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Why Doesn't The Awesome Get Any Love?


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Poll: Why Doesn't The Awesome Get Any Love? (283 member(s) have cast votes)

What do you think of the Awesome compared to the other two Assault 'Mechs

  1. Inferior (181 votes [63.96%])

    Percentage of vote: 63.96%

  2. Equal (88 votes [31.10%])

    Percentage of vote: 31.10%

  3. Superior (14 votes [4.95%])

    Percentage of vote: 4.95%

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#121 AvatarofWhat

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Posted 04 January 2013 - 01:03 PM

Another thing I just remembered about the 9m. Its missile launchers are 2-tube launchers. This means an srm 6 shoots 3 volleys of srm-2s. Why is this an advantage? Because srm2s actually shoot straight and hit where you aim allowing for much better accuracy at longer ranges. Great for hitting only torso on an atlas or stalker. Precision is key, especially with all those lasers hitting the same spot.

#122 Lyoto Machida

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Posted 04 January 2013 - 01:16 PM

View PostRed squirrel, on 30 December 2012 - 04:23 PM, said:



You should try this one AWS-8T or this AWS-8T - it's the build I have the best results with. Just remember that you are a fire support build.
I shall try your 9M though, sounds good.

The 4xSRM6 8R was really dangerous before they increased the SRM spread. It was a real Atlas killer.
Now after ECM hit and as long as TAG is utterly useless it is the best build I could figure out for the 8R.

Edit: I do sometimes use a TAG though since it can help against the lag shield.
Shoot the TAG and wait for the reticule to go red. Now you know how much lead you need for thos pesky little ******** :huh:


Man...why didn't I think of that??!?! I gotta try this later. Thanks in advance.

#123 Soy

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Posted 04 January 2013 - 01:43 PM

Duh...

If you aren't using head TAG in AWS you're doing it wrong!

Convo went towards the role of the 9M, and some said it's vanguard some said it's support...

...it's both. You're the fastest assault, so if you have to be the first guy to a point to soak a bit of damage while the real army arrives, you do that. Then as your buds arrive you fall back into support role. :huh:

Edited by Soy, 04 January 2013 - 01:44 PM.


#124 Lightfoot

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Posted 04 January 2013 - 01:56 PM

View PostSoy, on 04 January 2013 - 01:43 PM, said:

Duh...

If you aren't using head TAG in AWS you're doing it wrong!

Convo went towards the role of the 9M, and some said it's vanguard some said it's support...

...it's both. You're the fastest assault, so if you have to be the first guy to a point to soak a bit of damage while the real army arrives, you do that. Then as your buds arrive you fall back into support role. :huh:


TAG... of course!! How could I not have seen this in 1000 Awesome drops! LoL.

If you are in an Awesome, and you take point, you died. You're up in heaven with all the other Awesome pilots who thought, "hey I am in the VANGUARD Awesome! I'll go take point!!!" Cored on the first volley most likely.

#125 Soy

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Posted 04 January 2013 - 01:57 PM

Maybe you get cored first volley taking a point, I rarely do.

*shrug*

#126 Psikez

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Posted 04 January 2013 - 02:56 PM

Coming from an Atlas pilot I got mad respect for Avatars and Homeless Bills awesomes. Not so fun having an atlas in your face while on Awesome rolls up on your behind

#127 Ialti

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Posted 04 January 2013 - 03:52 PM

You know, every time I read "THIS MECH IS A PIECE OF CRAP!!!!11" I make it a point to try out the mech in question. So I bought myself an AWS-8Q and after tons of zapping, dying, tinkering, and trying out different strategies as a pilot I've realized something profound. This 'PIECE OF CRAP' mech is actually making me enjoy piloting in ways I just didn't before. I have to adapt to stay viable in a field with stalkers and atlae everywhere, and while I don't always succeed the challenge never fails to bring me back to the game ready for more action.

So... yeah. Thanks Awesome, and you folks out there with bad attitudes and petulent cyber-voices: keep on calling out mechs you dislike on forums. Without you I wouldn't have found this newest fun little challenge.

#128 GalaxyBluestar

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Posted 04 January 2013 - 05:42 PM

View PostIalti, on 04 January 2013 - 03:52 PM, said:


So... yeah. Thanks Awesome, and you folks out there with bad attitudes and petulent cyber-voices: keep on calling out mechs you dislike on forums. Without you I wouldn't have found this newest fun little challenge.


that's exactly what the awesome is... a real challenge! cause you find yourself having large hitpoints where speed can't help you and with the hardpoints as they are you're most likely to be under firepowered even compared to mechs 10-15 lighter than you. for 2 months i've been working over this challenging mech so i'm getting out of awesomes when i finally detach myself from them, ******** kinda grown on me. :)

#129 Trauglodyte

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Posted 04 January 2013 - 06:27 PM

You can't be a Vangaurd mech in this game because there are no lines to be broken. Lake City and Frozen City are the only two maps on which you can use cover to guard your advance. But, it isn't like everyone is going to neglect the giant walking toaster heat sig once it breaks into the open. And once you're engaged, it isn't like you can readily escape because, again, the maps all have entry/exit choke points so you're going to get brewed up!

By the way, I find it kind of funny how fast the Awesome is in MWO. In TT, the base models moved 3/5 while the 9M moved 4/6. Kind of hard to be all sorts of fast when you're moving at the same speed as most Heavies. If they stuck with TT speeds, the Awesome would def have the hard time of it.

