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#21 Lagfest

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Posted 29 December 2012 - 11:49 AM

The amount of negativity here is appalling...
Complaining and writing mechs off as useless before they even get added.

That said, I am looking forward to the spider because its fast, its nimble, and it can jump... 240 M
I like scouting but most of the lights so far are slow, and lack good jump mobility.
I can even see a niche for the flea. Its tiny its fast. It will be like shooting at a raven the size of a commando.

yes JJ are nerfed right now, as are Engine sizes. but this is BETA so I expect things will only get better from here. IT WILL JUST TAKE SOME TIME!!!!!

#22 Red squirrel

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Posted 29 December 2012 - 12:03 PM

View PostLagfest, on 29 December 2012 - 11:49 AM, said:

The amount of negativity here is appalling...
Complaining and writing mechs off as useless before they even get added.

That said, I am looking forward to the spider because its fast, its nimble, and it can jump... 240 M
I like scouting but most of the lights so far are slow, and lack good jump mobility.
I can even see a niche for the flea. Its tiny its fast. It will be like shooting at a raven the size of a commando.

yes JJ are nerfed right now, as are Engine sizes. but this is BETA so I expect things will only get better from here. IT WILL JUST TAKE SOME TIME!!!!!



true.

I just hope there will NOT be a 6 energy HP Spider.
Then we basically have the small laser boat back (remember 9smal las 375XL Hunchback?)
Once we get over the speed cap, netcode issues and jump jet problems
The spider is a great scout and recon mech.
Not every chassis should be stuffed with HPs IMHO.

So personally I take the announcement of the Spider as a promise to finally fix stuff. :) (hope never dies)


Edit: I think 4 HP are enough for the Spider. If you want more take the Jenner.
I can even come up with useful builds with 2 energy hardpoints. (2Large Las Spider - I will definitely build one!)

Edited by Red squirrel, 29 December 2012 - 12:04 PM.


#23 Vassago Rain

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Posted 29 December 2012 - 12:05 PM

View PostLagfest, on 29 December 2012 - 11:49 AM, said:

The amount of negativity here is appalling...
Complaining and writing mechs off as useless before they even get added.

That said, I am looking forward to the spider because its fast, its nimble, and it can jump... 240 M
I like scouting but most of the lights so far are slow, and lack good jump mobility.
I can even see a niche for the flea. Its tiny its fast. It will be like shooting at a raven the size of a commando.

yes JJ are nerfed right now, as are Engine sizes. but this is BETA so I expect things will only get better from here. IT WILL JUST TAKE SOME TIME!!!!!


But...it's no faster than the other lights. All mechs are capped to a set speed. Unless they lift it, the spider won't be any faster than the others, but still has the honor of carrying no guns, and no armor.

So what's the point of adding it?

Edited by Vassago Rain, 29 December 2012 - 12:05 PM.


#24 Red squirrel

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Posted 29 December 2012 - 12:08 PM

View PostVassago Rain, on 29 December 2012 - 12:05 PM, said:


But...it's no faster than the other lights. All mechs are capped to a set speed. Unless they lift it, the spider won't be any faster than the others, but still has the honor of carrying no guns, and no armor.

So what's the point of adding it?


Because it is super cool looking and jumps 240m

Posted Image

#25 Orzorn

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Posted 29 December 2012 - 12:08 PM

Wait.

Doesn't the Spider have those lasers in its center torso?

How will they even be able to add hardpoints if they're in the center only? They'd be putting weapons were there were none before, something we haven't seen yet on any of the mechs so far.

#26 Adridos

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Posted 29 December 2012 - 12:19 PM

View PostOrzorn, on 29 December 2012 - 12:08 PM, said:

They'd be putting weapons were there were none before, something we haven't seen yet on any of the mechs so far.


*cough* Centurion *cough*

#27 Lagfest

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Posted 29 December 2012 - 12:20 PM

"Why add it"

Because Variety!

It seems like people are Happy with 12 mechs total in this game...

#28 Orzorn

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Posted 29 December 2012 - 12:22 PM

View PostAdridos, on 29 December 2012 - 12:19 PM, said:


*cough* Centurion *cough*

Wait, which variant?

