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Hypothetical Choice


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Poll: ECM or Nothing? (146 member(s) have cast votes)

Would you rather have ECM as it is now or no ECM at all?

  1. ECM (80 votes [54.79%] - View)

    Percentage of vote: 54.79%

  2. Voted No ECM (66 votes [45.21%] - View)

    Percentage of vote: 45.21%

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#21 Zeus X

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Posted 01 January 2013 - 02:10 PM

ECM is fine.

I dont know why it's so hard to aim for you people.

#22 Codejack

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Posted 01 January 2013 - 02:15 PM

View PostDCM Zeus, on 01 January 2013 - 02:10 PM, said:

ECM is fine.

I dont know why it's so hard to aim for you people.


Streaks were fine.

I don't know why it was so hard to play for you people.

Edited by Codejack, 01 January 2013 - 02:15 PM.


#23 Tasorin

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Posted 01 January 2013 - 02:15 PM

ECM does't stop Ballistics, Energy weapons or Short ranged non-guided missles.

Stop crying about a game mechanic that adds a tactical element to a tactical team based game.

What is the problem with ECM is that ECM is the only counter as TAG and NARC don't allow bads to roll LRM boats and sit in the back and let everyone else do all the heavy lifting or snowflake sniper builds that do the same thing.

#24 DocBach

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Posted 01 January 2013 - 02:16 PM

I believe ECM shallows a lot of the "pillars" of this game - LRM support 'Mechs have disappeared from most competitive levels of play, and the stop-gap fix of raising TAG's range to deal with ECM has eliminated the role of spotters as LRM boats now spot for themselves.

The information warfare portion of the game has been dumbed down to ECM and TAG. No other pieces of information warfare equipment are relevant or useful.

#25 KuruptU4Fun

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Posted 01 January 2013 - 02:18 PM

For those of you who feel that every mech should have ECM. You've not thought about the obvious. You just put Streak Cats back on the "it's OP" list... Followed by any mech that can boat any more than 3 SSRM racks.

#26 DocBach

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Posted 01 January 2013 - 02:19 PM

View PostTasorin, on 01 January 2013 - 02:15 PM, said:

ECM does't stop Ballistics, Energy weapons or Short ranged non-guided missles.

Stop crying about a game mechanic that adds a tactical element to a tactical team based game.

What is the problem with ECM is that ECM is the only counter as TAG and NARC don't allow bads to roll LRM boats and sit in the back and let everyone else do all the heavy lifting or snowflake sniper builds that do the same thing.


Exactly - no other build except for direct fire platforms or over-countered Streak Ravens are viable now in the game. What would you see is more of a team based tactic, a spotter having to laser a target for LRM fire, or everyone grouping together huddled around an ECM bubble?

You don't see a problem with that people are now goaded into very specific roles requiring only direct fire weapons combined with ECM to play this game?

Edited by DocBach, 01 January 2013 - 02:28 PM.


#27 Codejack

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Posted 01 January 2013 - 02:25 PM

View PostTasorin, on 01 January 2013 - 02:15 PM, said:

Stop crying about a game mechanic that adds a tactical element to a tactical team based game.


No, this thread is about ECM.

#28 Kaijin

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Posted 01 January 2013 - 02:26 PM

View PostTasorin, on 01 January 2013 - 02:15 PM, said:

Stop crying about a game mechanic that adds a tactical element to a tactical team based game.


Actually it removes a tactical element from a tactical team based game. I get that you don't like LRMs, but they're just as much a part of Mechwarrior and BattleTech as ballistic and energy weapons are. Without them, the game is much less interesting.

#29 Fred013

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Posted 01 January 2013 - 02:27 PM

ECM is fine. It needs some tweaking, but it's fine. ECM on the Raven 3L and Commando 2D is not fine. Jenners were op before, what now...

My math:

Raven 3L needs ECM. Raven 3L is OP with current ECM. .'. ECM must be brought to a level where the Raven 3L can have it wothout being OP.

Don't get me wrong, I like ECM. But if it's not changing then get it out.

Edited by Fred013, 01 January 2013 - 02:31 PM.


#30 KuruptU4Fun

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Posted 01 January 2013 - 02:29 PM

View PostDocBach, on 01 January 2013 - 02:19 PM, said:


You don't see a problem with that people are now goaded into very specific roles to play this game?


