

Hypothetical Choice
#21
Posted 01 January 2013 - 02:10 PM
I dont know why it's so hard to aim for you people.
#23
Posted 01 January 2013 - 02:15 PM
Stop crying about a game mechanic that adds a tactical element to a tactical team based game.
What is the problem with ECM is that ECM is the only counter as TAG and NARC don't allow bads to roll LRM boats and sit in the back and let everyone else do all the heavy lifting or snowflake sniper builds that do the same thing.
#24
Posted 01 January 2013 - 02:16 PM
The information warfare portion of the game has been dumbed down to ECM and TAG. No other pieces of information warfare equipment are relevant or useful.
#25
Posted 01 January 2013 - 02:18 PM
#26
Posted 01 January 2013 - 02:19 PM
Tasorin, on 01 January 2013 - 02:15 PM, said:
Stop crying about a game mechanic that adds a tactical element to a tactical team based game.
What is the problem with ECM is that ECM is the only counter as TAG and NARC don't allow bads to roll LRM boats and sit in the back and let everyone else do all the heavy lifting or snowflake sniper builds that do the same thing.
Exactly - no other build except for direct fire platforms or over-countered Streak Ravens are viable now in the game. What would you see is more of a team based tactic, a spotter having to laser a target for LRM fire, or everyone grouping together huddled around an ECM bubble?
You don't see a problem with that people are now goaded into very specific roles requiring only direct fire weapons combined with ECM to play this game?
Edited by DocBach, 01 January 2013 - 02:28 PM.
#28
Posted 01 January 2013 - 02:26 PM
Tasorin, on 01 January 2013 - 02:15 PM, said:
Actually it removes a tactical element from a tactical team based game. I get that you don't like LRMs, but they're just as much a part of Mechwarrior and BattleTech as ballistic and energy weapons are. Without them, the game is much less interesting.
#29
Posted 01 January 2013 - 02:27 PM
My math:
Raven 3L needs ECM. Raven 3L is OP with current ECM. .'. ECM must be brought to a level where the Raven 3L can have it wothout being OP.
Don't get me wrong, I like ECM. But if it's not changing then get it out.
Edited by Fred013, 01 January 2013 - 02:31 PM.
#30
Posted 01 January 2013 - 02:29 PM
DocBach, on 01 January 2013 - 02:19 PM, said:
You don't see a problem with that people are now goaded into very specific roles to play this game?
1 Lone Wolf min/maxing to a specific role equals certain death, 4 to 8 pugs doing the same without communicating, also each with a trip to the morgue.
4 to 8 people in a communicating team who each have roles that complement each other. That equals a win a majority of the time.
A quote from the anime: Ghost in the Shell
Major Motoko Kusanagi: If we all reacted the same way, we'd be predictable, and there's always more than one way to view a situation. What's true for the group is also true for the individual. It's simple: Overspecialize, and you breed in weakness. It's slow death.
#32
Posted 01 January 2013 - 02:41 PM
Kaijin, on 01 January 2013 - 02:26 PM, said:
Actually it removes a tactical element from a tactical team based game. I get that you don't like LRMs, but they're just as much a part of Mechwarrior and BattleTech as ballistic and energy weapons are. Without them, the game is much less interesting.
A mech game without LRMs? Isn't that Hawken?
#33
Posted 01 January 2013 - 02:53 PM
Kaijin, on 01 January 2013 - 02:26 PM, said:
Actually it removes a tactical element from a tactical team based game. I get that you don't like LRMs, but they're just as much a part of Mechwarrior and BattleTech as ballistic and energy weapons are. Without them, the game is much less interesting.
You obviously use the word "tactic" without thinking about it. When a single being can use a certain device all by himself with, from aiming, over firing to hitting, how can that be considered a tactic? LRMs didn't have to be called or guided. Of course you could rely of them to support whatever actual tactic you had for the match, but apart from that they worked pretty much independantly.
NOW they need a tactic. They need spotters and generally other mechs equipped with TAG or counter-ECM in order to function. They need to be called and guided, for instance by asking for focus fire on an enemy that has been exposed using TAG and / or counter-ECM.
So if you're really using the "tactic"-argument here, then it is (ihmo) a fact that this weapon just got more tactical than it ever was before.

#34
Posted 01 January 2013 - 02:58 PM
#35
Posted 01 January 2013 - 03:14 PM
GODzillaGSPB, on 01 January 2013 - 02:53 PM, said:
You obviously use the word "tactic" without thinking about it. When a single being can use a certain device all by himself with, from aiming, over firing to hitting, how can that be considered a tactic?
You obviously have confused the word 'tactic' for the word 'strategy'. It's a common mistake.
#36
Posted 01 January 2013 - 04:58 PM
Edited by Codejack, 01 January 2013 - 04:59 PM.
#37
Posted 01 January 2013 - 05:22 PM
#38
Posted 01 January 2013 - 06:29 PM
Cerebelli, on 01 January 2013 - 05:22 PM, said:
The fact that about half the people on the forum think that ECM is so overpowered that the game would be better if it were removed gives me hope.
#39
Posted 02 January 2013 - 02:13 AM
Kaijin, on 01 January 2013 - 03:14 PM, said:
You obviously have confused the word 'tactic' for the word 'strategy'. It's a common mistake.
Well let's take any of the "Total War" games. Strategy is what you're doing on the world map. Tactics is that you're doing on the battlefield. And since MechWarrior will get a persistent world and wars on a grander scheme I'd say I used the word right.

#40
Posted 02 January 2013 - 07:17 AM
GODzillaGSPB, on 02 January 2013 - 02:13 AM, said:
Well let's take any of the "Total War" games. Strategy is what you're doing on the world map. Tactics is that you're doing on the battlefield. And since MechWarrior will get a persistent world and wars on a grander scheme I'd say I used the word right.

The only strategy in the game right now is loading out to complement your team. Once the round starts, everything is tactical.
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