Orzorn, on 28 December 2012 - 01:12 PM, said:
As far as I'm concerned, from both a TT and a purely game balance perspective, ECM should not affect missiles locking on. At all. A piece of equipment should not counter an entire set of weaponry without some sort of drawback (like how stealth armor, when active, generates a huge amount of heat). Weaponry takes ammo (which can explode), hardpoints (which are limited), tonnage, and crits. ECM takes...tonnage and crits, and a very small amount at that. It is straight up wrong that it counters missiles.
Actually, NARC only works with tracking LRMs in the TT anyways. Even their currently implementation (providing tighter grouping to standard LRMs) is not TT friendly, so there is no reason to argue that we'd need special ammunition.
I never argued that LRM's should not lock on, I simply stated a fact that in TT they don't, since LRM's get tons of different guidance upgrades, most of them are counted by ECM as well. MWO made LRM's lock on, since trying to fire them at long range without a tracking guidance would be pretty hard and unfun, call it balance.
ECM effects Streak SRM's, they are missiles no?
You might also want to pull out your rule book. LRM/SRM Need a Narc equipped missile to track Narc. They cost twice the price of normal ammo and other munition types don't gain anything from narc.
Edited by Kousagi, 28 December 2012 - 01:22 PM.