There is a really good reason why groups are sync dropping, whether it to be on the same team or against each other.
 
In 8 Man groups game are 5-6 atlas or stalker with huge OP builds and 2-3 ECM lights.
 
There is no room for mediums or heavies, and none of the 8 man drops play conquest. I tried multiple times only to see it only fail.
 
Like everyone, players want some fun and I want to run around in heavies and mediums you cannot do that in an 8 man group. It not about pug stomping or winning its about playing mech you like, and the game style you like.
 
So if you understood the state of 8 man play, you would understand why it not viable to play those mechs and play the game style of individual combat. Whether you like it or not 75% of the groups that drop in are 4 man groups if not 8 man groups, cause there is not that many playing 8v8, and definately none playing conquest 8v8 atm.
 
Also we do 8v8 sync drops when we have the numbers, to play each other so we can set similar tonnages to play the style of mechwarrior we love to play. But we do that only when we have the numbers.
 
"I make no apologies for sync dropping" to play a game to have some fun that I put money into. However I do hope I come up against my guys then on the same side, to me being on the same side is a failed sync, as it more fun and more bragging rights.
 
What happen when community warfare finally reaches us, are you going to say this game sucks as there is not room for pugs.
 
If so, I say your got that right! if your not joined a house or a merc unit, you really have no use in this game. This is not counterstrike, PGI needs to implement Community warfare ASAP, to stop this whining from PUGS about a community game
					
					
					
							Edited by Ardem, 01 January 2013 - 03:59 PM.