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What's Up With Groups?


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#61 Zaptruder

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Posted 01 January 2013 - 05:38 PM

View PostArdem, on 01 January 2013 - 04:59 PM, said:

Zap is right they are 'my opinion' and never of the units.

But my hard line stance get harder and harder each time PGI bows to these whines of PUGS and change the game further and further away from mechwarrior and community warfare. I am tired of the game getting further and further away from it what it suppose to be, to please a segment of the community that doesn't put any money into it anyway.

I did not sign on for Mechwarrrior Online: CounterStrike, I signed on for the broader warfare.

It will never be the pugs that put the majority of the money into the game.

I make no apology for my hardline stance.


That's fair enough. I can see where you're coming from and even agree with it to an extent.

But it is counterproductive to wish for a game where the barrier to entry is so high so as to dissuade new players.

#62 Vassago Rain

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Posted 01 January 2013 - 05:47 PM

View PostArdem, on 01 January 2013 - 03:57 PM, said:

There is a really good reason why groups are sync dropping, whether it to be on the same team or against each other.

In 8 Man groups game are 5-6 atlas or stalker with huge OP builds and 2-3 ECM lights.

There is no room for mediums or heavies, and none of the 8 man drops play conquest. I tried multiple times only to see it only fail.

Like everyone, players want some fun and I want to run around in heavies and mediums you cannot do that in an 8 man group. It not about pug stomping or winning its about playing mech you like, and the game style you like.

So if you understood the state of 8 man play, you would understand why it not viable to play those mechs and play the game style of individual combat. Whether you like it or not 75% of the groups that drop in are 4 man groups if not 8 man groups, cause there is not that many playing 8v8, and definately none playing conquest 8v8 atm.

Also we do 8v8 sync drops when we have the numbers, to play each other so we can set similar tonnages to play the style of mechwarrior we love to play. But we do that only when we have the numbers.

"I make no apologies for sync dropping" to play a game to have some fun that I put money into. However I do hope I come up against my guys then on the same side, to me being on the same side is a failed sync, as it more fun and more bragging rights.

What happen when community warfare finally reaches us, are you going to say this game sucks as there is not room for pugs.

If so, I say your got that right! if your not joined a house or a merc unit, you really have no use in this game. This is not counterstrike, PGI needs to implement Community warfare ASAP, to stop this whining from PUGS about a community game


It's good you're not in charge of this game, or it'd be a failed project already, and you'd have had to declare bankruptcy.

#63 Ardem

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Posted 01 January 2013 - 06:30 PM

I make hardline decisions with my own business often and it is profitable.

You try to stand in the middle ground, and be everything to everyone, eventually you go under, because it not sustainable and not profitable. You cater to people that do not put money in you still need to provide them server time and tech time and programming time. In the end you **** off both sets and they leave.

If you don't know this, then I know your never been in business.

#64 Cerlin

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Posted 01 January 2013 - 06:35 PM

Founders are not mostly in groups sorry. I am one, but most people I group with arnt. A terrible metric for telling "groups" -1 for this post.

#65 Greyfyl

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Posted 01 January 2013 - 06:45 PM

Average night for me pugging: 4wins/8losses (all losses in a row too!)

Game1:
Posted Image

Game 2:
Posted Image

Game 3:
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Game 4:
Posted Image

Game 5:
Posted Image

Game 6:
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Game 7:
Posted Image

Game 8:
Posted Image

Game 9:
Posted Image

Game 10:
Posted Image

Game 11:
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Game 12:
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Now really, other than games 9 and 10 I played about the same as I always do. By those 2 games I was utterly frustrated having lost 6 in a row by that time. During the losing streak I would say on average at least 2 on my team were dead before I ever fired a shot. I'm not really sure how I would win 75% of those matches with the teammates I was dealt, regardless of my performance.

I also didn't bother to ask or look to see how many premades were involved, at this point it doesn't really matter, The experience when pugging is brutal for most average players, and I don't see it changing anytime soon. The fact that this should have been worked out in the alpha stage for a game the REVOLVES AROUND PVP is the really sad part from my point of view. By the way - there are about 25x4man groups in the US TS server alone as I'm typing this (for what it's worth).

#66 Wraith05

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Posted 01 January 2013 - 06:59 PM

Simplified the numbers for people since Screen shots are a little hard to read. If you notice any discrepancy let me know.

