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U Turn Necessary For Gameplay- Bugs And Long Missing Features.


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#1 Pilotasso

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Posted 31 December 2012 - 02:42 PM

The horrible match making (very short matches), the ammount of bugs (Ballistic rounds go everywhere except where i'm aiming at) and absence of physics (pointless to drive anything but a light mech going less than 100KM/h) makes every addition of content pretty pointless.

Please PGI, stop pilling up stuff and lets clean up the house for a few weeks first. Without propper gameplay, new contents will start to have limited appeal.

#2 Xendojo

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Posted 31 December 2012 - 03:06 PM

+1 interwebs

I agree with this. Less new content, more housekeeping.

#3 Joanna Conners

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Posted 31 December 2012 - 03:15 PM

View PostPilotasso, on 31 December 2012 - 02:42 PM, said:

The horrible match making (very short matches), the ammount of bugs (Ballistic rounds go everywhere except where i'm aiming at) and absence of physics (pointless to drive anything but a light mech going less than 100KM/h) makes every addition of content pretty pointless.

Please PGI, stop pilling up stuff and lets clean up the house for a few weeks first. Without propper gameplay, new contents will start to have limited appeal.


We must not be playing the same game.

#4 Sym

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Posted 31 December 2012 - 03:28 PM

New Content is important in keeping people around (New maps...hint, hint), but I do agree that housekeeping must be at the top of things to do.

#5 PiemasterXL

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Posted 31 December 2012 - 03:48 PM

Posted Image

#6 Straylight

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Posted 31 December 2012 - 04:18 PM

View PostPiemasterXL, on 31 December 2012 - 03:48 PM, said:

Posted Image

Indeed. Legendary Founder, you'd think he'd know better.

I do wonder how many people who post threads like this honestly believe they're saying something useful or original. Is it still trolling if you don't know you're doing it?

#7 PiemasterXL

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Posted 31 December 2012 - 04:36 PM

View PostStraylight, on 31 December 2012 - 04:18 PM, said:

Indeed. Legendary Founder, you'd think he'd know better.

I do wonder how many people who post threads like this honestly believe they're saying something useful or original. Is it still trolling if you don't know you're doing it?


Mind. Blown.

#8 Nebuzar

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Posted 31 December 2012 - 05:51 PM

The match making is horrible. We constantly get matches that start with 5v8, 6v8 or 7v8 and that's before disconnects which is unacceptable. Not to mention the team balance is non existent. I know that at least 80% of you have been in a match were it was so one sided from the start it wasn't even worth playing. Matches that are 6 assaults and 2 lights versus 4 mediums and 4 lights, or 3-4 ECM mechs against a team with none. There needs to be some balance set in there somewhere.


ECM still needs a few tweeks to get it where it should be because BAP and NARC are not working at all against ECM, and they should help to some extent and not be totally useless.

C.A.S.E. is still non functional and just a waste of space, and there are so many map bugs out there that you cant even count them all.

So YES they need to work on housekeeping and get some of this stuff working. I understand they need new content to get new players but if they don't fix what's broken they'll lose all the veterans because a lot of us are getting tired of dealing with the same crap all the time and not seeing anything done to fix it.

And don't start with "this is beta" because I've done more Alpha and Beta testing as of now then most of you ever will.

#9 Belisarius1

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Posted 31 December 2012 - 06:47 PM

Honestly, it's no longer a matter of "we don't need more X, we need Y instead!"

We need X, and Y and the whole rest of the alphabet.

This game is a badly balanced, buggy, lagging skeleton. If it was one or two of those, that would be fine, but at this point it's kind of ridiculous not to have a single pillar of the game up to par after six months.



Edited by Belisarius1, 31 December 2012 - 06:49 PM.


#10 Greyfyl

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Posted 31 December 2012 - 06:56 PM

Yea, heaven forbid players keep bringing up all the issues in the game that seem to keep dragging on and on.

Light mechs were always a pain to hit.

So they take away knockdowns which was one of the more effective ways to deal with the fact that their netcode can't handle mechs going over 100kph. Sure, there were other issues with knockdowns, but overall I think most players would want knockdowns back in the game at this point, they certainly did a week after they were taken out.

Ok, so we have no knockdowns in the game, so the only way left to deal with most really fast mechs are streaks. I'd rather have the mechs slowed down or the code fix, but ok, at least we still have a way to deal with lights.

But PGI in it's amazing wisdom took streaks out of the equation for the most part by bringing in ecm. I don't even know how anyone that ever played the game could have thought this was a good idea. Seriously, that is just failure on an epic level.

