, yes I would love to see a single player Mechwarrior done right. Some one give Zipper interactive a call. Maybe they would be interested in making it.
They bought the licence before deciding to do F2P so your concerns are probably unnecessary:
http://mwomercs.com/...-blog-0-reboot/
And yes kickstarter is just a synonyme for crowd funding - I guess they can pull it off in the MWO community.
The voting question actually states: Would you pay for a "kick start" ....
Edited by Red squirrel, 27 December 2012 - 04:01 PM.
#29
Posted 27 December 2012 - 04:39 PM
#31
Posted 27 December 2012 - 05:49 PM
Edited by Bluten, 27 December 2012 - 05:49 PM.
#32
Posted 27 December 2012 - 06:12 PM
Would I love one, ESPECIALLY one without Clans, Level 2 Tech, and even more important, no forums full of whiny casuals who either know nothing about the game, and want it made into CoD with Gundams (coughHawkencough), or the Latter Day MechWarrior fans who only know the Game through MW3 or 4, and want to have their Uziels and MadCats and stuff NOW, and damn the plans, timeline or anything else.
Also, one thing I love is that people seem to look at SPG titles and either accept them for what they are, or take their money elsewhere, instead of trying to force the game into something it never was. (I wonder how many people try to get Star Wars games to nerf lightsabers and Jedi, or Star Trek games wanting to get rid of transporters and dilithium crystals?)
BUT,
I also know they tried, and it never got traction.
Let's see if they can pull themselves far enough out from under IGPs thumb to finish this game, and maybe get it a proper Launch, to drum up the interest and support for a standalone SPG.
#33
Posted 27 December 2012 - 06:22 PM
Edited by Bluten, 27 December 2012 - 06:23 PM.
#34
Posted 27 December 2012 - 06:30 PM
#35
Posted 27 December 2012 - 06:38 PM
But who knows, that could be years and years from now.
#36
Posted 27 December 2012 - 07:22 PM
#37
Posted 27 December 2012 - 07:34 PM
Beo Vulf, on 27 December 2012 - 03:55 PM, said:
It would be 5 major arenas, with Solaris factions centered around each of the 5 major Houses.
House Sectors
- Black Hills
- Cathay
- Kobe
- Montenegro
- Silesia
There are Class One through Class Five arenas scattered throughout Solaris VII, but the five Open Class (or Class Six) arenas, where the most important duels on Solaris are fought, are in Solaris City.
Boreal Reach
The Davion arena uses holographic technology, coupled with advanced environmental controls, to produce virtually any setting a person can conceive of. It takes its name from one of the more popular such settings, a polar glacier. The arctic environment provides challenging footing, while enabling MechWarriors the push their 'Mechs to the limit, thanks to the extreme cold.
The Factory
The Marik battlefield began its life as a shuttle manufacturing plant large enough to accommodate Industrial Mechs. The decrepit facility features multiple levels with elevators and ramps to move between them.
Ishiyama
The Kurita area is actually a series of tunnels dug into a man-made mountain. Stone Mountain provides a hide-and-seek style engagement. There is also electromagnetic interference from the materials that the mountain is made of, making any fight here unpredictable. The "mountain" was built in 3007 in Kobe District.[2]
The Jungle
This parcel of land was originally planned as a Buddhist monastery, but the Liao government decided to designate it as their official "arena." The battle area in this open tract is demarcated by a series of beacons. Extra beacons located inside the battlefield can be activated to shrink the area of the field down to a quarter of its full size.
Steiner Coliseum
The arena in Silesia was designed with a Romanesque facade. The battlefield of the arena is largely featureless, utilizing walls that can be raised or lowered to provide variety.
Edited by Tarl Cabot, 27 December 2012 - 07:35 PM.
#38
Posted 28 December 2012 - 12:42 AM
Then we need a decent AI. And if PGI/IGP is unable to create a serious story driven single player campaign I hope at least to see some community created stuff.
#39
Posted 28 December 2012 - 12:47 AM
#40
Posted 28 December 2012 - 12:48 AM
problem would be easy to solve thus.
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