Ecm Is Op You Say?
#1
Posted 31 December 2012 - 09:38 AM
#2
Posted 31 December 2012 - 09:47 AM
why do you include a picture of your face on your video?
#3
Posted 31 December 2012 - 09:53 AM
#4
Posted 31 December 2012 - 10:03 AM
#5
Posted 31 December 2012 - 10:04 AM
#6
Posted 31 December 2012 - 10:14 AM
#7
Posted 31 December 2012 - 10:22 AM
I think the use of ingame chat to spot their position was what allowed us to repel them so effectively.
#8
Posted 31 December 2012 - 10:26 AM
Edited by RickySpanish, 31 December 2012 - 10:27 AM.
#9
Posted 31 December 2012 - 10:27 AM
#10
Posted 31 December 2012 - 10:43 AM
The really potent and battleworthy units are fighting in the completely different way. And they're using ECM much more widely and wisely.
#11
Posted 31 December 2012 - 10:51 AM
ECM is NOT a problem, generally speaking, in 4-man groups.
It typically is only massively abused in 8-man's because you can gear the whole team around the concept and have sufficient numbers to pull it off successfully. You can try to do the same thing in 4-mans but 2 Raven + 2 Atlas are not as effective thus you don't see many people try it.
But this thread is in no way proof that ECM is not a problem. Sorry OP. Try again.
#13
Posted 31 December 2012 - 10:57 AM
We're back to essentially having a Streak cat except with lag shield (2x Coms)
(I'll be honest, in most of my Mediums and pretty much all Heavies and Assaults I haven't really had an issue with ECM)
I have some other slight gripes about it, but this is the one that I find most annoying.
#14
Posted 31 December 2012 - 11:24 AM
Krazyjim, on 31 December 2012 - 10:55 AM, said:
LRMs can still be manually fired, and work pretty well might I add.
Ba-whut? I don't think I've *ever* seen dumb-fired LRMs hit something or been hit by them myself, at least not in any worthwhile numbers (taking a stray missile or two is barely noticable). They're completely useless against moving targets, and even the extremely slow acceleration of a stationary assault mech is enough to move the couple mech lengths required to evade if the pilot doesn't completely fail to notice them coming. And their spread when dumbfired is quite large, to boot - I don't think they'd get very many hits even if the target just stood there and took it.
Prat, on 31 December 2012 - 10:57 AM, said:
Yup. Combine that with the lagshield and you get the real reason ECM is so good.
I had a PUG game yesterday where a unit of 4 ECM ravens rushed us through the tunnel on frozen city. They ignored the cap and instead barreled right into us and proceeded to single-handedly rip the entire team (which was staying together in an unusually coordinated fashion) to shreds one at a time since our lights consisted of 2 jenners, a non-ECM raven, and an ECM commando who was their first target and died in less than 10 seconds. By the time the other 4 members of their team showed up there were only two crippled heavies left on our side. I had managed to heavily damage one of the ravens with my SRMs, the other three were essentially untouched.
ECM in moderate numbers in the hands of relatively uncoordinated PUGs is only slightly op (but still fairly clearly so, IMO). ECM in the hands of lagshield-abusing coordinated groups of streak-equipped lights is downright game-breaking.
Edited by MuonNeutrino, 31 December 2012 - 11:26 AM.
#16
Posted 31 December 2012 - 11:45 AM
Pointless post is pointless.
Edited by Greyfyl, 31 December 2012 - 11:46 AM.
#17
Posted 31 December 2012 - 01:10 PM
MuonNeutrino, on 31 December 2012 - 11:24 AM, said:
Ba-whut? I don't think I've *ever* seen dumb-fired LRMs hit something or been hit by them myself, at least not in any worthwhile numbers (taking a stray missile or two is barely noticable). They're completely useless against moving targets, and even the extremely slow acceleration of a stationary assault mech is enough to move the couple mech lengths required to evade if the pilot doesn't completely fail to notice them coming. And their spread when dumbfired is quite large, to boot - I don't think they'd get very many hits even if the target just stood there and took it.
Yup. Combine that with the lagshield and you get the real reason ECM is so good.
I had a PUG game yesterday where a unit of 4 ECM ravens rushed us through the tunnel on frozen city. They ignored the cap and instead barreled right into us and proceeded to single-handedly rip the entire team (which was staying together in an unusually coordinated fashion) to shreds one at a time since our lights consisted of 2 jenners, a non-ECM raven, and an ECM commando who was their first target and died in less than 10 seconds. By the time the other 4 members of their team showed up there were only two crippled heavies left on our side. I had managed to heavily damage one of the ravens with my SRMs, the other three were essentially untouched.
ECM in moderate numbers in the hands of relatively uncoordinated PUGs is only slightly op (but still fairly clearly so, IMO). ECM in the hands of lagshield-abusing coordinated groups of streak-equipped lights is downright game-breaking.
LOL that was our Sunday Night Shenanigans called S0d0my by Ravens. We were just screwing around and didn't think it would be that effective. And we didn't kill that commando because he had ecm. We had one rule. Once u see a commando, drop what you are doing, yell "commando!" and ignore everything but the commando. We just hate commandos.
Edited by Quinid, 31 December 2012 - 01:11 PM.
#18
Posted 31 December 2012 - 01:30 PM
I think the biggest complaints come from ECM ravens that lag bad enough to make you lead your shots with lasers, but the devs are planning on bringing back knockdown, and fixing their bulky net code; so no more lag-sheilds and rubber-banding for ECM ravens.
seriously, if there was a whole team on the 8 man servers that just used ravens, they'd win simply because the combination of fast moving and ECM calculating would be enough to cause everyone to lag.
and if they lost, it would only be because they lagged so bad that they disconnected
BUT like I said, ECM doesn't break the game (even if it makes LRMs useless in 8 man games) but I do think they can tone it down a notch
#19
Posted 31 December 2012 - 01:34 PM
#20
Posted 31 December 2012 - 01:38 PM
Considering that a Base Capture module costs 15000 GXP (500-600 matches to get) and 6 million Cbills (more than a lot of mechs!) gives a +15% bonus to capture bases. Compare that to ECM in cost, ease to get, and usefulness.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users