People are leaving for the horrible matchmaking and terrible, unkillable lights way more than because there isn't new content IMO.

#11 Pilotasso

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Posted 01 January 2013 - 04:05 AM

View PostPiemasterXL, on 31 December 2012 - 03:48 PM, said:

Posted Image


This might shock you but I cant stay on the forums all day long. And yeah how bad of me to be one more mentioning the same thing. Only once in a thousand threads is enough. :)

P.S. Maybe you should express by other means other than posting cheesy messages like the above.

#12 Pilotasso

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Posted 01 January 2013 - 04:17 AM

View PostNebuzar, on 31 December 2012 - 05:51 PM, said:

The match making is horrible. We constantly get matches that start with 5v8, 6v8 or 7v8 and that's before disconnects which is unacceptable. Not to mention the team balance is non existent. I know that at least 80% of you have been in a match were it was so one sided from the start it wasn't even worth playing. Matches that are 6 assaults and 2 lights versus 4 mediums and 4 lights, or 3-4 ECM mechs against a team with none. There needs to be some balance set in there somewhere.


ECM still needs a few tweeks to get it where it should be because BAP and NARC are not working at all against ECM, and they should help to some extent and not be totally useless.

C.A.S.E. is still non functional and just a waste of space, and there are so many map bugs out there that you cant even count them all.

So YES they need to work on housekeeping and get some of this stuff working. I understand they need new content to get new players but if they don't fix what's broken they'll lose all the veterans because a lot of us are getting tired of dealing with the same crap all the time and not seeing anything done to fix it.

And don't start with "this is beta" because I've done more Alpha and Beta testing as of now then most of you ever will.


I do not think its the distribution of mech classes is behind one sided matches. Light mechs own the game now due netcode and absence of collisions (especially conquest mode). Killing half the oppsoing team myself sometimes is not enough to assure a win, After dying I can see my team mates cant aim. Which leaves me to suspect newcomers are being paired with seasoned pilots without any training or costumizations to their mounts.

PGI should group people with similar logged online time, and not by mech class or kill ratio.

#13 steelblueskies

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Posted 01 January 2013 - 01:14 PM

View PostPilotasso, on 01 January 2013 - 04:17 AM, said:


I do not think its the distribution of mech classes is behind one sided matches. Light mechs own the game now due netcode and absence of collisions (especially conquest mode). Killing half the oppsoing team myself sometimes is not enough to assure a win, After dying I can see my team mates cant aim. Which leaves me to suspect newcomers are being paired with seasoned pilots without any training or costumizations to their mounts.

PGI should group people with similar logged online time, and not by mech class or kill ratio.

not sure if serious, but actually... i gotta admit, i would kinda like your last idea as at least an option to try when selecting to drop. i at least think the idea of being matched by online time in game, might be very very interesting indeed.

#14 Ryvucz

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Posted 01 January 2013 - 01:21 PM

View PostPilotasso, on 01 January 2013 - 04:05 AM, said:


This might shock you but I cant stay on the forums all day long. And yeah how bad of me to be one more mentioning the same thing. Only once in a thousand threads is enough. ;)

P.S. Maybe you should express by other means other than posting cheesy messages like the above.


There is a search function though. This topic has been brought up so many times, and a lot of people agree there are different teams that do different things with the code.

#15 Pilotasso

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Posted 01 January 2013 - 01:44 PM

View Poststeelblueskies, on 01 January 2013 - 01:14 PM, said:

not sure if serious, but actually... i gotta admit, i would kinda like your last idea as at least an option to try when selecting to drop. i at least think the idea of being matched by online time in game, might be very very interesting indeed.



I just came from a match where I was in a team of assaults, heavies and 1 light VS a team of cicadas ravens and jenners. We were butchered 8-nill. My team mates scattered and had tremendous difficulty getting their weapons to bear, while the other side pounced in packs. So yeah mech classes as the game stands now is totally overrated.

#16 Nebuzar

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Posted 06 January 2013 - 12:18 PM

View PostPilotasso, on 01 January 2013 - 04:17 AM, said:


I do not think its the distribution of mech classes is behind one sided matches. Light mechs own the game now due netcode and absence of collisions (especially conquest mode). Killing half the oppsoing team myself sometimes is not enough to assure a win, After dying I can see my team mates cant aim. Which leaves me to suspect newcomers are being paired with seasoned pilots without any training or costumizations to their mounts.

PGI should group people with similar logged online time, and not by mech class or kill ratio.


I agree that the majority of new pilots can't shoot, aim or lead targets and seem to know absolutely nothing about game mechanics as a whole.

