Jump to content

Keep It Old School


  • You cannot reply to this topic
11 replies to this topic

#1 All24Cans

    Member

  • Pip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 16 posts

Posted 31 December 2012 - 01:17 PM

I played Battletech when it first came out and every incarnation of the table and digital games ever since. I've seen countless topics on game-balancing MWO. IS vs Clan, ECM/LRM hatred, the difficulty of having to "out smart" the opponent, and now respawns.

Anyone remember MechAssault for the XBox? Let's not go there again. In my personal opinion, MWO shouldn't be yet another Halo, CoD, respawn match where the point of the game is for everything to be absolutely 100% balanced and the only objective is to run-and-gun dying as quickly as possible.

Digital games used to be very much about out smarting your superior opponent, using teamwork to bring down bigger enemies, and investing time and effort to earn bigger rewards. So far, MWO is a good platform with the potential of being a "smart" game. I encourage the community to keep that in mind when posting your wants and desires for the developers to read.

#2 Dino1a

    Rookie

  • Wrath
  • Wrath
  • 7 posts

Posted 31 December 2012 - 01:22 PM

Hi whisker
I started with MW3 online Had to use ms gamezone and be at their mercy. I like this concept here and yes I do remmber mechassault for x-box (lol). Old mechwarriors never die we just keep playing!!!!

#3 Grandpaw

    Member

  • PipPip
  • Bad Company
  • Bad Company
  • 43 posts
  • LocationMiddlesboro,Ky

Posted 31 December 2012 - 01:52 PM

All I can say is "if respawns starts, I stop".

#4 JP Josh

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • Locationsteam- jp josh

Posted 31 December 2012 - 02:52 PM

the only way i see respawns being possible is if we have to use all the trials in a single match with objectives that effect the way the game is played if a certian point is caped or destroyed we cant call in any players who have alerady died.

trials only other wise things can be a bit stacked in the pug drops for this mode.

8 vs 8 im all for bein able to drop in coustimized mechs.

#5 Lawrence Elsa

    Member

  • PipPipPipPipPipPip
  • The Warden
  • The Warden
  • 202 posts
  • LocationPacific Standard Timezone

Posted 31 December 2012 - 03:48 PM

"Anyone remember MechAssault for the XBox?"
AAAAHHHHHHHH!!
okay, OKAY! I'll do whatever you say... just... NOT THAT

Edited by Lawrence Elsa, 31 December 2012 - 03:48 PM.


#6 Krazy Kat

    Member

  • PipPipPipPipPipPipPip
  • 696 posts
  • LocationTexas

Posted 31 December 2012 - 03:56 PM

I wouldn't mind having a mindless 15 minute FFA respawn deathmatch option.

But ONLY if these matches gave NO Exp. NO money, and had NO effect on your kill/death ratio. In other words, they would just be for training, experimenting, testing, and just for fun.

Comments?

#7 Tomcat21

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 11 posts

Posted 31 December 2012 - 03:59 PM

Re-spawns would defeat the purpose of the game. It takes away from having to stick together and work as a team. Plus at that point then the first time you ran out of ammo or lost a weapon it would make more sense to charge at the enemy, die, and respawn all over again. It seems like that would turn it into giant slugfests in the middle. Not the spirit of battletech.

#8 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 31 December 2012 - 04:02 PM

View PostKrazy Kat, on 31 December 2012 - 03:56 PM, said:

I wouldn't mind having a mindless 15 minute FFA respawn deathmatch option.

But ONLY if these matches gave NO Exp. NO money, and had NO effect on your kill/death ratio. In other words, they would just be for training, experimenting, testing, and just for fun.

Comments?



This is exactly the reason why I would love it. A totally statistically inert setting where you could test builds and work on coordination. Shear madness in a game mode that has no real impact on the player, but offers a whacko alternative game mode at the same time.

#9 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 31 December 2012 - 04:06 PM

It would be a shame to end up like MW3/4 multiplayer did as well.

guess that is better than it ending up more like mechassault with powerups and **** though.

#10 TheGunBunny

    Member

  • PipPip
  • 40 posts

Posted 31 December 2012 - 04:06 PM

View PostGrandpaw, on 31 December 2012 - 01:52 PM, said:

All I can say is "if respawns starts, I stop".

Gonna have to say respawn might be cool in a siege battle but you had to use a different mech from you line-up/hanger, predetermined before the battle. It would be like a wave of lances coming to destroy a landing pad of something.

#11 Badgerpants

    Member

  • PipPipPipPipPipPip
  • 203 posts

Posted 31 December 2012 - 04:16 PM

View PostTheGunBunny, on 31 December 2012 - 04:06 PM, said:

Gonna have to say respawn might be cool in a siege battle but you had to use a different mech from you line-up/hanger, predetermined before the battle. It would be like a wave of lances coming to destroy a landing pad of something.


You mean like the "Dropship mutator" they have planned, 4 mechs lined up one after the other, one dies you mount the next and keep going, something like that?

#12 Krazy Kat

    Member

  • PipPipPipPipPipPipPip
  • 696 posts
  • LocationTexas

Posted 31 December 2012 - 04:19 PM

View PostKrazy Kat, on 31 December 2012 - 03:56 PM, said:

I wouldn't mind having a mindless 15 minute FFA respawn deathmatch option.

But ONLY if these matches gave NO Exp. NO money, and had NO effect on your kill/death ratio. In other words, they would just be for training, experimenting, testing, and just for fun.

Comments?

View PostPariah Devalis, on 31 December 2012 - 04:02 PM, said:

This is exactly the reason why I would love it. A totally statistically inert setting where you could test builds and work on coordination. Shear madness in a game mode that has no real impact on the player, but offers a whacko alternative game mode at the same time.

My point exactly. Noobies could test out mechs and learn the controls. Vets could experiment. Some casual players might stick around longer. They get frustrated when they die one minute into the battle. Let have respawn. Once they want to start playing for rewards, they can jump into the real game.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users