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Would You Buy The Mwo Title For $60?


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#21 Keisuke Nagisa

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Posted 28 December 2012 - 09:19 PM

Already spent twice that between founders and mc

#22 pcunite

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Posted 28 December 2012 - 09:26 PM

I would pay for a bug free single player campaign version of the game.

#23 The Legendary Samurai

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Posted 28 December 2012 - 10:10 PM

Based on my history with mech games and the fact that I have many people who play, yes. Based upon the fun I've had with it so far, absolutely. However, given the unfinished state of the game, the bugs, etc., if I didn't have history with MechWarrior, didn't have friends who played it, and didn't get a trial period to test it out, absolutely not.

#24 Mikhalio

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Posted 28 December 2012 - 10:22 PM

Yup,

But only on the following conditions:

1. It was a subscriber only game

2. It was a finished product, like EvE, with a fullout metagame and working strategic production economy.

3. Developers did not cater to the whines of the pub-lic.

#25 Odins Fist

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Posted 28 December 2012 - 10:23 PM

View PostMikhalio, on 28 December 2012 - 10:22 PM, said:

Yup,

But only on the following conditions:

1. It was a subscriber only game

2. It was a finished product, like EvE, with a fullout metagame and working strategic production economy.

3. Developers did not cater to the whines of the pub-lic.

.

.
Dream On... Money Talks...
Don't ya just hate people that can't inderstand the reality of a situation, or understand the world as it really works..??

Edited by Odins Fist, 28 December 2012 - 10:24 PM.


#26 Mikhalio

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Posted 28 December 2012 - 10:26 PM

View PostOdins Fist, on 28 December 2012 - 10:23 PM, said:

.

.
Dream On... Money Talks...
Don't ya just hate people that can't inderstand the reality of a situation, or understand the world as it really works..??



I have no idea what this poor attempt at a poor man's troll means.

This troll aside, many other developers have implemented equally quality products on sub-C$10MM budgets.
The key point that those developers did, vs PGI was; they did not sway from the design, and second they did not cater to freemium players.

#27 Odins Fist

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Posted 28 December 2012 - 10:28 PM

View PostMikhalio, on 28 December 2012 - 10:26 PM, said:



I have no idea what this poor attempt at a poor man's troll means.

This troll aside, many other developers have implemented equally quality products on sub-C$10MM budgets.
The key point that those developers did, vs PGI was; they did not sway from the design, and second they did not cater to freemium players.

.
Money Talks, and you still don't get it.....

Edited by Odins Fist, 28 December 2012 - 10:39 PM.


#28 Green Mamba

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Posted 28 December 2012 - 10:30 PM

I wanted this game to be retail, with maybe a monthly subscription to have funds to keep the Devs employed as well as regular Monthy added content.Would have been very worthwhile I think

#29 Lokust Davion

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Posted 28 December 2012 - 10:33 PM

$60 for MWO as it currently stands? HELL NO! It's a 10 dollar game at most.

#30 Matinee

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Posted 28 December 2012 - 10:35 PM

View PostLokust Davion, on 28 December 2012 - 10:33 PM, said:

$60 for MWO as it currently stands? HELL NO! It's a 10 dollar game at most.

lol...to many dollars, i would go bargain bin $5

Edited by Matinee, 28 December 2012 - 10:35 PM.


#31 Odins Fist

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Posted 28 December 2012 - 10:38 PM

View PostMikhalio, on 28 December 2012 - 10:22 PM, said:

Yup,

But only on the following conditions:

Developers did not cater to the whines of the pub-lic.

.

View PostMikhalio, on 28 December 2012 - 10:26 PM, said:

I have no idea

.
That about sums it up... Who do you think this game is marketed to, a handful of hardcore fans that amount to nothing more than an obscure clique in the online gaming community, or the thousands/millions of people in the general public..??
.
You see that over there..?? It's a forest, and those are called trees...

Edited by Odins Fist, 28 December 2012 - 10:40 PM.


#32 Mikhalio

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Posted 28 December 2012 - 10:39 PM

View PostOdins Fist, on 28 December 2012 - 10:28 PM, said:

.
Money Talks, and you still don't get it..... Case Closed


No, I don't think you understand what I have said.

I will say this again freemium...

More teams have built better, at better value for less. Think about what I have said really hard and stop giving people false impressions about what this game is possible of achieving if PGI stops listening to poor posters.

;)

#33 Fresh Produce

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Posted 28 December 2012 - 10:45 PM

For the game as it is now, yes without hesitation. I have knowingly thrown my money away on worse.

#34 Mikhalio

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Posted 28 December 2012 - 10:46 PM

View PostOdins Fist, on 28 December 2012 - 10:38 PM, said:

.

.
That about sums it up... Who do you think this game is marketed to, a handful of hardcore fans that amount to an obscure clique in the online gaming community. or the thousands/millions of people in the general public..??
.
You see that over there..?? It's a forest, and those are called trees...


Ok. Lets do away with adhomin attacks and poorly drafted parables. Because you are only thread ******** faster then I care to quote you.

1. The forums have not produced accurate or proper game draft suggestions for a long time now, at least Closed Beta. Prove me wrong here

2. Game companies who have elected to follow the freemium model, and ignored most of the pub whines, were able to focus on crafting a quality product, that in the end proved to be a well balanced development model catered to the guys who actually pay their revenue costs. Planet side 2 is a prime example of this.


Not sure what you really misunderstand about this draft concept. Do you need some spreadsheets of this very plain concept ? Because we really can turn this into reconstructing PGI's burn rate if you really want.
;)

#35 Thorn Hallis

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Posted 28 December 2012 - 10:48 PM

I'd wait for a Steam deal.

#36 Sears

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Posted 28 December 2012 - 10:50 PM

No I wouldn't pay $60 dollars for MWO as it stands, I much prefer the finance model that Minecraft and the upcoming DayZ standalone are using. Which is pay loads less now to get into Beta with less content than those who buy when it's released. MWO seems to be a strange hybrid between that model and the bog standard free to play.

#37 Matinee

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Posted 28 December 2012 - 10:51 PM

View PostMikhalio, on 28 December 2012 - 10:46 PM, said:


Ok. Lets do away with adhomin attacks and poorly drafted parables. Because you are only thread ******** faster then I care to quote you.

1. The forums have not produced accurate or proper game draft suggestions for a long time now, at least Closed Beta. Prove me wrong here

2. Game companies who have elected to follow the freemium model, and ignored most of the pub whines, were able to focus on crafting a quality product, that in the end proved to be a well balanced development model catered to the guys who actually pay their revenue costs. Planet side 2 is a prime example of this.


Not sure what you really misunderstand about this draft concept. Do you need some spreadsheets of this very plain concept ? Because we really can turn this into reconstructing PGI's burn rate if you really want.
;)

I just wanted to know what ppl's value of this game is... didnt want anyone getting sand in thier vaginas

Edited by Matinee, 28 December 2012 - 10:52 PM.


#38 cleghorn6

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Posted 28 December 2012 - 10:52 PM

Have and would again. As it stands today.

#39 GrabbleRus

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Posted 28 December 2012 - 10:55 PM

Paid 50$. Just to support the project.

#40 Mikhalio

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Posted 28 December 2012 - 10:56 PM

View PostMatinee, on 28 December 2012 - 10:51 PM, said:

I just wanted to know what ppl's value of this game is... didnt want anyone getting sand in thier vaginas


Not you, Odins Fist.

;)
Your cool





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