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[[[Video]]] - Boomcat Wrecking The Long Range Support


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#21 Henchman 24

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Posted 03 January 2013 - 09:38 AM

View PostPr8Dator, on 03 January 2013 - 04:31 AM, said:

Its strange that SRM6 has only started getting some attention after being in the game this long... LOL!


You missed the days of the abusive SRM6 Awesome builds with insanely large XL builds just rolling groups day in day out.

#22 SavageWolf

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Posted 03 January 2013 - 09:46 AM

View Postihateharriers, on 03 January 2013 - 08:31 AM, said:

An SRM Cat really is a one trick pony - I run one, so I know this firsthand. I have had many matches where I was dropped before I did too much damage by a Gausscat or other long-range build, and many others where I was taken out of a brawl very quickly by good teamwork and well placed shots on behalf of the opposing team. SRM Cats are not the uber-'Mech that they are made out to be - they are merely a very effective threat in select situations, and so long as an opposing team can deny an SRM Cat those situations it will be made much, much less ineffective without having to resort to something as silly as nerfing SRMs and affecting gameplay for every 'Mech that uses them.


Exactly! Boomcats are very fun, but they are very situational. I rely heavily on getting lost in a group of mechs brawling in a fur-ball or by sneaking up behind or around mechs undetected and getting a solid punch. Something else that people forget ... with the configurations, usually you are between 6 and 7 tons of ammo. That means at full alpha salvos, you are looking at less than 20 (700 missiles/36 per alpha = ~19.4) shots MAX in the build that I run ... so you have to pick and choose carefully, and when you are out of ammo, you are the biggest paperweight on the planet. And there have been plenty of matches where you die to range before touching anything ... got sniped a couple of days ago by a dual-guass something that popped me in one head shot. Zero damage for the match, out before anyone had really even engaged. :lol:

Edited by SavageWolf, 03 January 2013 - 09:47 AM.


#23 Kaldor

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Posted 03 January 2013 - 09:50 AM

View PostSavageWolf, on 03 January 2013 - 05:19 AM, said:

The hard part in playing this mech config is getting behind enemies effectively, or undetected, and then not dying once you do get detected. And no matter what, yes it is fun to play, not too easy (a-la-streak cat) and it is most effective in a group. Also, you sacrifice most of your armor .. if you see one of these with the Artemis equipped, take the legs out. I guarantee that they are probably at 25 armor or less on the legs in those configurations if they are running a 315 XL engine like I do. :lol:


I agree with the first part of your assessment. In an organized 8 man, if you can slip in during the eventual brawl, you can raise some h_ll before the other team primaries you, but smart teams are going to pick you apart ASAP because quite frankly the SRMCat is the most dangerous mech on the field. In a PUG game they can be ******** easy mode if played right getting 3-4 kills pretty easily if the other team is being dumb.

As far the 2nd part with the armor. You need to give up very little armor, if any, to build with 6 ASRM6s and 8 tons of ammo with an XL300. Dont have exact numbers, but its not as bad as you make it sound. They are definitely vulnerable to getting ears shot off though.

And yes, I have played, and continue to play a Cat A1 and an Awesome 8R with ASRMs.

#24 TheForce

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Posted 03 January 2013 - 09:58 AM

Nice build. Its very similar to my CN9-A.

I'm starting up a unit, Clan Boating Whure, and I'm looking for MinmaxWarriors (not MechWarriors). Drop me a PM if you're interested.

Thanks!

#25 GioAvanti

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Posted 03 January 2013 - 10:01 AM

First off... most of the community is using Splatapult. Secondly... its just another FOTM build... bad players are still bad players with it, but it really doesn't need a video of "look what SRM6's can do!"


Any decent player will tear off your ears or leg you.

#26 Bilbo

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Posted 03 January 2013 - 10:04 AM

View PostHenchman 24, on 03 January 2013 - 09:38 AM, said:


You missed the days of the abusive SRM6 Awesome builds with insanely large XL builds just rolling groups day in day out.

That was a function of the insanely large motors rather than the SRMs. They weren't too bad though because all you had to do was take out one shoulder.

#27 Carnivoris

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Posted 03 January 2013 - 10:37 AM

I don't have much trouble with these, honestly. I can throw my 4 mlas and 2 SRM4s at it a couple times and knock those ears off. And, yes, they have very little leg armor so, if nothing else, leg him and get the hell away.

#28 Daekar

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Posted 03 January 2013 - 10:43 AM

Video not available on mobile? Come on, it's 2013...

#29 Riffleman

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Posted 03 January 2013 - 11:09 AM

Guys im sorry but this video is teaching bad habbits to new players.

Alot of the video boiled down to get in their face and shoot so all the missles hit. When collision is added back in, this whole video would be circle strafing, tripping, running into other catapults, and getting pelted with LRM while prone from the 7 knockdowns you would have inflected upon yourself.

Yes atlas with 3 srm 6 launchers and 2 UAC 5 and catapults with 6 srm 6 can get in your face and be very successful now, but its forming bad habits in your gameplay for when this is not possible. And at medium range these boats arent nearly as dominating.

