BattleMech 11: Cataphract
#201
Posted 23 May 2012 - 02:37 PM
I have to admit: the art looks much better than the TRO
#202
Posted 23 May 2012 - 02:41 PM
#203
Posted 23 May 2012 - 02:43 PM
#204
Posted 23 May 2012 - 02:44 PM
#205
Posted 23 May 2012 - 02:46 PM
Edited by Taram, 23 May 2012 - 02:53 PM.
#206
Posted 23 May 2012 - 03:04 PM
#207
Posted 23 May 2012 - 03:07 PM
#208
Posted 23 May 2012 - 03:07 PM
#209
Posted 23 May 2012 - 03:27 PM
#210
Posted 23 May 2012 - 03:35 PM
Personally, I was expecting the Grasshopper, but with a Catapult as a jumper, we've already met quota on the airborne units. I'm just glad we didn't take the tired Orion route for this one (FWL already has the Awesome, Cicada, and Hunchback).
Introducing players to designs that they've never seen before is a great way to keep interest circulating. I can't wait to see people fielding this beast of a 'mech on the field.
On an alternate note, I really hope TPTB give the LB-X autocannon what it's been lacking in prior mechwarrior games (And what made it so versatile in tabletop): the option to switch between slug rounds and cluster rounds.
GREAT JOB, GUYS! EXCELLENT ARTWORK ON THIS ONE, MR IGLESIAS!
#212
Posted 23 May 2012 - 03:50 PM
#213
Posted 23 May 2012 - 03:57 PM
#214
Posted 23 May 2012 - 04:05 PM
#215
Posted 23 May 2012 - 04:06 PM
#216
Posted 23 May 2012 - 04:09 PM
#217
Posted 23 May 2012 - 04:16 PM
#218
Posted 23 May 2012 - 04:21 PM
#219
Posted 23 May 2012 - 04:24 PM
#220
Posted 23 May 2012 - 04:29 PM
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