Game1: V 8-1 (1 enemy 0dmg)
Game2: V cap win. 3-2
Game 3; D 0-7
Game 4: D 3-8
Game 5: D 2-8 (1 enemy 0 dmg)
Game 6: D 2-8 (1 friendly with 0dmg)
Game 7: D 1-8 (1 friendly with 0dmg)
Game 8: D 2-8
Game 9: D 0-8
Game 10: D 4-8
Game 11: V Cap win 5-2
Game 12: V 7-3 (1 enemy 0 damage)

Even with the wins the matchs were a bit lopsided. Only saw 1 match that could be remotely close (game 10).

That said I understand your frustration though I wouldn't pin in on grouping. I'm hoping once the ELO system is in place and some time has passed to actually separate the skill levels that we will be seeing a more even distribution of wins/losses.

Edit: And with TS US you noted that's only 7-25 games with a team it in then from TSUS

Edited by Wraith05, 01 January 2013 - 07:02 PM.


#67 N0MAD

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Posted 01 January 2013 - 07:08 PM

I play with a group, we have 400 members. On any given night you will see 6-8. 4 man groups droping Plus a couple of 8 mans droping. Firstly command does NOT allow sync droping thats a no no, so 4 mans are forced to drop into pug matches for lack of different matchmaking, these groups altho organised are comprised of varying degrees of expertise an mechs as alot of our guys are leveling chassis. Quite often we have to play our 8 mans vs each other for lack of 8 man teams out there altho im pretty sure there are plenty of units that field 8+ members but thats another subject.
So ya you are going to drop vs alot of 4 mans in pug groups but whats our choice? not play at all or give up the the team enviroment? 8 man sync does happen and its lame considering there are 8 mans wanting to play and cant find matches.
There is also a trend for some of these dubious sync dropers to remove their Founders tags but those of us that have been playing long time that arent fooled by this simply because guess what.. we remember names.

#68 p4r4g0n

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Posted 01 January 2013 - 07:38 PM

View PostArdem, on 01 January 2013 - 03:57 PM, said:

-snip-

"I make no apologies for sync dropping" to play a game to have some fun that I put money into. However I do hope I come up against my guys then on the same side, to me being on the same side is a failed sync, as it more fun and more bragging rights.


Errm ... so you're saying solo PUGgers don't put any money in the game so they're not entitled to have fun playing the game the way they want?

The cheese builds excuse not to play 8v8 has gotten a little stale and has been rebutted by 8 premade players who don't use cheese builds in this thread.


View PostArdem, on 01 January 2013 - 03:57 PM, said:

-snip-
What happen when community warfare finally reaches us, are you going to say this game sucks as there is not room for pugs.

If so, I say your got that right! if your not joined a house or a merc unit, you really have no use in this game. This is not counterstrike, PGI needs to implement Community warfare ASAP, to stop this whining from PUGS about a community game


Whatever gave you the idea there would be no place for solo PUGgers when CW is implemented or that you couldn't solo drop if you were House affiliated / in a merc unit?

View PostFeetwet, on 01 January 2013 - 04:28 PM, said:

Just did the math 110/156 or around 70%


Actually, your win percentage is 41.35% (110 / (110+156). Common mistake.

View PostZaptruder, on 01 January 2013 - 04:37 PM, said:

-snip-
But having said that - the game is hands down better with team work and communication. Even if they had a PUG only queue where you couldn't be in teams... the experience playing the game in teams of any size is just vastly superior. Which is really designed as intended.
-snip-


Agreed. Even casual grouping without VOIP makes a difference as long as you discuss pre-drop and use in-game text chat.

#69 Joseph Mallan

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Posted 01 January 2013 - 07:48 PM

View Postp4r4g0n, on 01 January 2013 - 07:38 PM, said:


Errm ... so you're saying solo PUGgers don't put any money in the game so they're not entitled to have fun playing the game the way they want?
IF the solo PUGger invests nothing into the game... No he shouldn't have a say. Customers spend money, browsers don't. Simply put if you aren't paying me why should I listen to you? So you might spend some money?

#70 Feetwet

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Posted 01 January 2013 - 07:49 PM

View Postp4r4g0n, on 01 January 2013 - 07:38 PM, said:


Actually, your win percentage is 41.35% (110 / (110+156). Common mistake.