To fix this PGI should implement training/tutorial missions that go over the basics of piloting a mech, and to make it where people will be more likely to use the tutorial they should have rewards in it like 100-250MC for every tutorial completed. Of course once they're completed once you can't get the reward if you run it again. But this would give an incentive for new pilots to learn how to use their mechs and all the different weapons in the game before running in and committing suicide like they do now.

I also Think they should implement some sort of level system in order to then make it where you can play limit your match search to only people of your level so that the matches will be more even. I just started testing another game (can't mention name at this time due to non-disclosure agreement)that has a level cap of 20 and you can limit the match searches to 1-4, 5-10, 11-15 and 16-20. Each selection has a check box so if you want to join any match you check them all, if you want to limit it you uncheck the ones you don't want.

I understand that levels may not be the best idea in this game but I'm sure there are other ways that this could be implemented, like based off of the amount of experience you have in a particular mech class or individual mech perhaps. But something needs to be done to level the playing field because when you are the only veteran on a complete trial team against an experienced party/faction, the super fast loss gets very discouraging for veterans. For new players it may just be the nail in the coffin that helps them to decide to go play Hawken instead.

So PGI please tell us you're at least brainstorming some way to fix this so veteran players will have peace of mind and not quit because we feel you're not doing anything about this or many of the other issues at hand that need attention.

#17 repete

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Posted 06 January 2013 - 03:34 PM

View PostPilotasso, on 01 January 2013 - 01:44 PM, said:

I just came from a match where I was in a team of assaults, heavies and 1 light VS a team of cicadas ravens and jenners. We were butchered 8-nill. My team mates scattered and had tremendous difficulty getting their weapons to bear, while the other side pounced in packs. So yeah mech classes as the game stands now is totally overrated.


In 24 specific matches that I am aware of (Split across three different occurrences since Dec 4th), where we took 8 lights (And I'll include Cicadas in there), we didn't lose a single match, regardless of what we came up against. I felt dirty the whole time. :-(

EDIT: Many of them were 8-0. :-(

Edited by repete, 06 January 2013 - 03:35 PM.


#18 Sir Roland MXIII

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Posted 06 January 2013 - 08:10 PM

View PostPilotasso, on 01 January 2013 - 01:44 PM, said:



I just came from a match where I was in a team of assaults, heavies and 1 light VS a team of cicadas ravens and jenners. We were butchered 8-nill. My team mates scattered and had tremendous difficulty getting their weapons to bear, while the other side pounced in packs. So yeah mech classes as the game stands now is totally overrated.


Ok, I just lost ALL ability to take anything you say seriously. Here's a summary of your post:

Problem - OMG we just lost a match where the enemy, a team of lights (somehow, since that's not supposed to be possible) focused fire and stayed in lances and used teamwork against us when we were in mostly assaults. We lost!

YOUR 'answer' as to what went wrong - Mech classes are broken. Fix mech classes.

MY answer of what went wrong - Your team was scattered and didn't have the ability to focus firemuch less aim. Team needs to learn teamwork, tactics, and which end of the gun points where.

So, I look at what you just said and all I could think is... you can NOT be serious. Obviously you are, hence I just lost all ability to take you as serious as you want to be taken. Good lord, what a joke.

EDIT - yeah mismatched matches could happen since it's a shorter list of what ISN'T bugged in this game, than what is. However, the fact you lost had NOTHING, from YOUR account of it, to do with the mismatch in weight. You YOURSELF seemed to gloss over that you're team was green and there's was NOT.

Teamwork > no teamwork. Skill > no skill. Teamwork PLUS skill = hard to beat team, especially against green mechwarriors. PERIOD. You're logic is ridiculously flawed.

EDIT II - Also, if I misread your post I apologize - but that was what seemed to be the take-away there.

Edited by Sir Roland MXIII, 06 January 2013 - 08:18 PM.


#19 WVAnonymous

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Posted 06 January 2013 - 08:25 PM

Sir Roland, if you read the post immediately preceding yours, an admitted team of 8 lights went 24 W and 0 L. I'm not sure your criticism is generally warranted.

#20 Big Bad Wulf

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Posted 06 January 2013 - 08:27 PM

View PostPilotasso, on 01 January 2013 - 01:44 PM, said:



I just came from a match where I was in a team of assaults, heavies and 1 light VS a team of cicadas ravens and jenners. We were butchered 8-nill. My team mates scattered and had tremendous difficulty getting their weapons to bear, while the other side pounced in packs. So yeah mech classes as the game stands now is totally overrated.


Most likely everyone on your team went their own way, allowing scouts and armored scouts (cicada) to rip you a newone.

ST??IDTY KILLED YOUR TEAM.

Why blame game?





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