StUffz, on 04 January 2013 - 08:37 AM, said:
Read the last sentence: "By the time the enemy enters visual range, sensors can sometimes override the jamming, but by this time most pilots rely on their own eyes to track the opposition."
The sentence includes "sometimes" and not "always". My opinion here is with the patch change that ECM jam only interferes with nearest mech this has been modified to apply to the description "sometimes".
We covered that in a much more realistic scenario that would make much more sense than PGI's minor band-aid.
The following is taken from this
post I highly recommend taking a gander at it, as this is only a small snippet based on limited though real military experience in early 2003/2004 ECM technology affecting strategic long range strikes with 'smart' rockets that have digital feeds.
"It is stated to "Confuse" sensors. Not completely dismiss them.
"Sensors can sometimes override this jamming, though by that point the enemy unit is already within visual range and can track the opposition with their own eyes." (2.0, 2.1 Technical Readout: 3050, p. 197)
Let's analyze that for a moment. I can visually see mechs moving at about 1,000 meters out or more even in the blurry conditions of Caustic Valley. That's at very high settings and a screen resolution of 1360x768. So let's cut that distance in half and suppose within 500 meters should be enough to cut through jamming with sensors on direct line of sight. Keep in mind it would not be with 100% accuracy. You might not be able to lock missiles on them, but at the very least we should get a sensor target square or node to track them with and share location info to other team mates. (The enemy is in this area but we can't target him.)
Tag may not have needed its boost if ECM actually confused sensors instead of dismissing them.
Now let's continue this hypothesis. Say 500 meters and the mech is in line of sight. The jamming should be fairly overwritten by sensors plus visual confirmation. Worst case scenario, I should be able to have at most 5 targets for that single ECM-equipped mech in my sight, and have to sift through the false targets on my targeting computer (by pressing R until the correct one is locked) to fire upon the real thing with LRMs."
This still assumes that ECM could block the existence of a long range target when in fact it cannot in real life (it was supposed for the game's purposes with how it works in game). At longer ranges I'd settle with "unidentified" and a neutral colored target blimp that could be friendly or enemy.
What actually occurred to the real missiles mentioned above included transmission static from the camera feeds, to the point that the last 6 seconds of flight were unable to be recorded. However long range visual confirmation showed that the missiles did as they were programmed -- upon inability to confirm their target they were to redirect skyward and detonate at the highest possible altitude it could attain.
Before the jamming was strong enough to cut transmission, the camera's image repeated upon itself several times, creating dozens upon dozens of copies of the intended target. The missile reported what we could simplify as "confusion." (Thus, the "ghost image" topic of Battletech ECM got Docbach to bring me over here to this thread).
Since these real were fired into potentially populated areas with the intention of hitting specific vehicles with key terrorist targets, the missiles were given abort programs should such things occur. Typically beforehand the missiles would hit intended targets with around 80 to 100% accuracy. When they started using Russian ECM tech, several failed strikes took us off that assignment and they went with other methods.
A standard missile without the abortion program would proceed to select a specific ghost and "chance" it by slamming down hard. Under no circumstances can an ECM "cloak" a target or deny its existence, even in classified tech. You can displace, you can create ghosts, you can fry electronics. There's other things that can be done as well, but there is no mention that those can be done with Battletech Guardian ECM.