Holy dog poo, your right...I am embarrassed and need to turn in my degree. I was thinking 110 wins in 156 matches not 266. No excuses, stupid mistake.

I go thru so many matches in a sitting it doesn't feel that bad...ugh, now I'm depressed.

S

Edited by Feetwet, 01 January 2013 - 07:50 PM.


#71 Silmaril

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Posted 01 January 2013 - 07:51 PM

The second this game turns into a call of duty type multiplayer experience with brainless charging at each other, me and my money are gone.

#72 MadPanda

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Posted 01 January 2013 - 07:55 PM

View PostJoseph Mallan, on 01 January 2013 - 07:48 PM, said:

IF the solo PUGger invests nothing into the game... No he shouldn't have a say. Customers spend money, browsers don't. Simply put if you aren't paying me why should I listen to you? So you might spend some money?


You are either really young kid or really stupid person.

#73 Cryos420

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Posted 01 January 2013 - 07:58 PM

I downloaded this game two days ago and at first i really enjoyed it. At first I figured my losses were due to my inexperience with the game, every game has a learning curve, but no more. I've lost around 90%+ of the games i play. Its not unusual to loose 10+ games in a row and 3 or more of them be clean sweeps. I was really looking forward to playing this game but not anymore.....

#74 MadPanda

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Posted 01 January 2013 - 08:01 PM

View PostCryos420, on 01 January 2013 - 07:58 PM, said:

I downloaded this game two days ago and at first i really enjoyed it. At first I figured my losses were due to my inexperience with the game, every game has a learning curve, but no more. I've lost around 90%+ of the games i play. Its not unusual to loose 10+ games in a row and 3 or more of them be clean sweeps. I was really looking forward to playing this game but not anymore.....


You are disappointed you didn't get to the top of the food chains in two days? You do realize there are people who have played this game for months and months? I guess you don't. Won't miss a dummie, bye bye.

#75 Feetwet

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Posted 01 January 2013 - 08:17 PM

View PostMadPanda, on 01 January 2013 - 08:01 PM, said:


You are disappointed you didn't get to the top of the food chains in two days? You do realize there are people who have played this game for months and months? I guess you don't. Won't miss a dummie, bye bye.


Nothing like a pep talk to keep new people playing. How about letting him know that the game gets a little easier and a lot more fun when u own your own mech.

S

#76 N0MAD

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Posted 01 January 2013 - 08:30 PM

Cry is obviously a troll, a couple of days (dozen drops) and hes crying on forums, we dont need those players anyway..

#77 PiemasterXL

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Posted 01 January 2013 - 08:32 PM

Protip: Marijuana slows the mind temporarily, not good for playing games. Angeldust is better.

#78 J0anna

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Posted 01 January 2013 - 08:59 PM

This has to be a troll.

1) I've killed (and been killed by) founders hundreds of times, there's nothing magical about them. Their mechs aren't any better. Their setups use the same weapons as non-founders, so other than having that neat little (F) in their mech's type, their mechs are basically the same.

2) So what if you die? It's not like you lost the mech or the weapons permanently and have to grind up for weeks to get enough cbills to repurchase them. You still made cbills and gained experience, and (hopefully) learned something.

3) There is nothing preventing you from joining up with others on Teamspeak. Both 'Comstar' and 'No Guts, No Galaxy' servers always seem to have people on, and I haven't had any problems joining up with them.

So in a game where death really means nothing as you don't lose any material on death. Where the devs have said (repeatedly) this is a team game and good teams do better. You complain that 8 man teams are 'killing' you, perhaps MWO isn't the right game for you after all.

#79 Bguk

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Posted 01 January 2013 - 09:32 PM

So glad we can all tell when we lose to premades in this game by looking at the squad icons in the player list....

#80 CoolLew

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Posted 01 January 2013 - 09:45 PM

I have been playing since closed Beta, I am not a founder but I have bought MC just to support this game.
I only PUG, not really savvy enough for TS and groups and what not.
and I am normally on the loosing team. Sometimes 0 to 8. I have never been on a winning team that was 8 to 0, though, and I am sure that is because I am not in a group. Of course I kinda suck, so that may have something to do with it too. :)
The point is, I get aggravated when people say you SHOULD be in a group, I'm not in a group, I enjoy it...





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