#29 Vassago Rain

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Posted 29 December 2012 - 12:23 PM

View PostLagfest, on 29 December 2012 - 12:20 PM, said:

"Why add it"

Because Variety!

It seems like people are Happy with 12 mechs total in this game...


We want more mechs like the catapult, that has tons of uses, and less dragons, that are bad at their intended job.

#30 Adridos

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Posted 29 December 2012 - 12:27 PM

View PostOrzorn, on 29 December 2012 - 12:22 PM, said:

Wait, which variant?

/sarcasm

And now seriously, please. :)

#31 Buck Cake

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Posted 29 December 2012 - 12:44 PM

That Spider looks like it's about to use one of the soldiers as toilet paper.

#32 stjobe

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Posted 29 December 2012 - 12:46 PM

View PostRed squirrel, on 29 December 2012 - 12:08 PM, said:


Because it is super cool looking and jumps 240m

I'll see that pic and raise you this one:

Posted Image

#33 Bishop Steiner

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Posted 29 December 2012 - 12:49 PM

View PostAdridos, on 29 December 2012 - 12:19 PM, said:


*cough* Centurion *cough*

Which variant...... pretty sure the ones listed follow my Record Sheets.....

#34 Bishop Steiner

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Posted 29 December 2012 - 12:53 PM

View PostVassago Rain, on 29 December 2012 - 12:23 PM, said:


We want more mechs like the catapult, that has tons of uses, and less dragons, that are bad at their intended job.



In all fairness, the Dragons would do fine against other 3025 mechs (Worked pretty well in Closed Beta), if PGI had ever bothered to balance the core stuff in the first place, before the buff/nerf wars began. Hmmmm.... wonder if Buff/NerfWarrior Online is catchy enough....

And would have been a very useful addition if they ever added the Grand Dragon variant. I actually find Flame to be a very useful Mech, but that is because it suits my fighting style.

That said, I do agree that multi-variant, multi-use mechs make more sense than limited (but cool looking) Mechs. And the Spider.... well, they are gonna have to be very creative with it, to really work, IMO.

#35 Red squirrel

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Posted 29 December 2012 - 01:04 PM

View PostVassago Rain, on 29 December 2012 - 12:23 PM, said:


We want more mechs like the catapult, that has tons of uses, and less dragons, that are bad at their intended job.


I agree that the Dragon is probably the most difficult mech to find a working loadout.
But there are 3 variants I get good results with:

FLAME - The Punisher
DRG-5N - The Harasser
DRG-1N - The Sniper


and for the lolz try this one:
DRG-5N - Crazy non-viable Sniper build
Never let the enemy get closer than 1000m!

Edited by Red squirrel, 29 December 2012 - 01:12 PM.


#36 cyberstrabadi

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Posted 29 December 2012 - 01:18 PM

am i the only one here that would like to see the masakari?? :)

Edited by cyberstrabadi, 29 December 2012 - 01:18 PM.


#37 Bishop Steiner

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Posted 29 December 2012 - 01:26 PM

View Postcyberstrabadi, on 29 December 2012 - 01:18 PM, said:

am i the only one here that would like to see the masakari?? :)

If the Clan Invasion occurs, indeed we shall, but soon you will have Clan perfectionists flooding your reply to say "It's a Warhawk, you Freebirth scum!"

so I thought I would beat them to it. But yeah, it is my favorite Clan Assault.... whatever the Clans are.. because of course as a good IS monkey I haven't heard of em yet.....

#38 stjobe

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Posted 29 December 2012 - 01:27 PM

View Postcyberstrabadi, on 29 December 2012 - 01:18 PM, said:

am i the only one here that would like to see the masakari?? :)

There's a slight problem with that: It's a Clan 'mech and the Clans aren't really in the Inner Sphere (where we are) yet.

#39 Merky Merc

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Posted 29 December 2012 - 01:29 PM

I just want a chicken walker with arms, a skinny front profile, relatively short height, and a blend of energy and missile hardpoints. Is that too much to ask?

#40 Bishop Steiner

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Posted 29 December 2012 - 01:32 PM

well, you will get a Bushwacker someday......





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