Make Ecm Somewhat Realistic, Please.
#1
Posted 31 December 2012 - 03:29 PM
So this 1.5ton device emits a field that extends a couple hundred meters out. The name Electronic Counter Measures leads one to believe that it COUNTERS ELECTRONICS inside of its range.
So, please explain the following...
How does it effect the targeting system of a mech outside its broadcast range?
How does it effect the electronics of the enemy mechs and yet leave the friendly mechs completely unscathed?
If its targeting electronics, why do our communications still function... aren't they solid-state:) ?
I'm sure many of you can add questions such as these that shed more light on this ridiculous piece of equipment. In short, this item SHOULD NOT FUNCTION THE WAY IT DOES.
I have no problem leaving ECM in the game, but fix it. If its on, it should effect EVERYONE in its range.
A mech outside the range of the ECM should still be able to lock on, BUT LRMs/SSRMS should be effected once they enter the field, lessening their effectiveness. A guided missle grouping should scatter somewhat once it enters the field, showering the area with explosives, hitting enemy, friend, and landscape with impunity. It should NOT effect the ability to target... we have laser targeting NOW... is that lostech?
SO, leave it in the game, but make it realistic. As it is now, you might as well go ahead and introduce magic wands and unicorns to this mess.
#2
Posted 31 December 2012 - 03:32 PM
#4
Posted 31 December 2012 - 03:34 PM
#5
Posted 31 December 2012 - 03:34 PM
Erik Hollister, on 31 December 2012 - 03:29 PM, said:
SO, leave it in the game, but make it realistic. As it is now, you might as well go ahead and introduce magic wands and unicorns to this mess.
I'm still waiting for a pony bobblehead item, a unicorn might work but I would prefer a pegasus pony instead...
#6
Posted 31 December 2012 - 03:35 PM
#7
Posted 31 December 2012 - 03:37 PM
#8
Posted 31 December 2012 - 03:39 PM
#9
Posted 31 December 2012 - 03:46 PM
#10
Posted 31 December 2012 - 03:54 PM
The best things devs can do for balance at this time: get netcode fixed and return knockdowns to the game.
#11
Posted 31 December 2012 - 04:09 PM
#12
Posted 31 December 2012 - 08:55 PM
PiemasterXL, on 31 December 2012 - 03:33 PM, said:
nerf unicorns, unicorns made the horse mechs obsolete with their horn.
The Balius totally Agrees. Although as a note... if it's still an Omimech when you strap horns on it, you don't have variants, it's all the same chassis with different configurations.
#13
Posted 31 December 2012 - 09:04 PM
Full force.
#14
Posted 31 December 2012 - 09:08 PM
#15
Posted 31 December 2012 - 09:18 PM
I don't want to live in this world anymore.
Edited by JSparrowist, 31 December 2012 - 09:20 PM.
#16
Posted 31 December 2012 - 09:20 PM
#18
Posted 31 December 2012 - 09:29 PM
ECM is ONLY effective in the bubble.
SO a Catapult outside the bubble could still lock on as stated in the post.
But yea... fix the ECM.
#19
Posted 31 December 2012 - 09:32 PM
Some people can't do anything right
#20
Posted 31 December 2012 - 09:36 PM
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