Vassago Rain, on 01 January 2013 - 06:03 PM, said:
No, they won't.
They won't, because the option's there to go farm out weaker players effortlessly.
They'll never admit to it though....
...queue the excuses not to pay 8s.
Greyfyl, on 01 January 2013 - 06:26 PM, said:
Exactly right Vassago. It's like everyone has already forgotten that the excuse during phase 1 was that the guys doing premades had no choice - that PGI had forced pugstomping on them by taking out 8 mans (even though 8 mans was just pugstomping on a worse scale).
Then it was complaints about not making enough money or that it took to long for a match to end, ECM, cheese builds, because of long wait times. Another cute one is they no longer have two dozen guys, they only have 7 and are 'forced' into 4 mans.
Anything but the truth which is that rolling 4 mans is easy.
Slanski, on 02 January 2013 - 02:41 AM, said:
Easy 8on8 fix:
1. ECCM shuts down any ECM in its radius, not just one (you do not need to outnumber enemy ECM, just have one present).
2. Make 8 man teams 2/2/2/2 for weight classes or match closest tonnage bid against the next in a 1min queue.
3. Add a 100k contract bonus to payout for both sides in the match to pay for their extra time spent fighting in a longer match. If this is insufficient, double the winnings on the winner side. Add a prestige counter of 8man matches won. (satisfy cash reward desire and vanity).
If you want players to play a certain way, you need to incentivize them to do it. That is called game design.
As for #3.
Absolutely not! I can't emphasize that enough. Right now veteran groups farming pugs are making far more money than they deserve because they are choosing to spend the majority of their time fighting weaker opponents even though they have the men and the competence to compete viably in 8vs8. They shouldn't be rewarded more handsomely for getting into a fair fight. Pugs aren't. They should be handicapped for fighting lesser opponents, cbills and stats are probably the most effective way to do that.
As I see it, experienced groups mixing with pugs should be kind of viewed like practice. Once you've reached a certain level of competency as a group, you should start seeing heavily diminished returns for mixing with pugs the higher your Elo rating is, some scale that goes all the way to no rewards of any kind for a 2,800 Elo player in a group stomping pugs. You want full rewards? Go fight a fair fight or pug yourself.
I haven't even touched on hard restrictions of what can be fielded for groups mixing with pugs....