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Why Doesn't The Awesome Get Any Love?


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Poll: Why Doesn't The Awesome Get Any Love? (283 member(s) have cast votes)

What do you think of the Awesome compared to the other two Assault 'Mechs

  1. Inferior (181 votes [63.96%])

    Percentage of vote: 63.96%

  2. Equal (88 votes [31.10%])

    Percentage of vote: 31.10%

  3. Superior (14 votes [4.95%])

    Percentage of vote: 4.95%

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#21 Homeless Bill

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Posted 29 December 2012 - 07:22 PM

View PostKaspirikay, on 29 December 2012 - 07:17 PM, said:

Its the large torso. Makes em too easy to kill.

It is a big target from the front, but its side-profile isn't bad at all. I'd rather have a big front that I can turn away than a giant, *****-shaped side profile that's exposed any time I want to bail out.

#22 Trauglodyte

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Posted 29 December 2012 - 07:23 PM

The Awesome isn't more meneuverable than the Stalker or Atlas unless you're driving the 9M. At that point, you're running an XL engine to gain speed and meneuverability thus making you more vulnerable. The thing is, you can't directly compare an 80 ton mech to a 90 ton or 100 ton. The weight difference and lack of weapon points puts you at a sincere disadvantage. Plus, as it has been said in multiple threads before, as long as you're playing in a sandbox (ie, 2000m x 2000m maps), your speed and turning is a moot point. Anyway, you're built on 3 PPCs where as the Stalker can mount 6 of them. Even if they went a little conservative and mounted only 4, that is still 1 more than you. Sad :D

#23 HurlockHolmes

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Posted 29 December 2012 - 07:23 PM

If they ever implement a tonnage cap than I could see a point in taking an awesome, otherwise they make nice big targets for my srms.

#24 siLve00

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Posted 29 December 2012 - 07:24 PM

yeah it has a big torso... not that you can turn it .. that would afford a little bit of brain and skill...

geez from the side an aws is kinda the hardest target to snipe at.. just high but damn small... atleast compared for heavys/assault mechs... that was just a free hint.


tho i like the aws because if its speed ^^

#25 Irreverence

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Posted 29 December 2012 - 07:25 PM

The mech is far too wide. I'd prefer to see the Awesome with proportions like the Atlas, but smaller obviously.

#26 LordBraxton

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Posted 29 December 2012 - 07:39 PM

AWS-9M

Max it out on SRMs and Lasers

80+kph

pretend you are in a medium mech

kill all day

#27 MadPanda

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Posted 29 December 2012 - 07:48 PM

View PostsiLve00, on 29 December 2012 - 07:24 PM, said:

yeah it has a big torso... not that you can turn it .. that would afford a little bit of brain and skill...

geez from the side an aws is kinda the hardest target to snipe at.. just high but damn small... atleast compared for heavys/assault mechs... that was just a free hint.


tho i like the aws because if its speed ^^


Ye keep on turning your Aws, it's not like you will ever have to face your target. Oh wait you do if you want to hit them with your weapons. I think I just found the flaw in your plan. Or did you assume that only the awesome pilot has a brain?

#28 GalaxyBluestar

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Posted 29 December 2012 - 07:54 PM

View Postverybad, on 29 December 2012 - 05:41 PM, said:

Sorry, but I'd rather brawl with an Atlas or a Stalker than an Awesome. It doesn't pack the pain those two do, but it packs enough, and it's a lot more maneuverable. I look at it as the biggest striker in the game rather than as a support mech like those other two are.

The Awesome has a better chance at surviving a one on one with a mroe maneuverable mech, while i think the Stalker is probably THE worst at brawling due to it's poor torso twist and stubbly arms.

The Atlases advantage is that it can carry ballistics and more armor, but it's not inherrently better.

You can't play an Awesome like you play a Stalker or Atlas, that's a problem for some people, but they need to adjust.


that's true to a point i wanted a support mech that doesn't brawl and now as the days role by i find that's really the only thing an awesome is good at *sigh*

View PostLordBraxton, on 29 December 2012 - 07:39 PM, said:

AWS-9M

Max it out on SRMs and Lasers

80+kph

pretend you are in a medium mech

kill all day


run into ac20 or srm bagging kittys or the stalker gets 2 hits on you. xl engine = die all day
seriously though some have made that work but it's a gamble considering you're setting yourself up to go against other brawlers. std 290 and 60kph is enough for me thanks.

Edited by GalaxyBluestar, 29 December 2012 - 07:56 PM.


#29 Harmatia

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Posted 29 December 2012 - 08:11 PM

I haven't piloted an Awesome since back in October, perhaps even September, but I remember liking them quite a bit. That said, despite the massive firepower of the Stalker I have absolutely no problem wiping the ground with it when using my Hunchbacks. I'll run like hell if an Atlas rolls around the corner though.

