Red squirrel, on 28 December 2012 - 01:15 PM, said:
Especially NARC is completely useless I never ever use it. (Even before ECM)
I like the idea to have it attached to a hit section and have a certain probability of incoming missles to destroy it
or to loose it when that section goes boom. I hate the implementation with a timer be it 10sec or 60sec.
When NARCed you can still get behind a building or hill and have the LRM hit the obstacle.
My very first mech in Closed Beta was a Jenner JR7-D. I purchased it for Narc. I even nick-named it for Narc. And then I tried Narc. Less than a day later, my JR7-D was refitted with Streaks. Might as well put something useful in my missile slots.
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The proper fix for S-SRM is not ECM. The proper fix for S-SRM is to fix S-SRM.
Unfortunately, that's not a super-simple thing. In low quantities (4 to 6 tubes), S-SRM is just fine. It's only in greater numbers of tubes that it becomes over-powered.
My suggestion is to factor in some diminishing returns on S-SRM tubes beyond 4 to 6. After the 6th tube, make the groupings less tight, have it start hitting other locations (not head), have it start missing more frequently and increase re-load times. Increase those factors as more S-SRM tubes are added, and balance it when new mechs and S-SRM-4/6 become available.