Kousagi, on 31 December 2012 - 03:12 PM, said:
Maybe, just maybe you need to look up at the other post that just come up. They are looking at this objectively, One even Proves a hit detection bug. Guy takes 8 LRM's to his front and does minor damage to his rear CT. Though guess what, its LRM's and a non-raven.
You how ever come on to the forums spouting off about ravens, listing stuff that sounds exactly like the lag shield that everyone whines about. You even named your thread after the lag shield whine threads. Plus, How do you know for 100% fact that its not a lag problem? One other person in here said something close to your statement, but said it was with LRM's, which another post, with video can confirm theres something odd with LRM's at times.
Plus, you seem mad... clam down broski. Test it before you rage on the forums about it. If the ravens really do have hit detection problems then it will happen all the time. Though not many people are saying a thing about ravens and hit detection, other then the common lag shield problems with light mechs.
and my test method:
you dont need a synced drop to test this effect, as you dont need to go to gym to get "buff", here is what I did.
Using my L3 (55 ping with XL engine) run stright toward enemy positions at the beginning of match (as no one starts behind you) first enemy I encounted was a Cataphract (x2 ac10's, medium lasers). while running STRAIGHT (as to where even the stupid ones dont get confused) STRAIGHT at the opponent (head on, NOT strafing or torso twisting) I took what he was throwing at me. I did NOT encounter any other mechs during the first hits, it was just him as it was the first pass (going STRAIGHT at him, again). My results were as what OP suggests. my rear armor was destroyed, I had NO rear armor after taking the hits, but my front was fine, yellow CT.
with this, it is clearly NOT a lag issue. if lag governs the polarity of bullet orbit around the game mechanics, this game is ******. And yes, I also know about the LRM's, and this just proves its not limited to LRMS or SRMs. Ballistics seem to do the very same effect.
is this problem LIMITED to the raven?? no, but I experience this much much much more often in my raven than I do in any other mech (my cicada also gets this bug frequently).
So, bottom line?? this isn't lag, Kousagi. Lag wont displace a mechs location from in front to behind with distances greater than 400m
now, my second test (this one will need more playing around with, as to i think this may address the issue and a warranted fix):
in my raven 4X (standard 210 engine) repeat the same as test 1. Encountered dragon as first opponent "fang" UAC5 moded. took hits, again stright on. blew up. no front armor. rear was intact.
repeated.
took a few PPC's head on, blew up. rear intact.
What I have noticed was with my XL engine builds, the hit-box detection is a bit screwy.
these were my finds.
Edited by Dudeman3k, 31 December 2012 - 03:50 PM.