#130 Sandslice

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Posted 04 January 2013 - 06:30 PM

View PostTrauglodyte, on 04 January 2013 - 06:27 PM, said:

You can't be a Vangaurd mech in this game because there are no lines to be broken. Lake City and Frozen City are the only two maps on which you can use cover to guard your advance. But, it isn't like everyone is going to neglect the giant walking toaster heat sig once it breaks into the open. And once you're engaged, it isn't like you can readily escape because, again, the maps all have entry/exit choke points so you're going to get brewed up!

By the way, I find it kind of funny how fast the Awesome is in MWO. In TT, the base models moved 3/5 while the 9M moved 4/6. Kind of hard to be all sorts of fast when you're moving at the same speed as most Heavies. If they stuck with TT speeds, the Awesome would def have the hard time of it.


Actually... without custom up-engining and Speed Tweak... those are pretty much how fast Awesomes go. The stock 8s go 3/4.5 (48.6kph) while the 9m goes 4/6 (64.8kph.)

#131 Trauglodyte

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Posted 04 January 2013 - 06:35 PM

View PostSandslice, on 04 January 2013 - 06:30 PM, said:


Actually... without custom up-engining and Speed Tweak... those are pretty much how fast Awesomes go. The stock 8s go 3/4.5 (48.6kph) while the 9m goes 4/6 (64.8kph.)


Curses! I've been StallOWNed :)

#132 Mercworks

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Posted 04 January 2013 - 06:40 PM

View PostSinjen Liao, on 29 December 2012 - 06:54 PM, said:

Awesome and their PPC's were one of my favorite mechs prior to playing MWO. After wasting millions of C-bills trying to fine tune them, I rage sold all of my awesomes and now have a stable of Atlas's that are far superior in every way, IMHO.



Besides the fact that you are Cappellan (FedCom Forever), you are completely right. I love the Awesome in the TT, but PPCs are just too nerfed to use in MWO. P.S. I guess you're from Tikonov.

#133 Homeless Bill

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Posted 04 January 2013 - 07:01 PM

PPCs used to be my favorite weapon in past MechWarrior games. In MWO, I don't have a single PPC mounted on any of my 'mechs. All my Awesomes run with SRMs and lasers.

I honestly don't even find PPCs suitable for an Awesome. As many others in this thread have said, the Stalker is a far superior fire support platform in almost every way. The Awesome's advantages are speed and maneuverability. I don't know how or why people use it as anything besides a striker/brawler.

#134 Kaptain

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Posted 04 January 2013 - 07:02 PM

I actually Love the awesome and have had very good luck with it.
It needs a larger engine to shine. I build around 290 standards on everything but the 9m.
Use the speed to your advantage and if you make something bigger mad use your left arm as a shield.
Every Mech has a strength and the Awesomes is maneuverability.

#135 Monky

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Posted 04 January 2013 - 07:04 PM

The 9M can at least do things the other assault mechs can't, but other than that either the atlas for a close combat assault/mixed role or stalker for a long range assault are superior.

Edited by Monky, 04 January 2013 - 07:04 PM.


#136 Homeless Bill

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Posted 04 January 2013 - 07:05 PM

View PostKaptain, on 04 January 2013 - 07:02 PM, said:

I build around 290 standards on everything but the 9m.

This. And, honestly, if they buff the Awesome in any way, it should be allowing larger engines on the rest of the variants (maybe up to 325).

#137 Hellcat420

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Posted 04 January 2013 - 07:08 PM

because awesome is the inferior assault class mech

#138 Soy

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Posted 04 January 2013 - 07:11 PM

View PostTrauglodyte, on 04 January 2013 - 06:27 PM, said:

You can't be a Vangaurd mech in this game


Yes you can.

#139 Sandslice

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Posted 04 January 2013 - 07:17 PM

View PostHellcat420, on 04 January 2013 - 07:08 PM, said:

because awesome is the inferior assault class mech

The Awesome isn't that bad, despite certain problems. If I had to identify any major problem with it, though, it would be the matchmaker: by bringing an Awesome, you make it rather likely that your counterpart is an ECM Skilltlas just because those are FOTM.

#140 Wintersdark

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Posted 04 January 2013 - 07:43 PM

View PostSandslice, on 04 January 2013 - 07:17 PM, said:

The Awesome isn't that bad, despite certain problems. If I had to identify any major problem with it, though, it would be the matchmaker: by bringing an Awesome, you make it rather likely that your counterpart is an ECM Skilltlas just because those are FOTM.

Even leaving aside the ECM Atlas, with the current matchmaking this is commonly the case: The lightest of a weight class is arguably(Yeah, yeah, exceptions etc) a disadvantage to their team. Once tonnage is included in the Matchmaker, however, things will get a lot more interesting.

And honestly, they must eventually put tonnage into the equation. If the whole Dropship thing happens, though (limited respawn via multiple mechs for a battle) I'd *LOVE* to see it be with those mechs chosen by a max of 4 mechs and a max of some number of tons. Thus, taking an Atlas leaves you with 20 tons less than if you'd chosen an Awesome, for example, making choosing your drop MUCH more interesting and giving those "lesser" chassis a very real role to play - this was, in the end, one of the most common reasons you'd field smaller mechs in the various games.

Edited by Wintersdark, 04 January 2013 - 07:44 PM.






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