#30 JP Josh

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Posted 29 December 2012 - 09:49 PM

7 er ppc thing is to be feard.

instant death from long range is not fun at all for those pesky lights.

sry about the friendly scout that just got taged by it lol

#31 Jordax

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Posted 29 December 2012 - 10:01 PM

i got 3 atlas leveled to elite, and currently working on the awesomes, i'm having an easier time doing it then i thought.

They die so easy you have to change your still of play. My most succesfull awesome is 3 erppc, 3 ssrm2, 1 med laser and bap, 64kph(before boost) wich isn't that bad. I can dish out decent damage at long range, and the small mechs stay away when they see i pack 3ssrm2, unless they have ecm of course.

#32 Felix

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Posted 29 December 2012 - 10:05 PM

they have a good name and some of the best pics

Posted Image

Beyond that...I got nothin

#33 FrostPaw

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Posted 29 December 2012 - 10:13 PM

The real reason the Awesome is Inferior is because it is matched against Assaults that are bigger. You take an Assault which is an Awesome your opponent could get an Assault that's an Atlas, now it's the job of your Awesome to make up the tonnage...which means you're already at a disadvantage before you even fire a shot.

If an Awesome was considered a Heavy it really would live up to it's name....but that's not it's tonnage band and that's not the fault of PGI.

The wide torso is a concern, the head box is also a concern but what concerns me most is that 20 ton drop for no reason other than you want to play an Awesome and somebody else doesn't. You could almost squeeze a commando in that tonnage discrepancy.

#34 GalaxyBluestar

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Posted 29 December 2012 - 11:31 PM

View PostFrostPaw, on 29 December 2012 - 10:13 PM, said:

The real reason the Awesome is Inferior is because it is matched against Assaults that are bigger. You take an Assault which is an Awesome your opponent could get an Assault that's an Atlas, now it's the job of your Awesome to make up the tonnage...which means you're already at a disadvantage before you even fire a shot.

If an Awesome was considered a Heavy it really would live up to it's name....but that's not it's tonnage band and that's not the fault of PGI.

The wide torso is a concern, the head box is also a concern but what concerns me most is that 20 ton drop for no reason other than you want to play an Awesome and somebody else doesn't. You could almost squeeze a commando in that tonnage discrepancy.


being calling the tonnage drop for ages... phase 3 match making should be doing something about it... hopefully.

#35 MonkeyCheese

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Posted 29 December 2012 - 11:45 PM

I still love mine and I drive it every day

#36 LordBraxton

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Posted 30 December 2012 - 12:22 AM

View PostGalaxyBluestar, on 29 December 2012 - 07:54 PM, said:


that's true to a point i wanted a support mech that doesn't brawl and now as the days role by i find that's really the only thing an awesome is good at *sigh*



run into ac20 or srm bagging kittys or the stalker gets 2 hits on you. xl engine = die all day
seriously though some have made that work but it's a gamble considering you're setting yourself up to go against other brawlers. std 290 and 60kph is enough for me thanks.


In my 9M almost all my deaths come from core damage, after I have lost both arms and all armor, the XL has never been a liability.

Try the mobility on for several rounds, never brawl, always hit and run, rotate that torso like crazy, and gank enemy assaults.

MORE survivability than my stalker, with only slightly less avg damage per match.

#37 Homeless Bill

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Posted 30 December 2012 - 12:24 AM

View PostLordBraxton, on 30 December 2012 - 12:22 AM, said:


In my 9M almost all my deaths come from core damage, after I have lost both arms and all armor, the XL has never been a liability.

Try the mobility on for several rounds, never brawl, always hit and run, rotate that torso like crazy, and gank enemy assaults.

MORE survivability than my stalker, with only slightly less avg damage per match.

This. 100%. If you're playing an Awesome like you should be, you can kick some serious ***, XL engine or not.

#38 Red squirrel

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Posted 30 December 2012 - 01:09 AM

I see the Awesome as a very Heavy mech - not an Assault.
The biggest problem is that -per default- it has too much back CT armor. Once you redistribute more points to the front CT your survivability increases dramatically.

I actually like the 4 LL in the arms Awesome since you got much more movement to actually hit something.
Also the 9M with the largest possible engine is quite useful.
And it used to be the best LRM platform.

But I never understood why they put the Stalker in. It just took away most of the few things the Awesome could shine in.
(LL/PPC boat, LRM platform). Only the reduced torso twist and turning angle give it at least one point where the WAS is better.

So yes sadly AWS is inferor - but I still like to play it :D

#39 Red squirrel

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Posted 30 December 2012 - 01:36 AM

That's at least something you cannot do with a Stalker:

AWS-9M
AWS-9M

#40 nostra

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Posted 30 December 2012 - 02:12 AM

It gets plenty of love. They named it the Awesome :D





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