1 Lone Wolf min/maxing to a specific role equals certain death, 4 to 8 pugs doing the same without communicating, also each with a trip to the morgue.

4 to 8 people in a communicating team who each have roles that complement each other. That equals a win a majority of the time.

A quote from the anime: Ghost in the Shell

Major Motoko Kusanagi: If we all reacted the same way, we'd be predictable, and there's always more than one way to view a situation. What's true for the group is also true for the individual. It's simple: Overspecialize, and you breed in weakness. It's slow death.

#31 GODzillaGSPB

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Posted 01 January 2013 - 02:32 PM

View PostCodejack, on 01 January 2013 - 02:15 PM, said:


Streaks were fine.

I don't know why it was so hard to play for you people.


Streaks are still fine. ^^

#32 Davers

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Posted 01 January 2013 - 02:41 PM

View PostKaijin, on 01 January 2013 - 02:26 PM, said:


Actually it removes a tactical element from a tactical team based game. I get that you don't like LRMs, but they're just as much a part of Mechwarrior and BattleTech as ballistic and energy weapons are. Without them, the game is much less interesting.

A mech game without LRMs? Isn't that Hawken?

#33 GODzillaGSPB

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Posted 01 January 2013 - 02:53 PM

View PostKaijin, on 01 January 2013 - 02:26 PM, said:


Actually it removes a tactical element from a tactical team based game. I get that you don't like LRMs, but they're just as much a part of Mechwarrior and BattleTech as ballistic and energy weapons are. Without them, the game is much less interesting.


You obviously use the word "tactic" without thinking about it. When a single being can use a certain device all by himself with, from aiming, over firing to hitting, how can that be considered a tactic? LRMs didn't have to be called or guided. Of course you could rely of them to support whatever actual tactic you had for the match, but apart from that they worked pretty much independantly.

NOW they need a tactic. They need spotters and generally other mechs equipped with TAG or counter-ECM in order to function. They need to be called and guided, for instance by asking for focus fire on an enemy that has been exposed using TAG and / or counter-ECM.

So if you're really using the "tactic"-argument here, then it is (ihmo) a fact that this weapon just got more tactical than it ever was before. ;)

#34 Buck Cake

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Posted 01 January 2013 - 02:58 PM

I chose No ECM, not only because of ECM but for what it stands for. The day ECM was implemented was the day the game and the community started going down.

#35 Kaijin

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Posted 01 January 2013 - 03:14 PM

View PostGODzillaGSPB, on 01 January 2013 - 02:53 PM, said:


You obviously use the word "tactic" without thinking about it. When a single being can use a certain device all by himself with, from aiming, over firing to hitting, how can that be considered a tactic?


You obviously have confused the word 'tactic' for the word 'strategy'. It's a common mistake.

#36 Codejack

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Posted 01 January 2013 - 04:58 PM

.

Edited by Codejack, 01 January 2013 - 04:59 PM.


#37 Cerebelli

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Posted 01 January 2013 - 05:22 PM

Wait a second, didn't Codejack already make a big thread about how he was leaving the game after being so fed up with it?

#38 Codejack

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Posted 01 January 2013 - 06:29 PM

View PostCerebelli, on 01 January 2013 - 05:22 PM, said:

Wait a second, didn't Codejack already make a big thread about how he was leaving the game after being so fed up with it?


The fact that about half the people on the forum think that ECM is so overpowered that the game would be better if it were removed gives me hope.

#39 GODzillaGSPB

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Posted 02 January 2013 - 02:13 AM

View PostKaijin, on 01 January 2013 - 03:14 PM, said:


You obviously have confused the word 'tactic' for the word 'strategy'. It's a common mistake.


Well let's take any of the "Total War" games. Strategy is what you're doing on the world map. Tactics is that you're doing on the battlefield. And since MechWarrior will get a persistent world and wars on a grander scheme I'd say I used the word right. :)

#40 Codejack

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Posted 02 January 2013 - 07:17 AM

View PostGODzillaGSPB, on 02 January 2013 - 02:13 AM, said:


Well let's take any of the "Total War" games. Strategy is what you're doing on the world map. Tactics is that you're doing on the battlefield. And since MechWarrior will get a persistent world and wars on a grander scheme I'd say I used the word right. :lol:


The only strategy in the game right now is loading out to complement your team. Once the round starts, everything is tactical.





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