#30 Icepick

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Posted 03 January 2013 - 11:42 AM

Nice vid, appropriate music, good production, need more of these.

That said, I'd rather face the Boomcat than the 5M Obiterator any day.

#31 PropagandaWar

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Posted 03 January 2013 - 12:00 PM

View PostMoonsavage, on 03 January 2013 - 04:23 AM, said:

This mech build will eventually get SRM6s nerfed.
I'm doing okay on my SRM6 Awe-8R but with only 4 it will suck when they get nerfed.

And that would suck. It has several disadvantages as well. I don't pilot it but unlike the gauss and thundercat its a legit build. I like fearing certain mechs and as a medium pilot this is one of the few.

#32 siLve00

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Posted 03 January 2013 - 12:05 PM

View PostGioAvanti, on 03 January 2013 - 10:01 AM, said:

First off... most of the community is using Splatapult. Secondly... its just another FOTM build... bad players are still bad players with it, but it really doesn't need a video of "look what SRM6's can do!"


Any decent player will tear off your ears or leg you.


the problem... in MW:O a decent player counts already to elite since here are so few realy good players.
it starts of using chat ( since iam a lonewolf and even if you give orders or hints in a very mature way... 90% of the ppl are not even responding )
and it ends up with "LEEEEEEEEEEROY AAAAAATLAS JEEEEEEENKINS !" ( you can replace "atlas" with any other mech ).

.. just check the video.. okay there were some trial mechs ( i wont blame new players ) but still you must turn arround when your backtorso + arm getting dooooomed in 1 shot... nope... still firing ... *greedy smile on the face of the newbie* : " I WANT THAT KILL SO BAD... DA FAQ WHY IAM DEAD.. LETS RAGE AT THE FORUM ABOUT SRM .. NERF !!!!!*

Edited by siLve00, 03 January 2013 - 12:07 PM.


#33 SavageWolf

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Posted 03 January 2013 - 04:21 PM

View PostPropagandaWar, on 03 January 2013 - 12:00 PM, said:

And that would suck. It has several disadvantages as well. I don't pilot it but unlike the gauss and thundercat its a legit build. I like fearing certain mechs and as a medium pilot this is one of the few.


I love this ... and so true. I think it is good to fear certain mechs, and funny enough, when I am in my medium and assault mechs, I feel the exact same way when I see an SRM cat. ;)

#34 SpiralRazor

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Posted 03 January 2013 - 04:27 PM

View PostTrauglodyte, on 03 January 2013 - 07:33 AM, said:

SRMs need to be reduced to 2.0 instead of 2.5 - the damage nerf would be so slight that any user would hardly even recognize it.

The video was good, though. The only thing I would say is that it is a horrible build. Jeez, how do you play running around as a face hugging shotgun? Not bagging on you but that has to suck against targets with ranged attacks. THat first clip in Forrest Colony had your entire front stripped and that was just from the Hunchy. Don't you miss having a laser here or there?




Fail troll is fail...someone should smack you back underneath your bridge with a strong right pimpin hand.

A1 only carries missiles fool.

Edited by SpiralRazor, 03 January 2013 - 04:28 PM.


#35 Davers

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Posted 03 January 2013 - 04:38 PM

The A1 has the distinction of being the only mech that had 3 FOTM builds. ;)

#36 PropagandaWar

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Posted 03 January 2013 - 04:49 PM

View PostDavers, on 03 January 2013 - 04:38 PM, said:

The A1 has the distinction of being the only mech that had 3 FOTM builds. ;)

Actually it and the K2. The A1 I ahave always been fine with even with the streak cats (Again wheres the spread on those missles and I wont so much as blink). If they gave the K2 the same torsos the Cicada 3m, Phract, Atlas ect with little Cicada arms I would be fine with it. I'll also bring up the Stalker Uber PPC build yeah its easy to whup on but those wee laser holes should hold large lazers only. Put some PPC tubes in there place when you get a chance PGI :P . Oh how bad *** that thing would look.

Edited by PropagandaWar, 03 January 2013 - 04:52 PM.


#37 Red squirrel

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Posted 03 January 2013 - 04:51 PM

Okay Splattercat owning pilots that are not even aware someone is right behind them after the first salvo hit. Not really the crème de la crème of mech warriors. Especially the Stalkers at 3:10 seem overstrained to pilot their mechs.

#38 Davers

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Posted 03 January 2013 - 04:55 PM

View PostPropagandaWar, on 03 January 2013 - 04:49 PM, said:

Actually it and the K2.


Gausscat and Whackapult....what's the third one?

#39 Red squirrel

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Posted 03 January 2013 - 05:00 PM

View PostGioAvanti, on 03 January 2013 - 10:01 AM, said:

First off... most of the community is using Splatapult. Secondly... its just another FOTM build... bad players are still bad players with it, but it really doesn't need a video of "look what SRM6's can do!"


Any decent player will tear off your ears or leg you.


Really no need to nerf this build. Any decent lance will not let this CAT come within range.
And the ears are quite easy targets - much easier than the side torsos of the K2.

Only 40 armor + 20 internals means:
e.g. 1 alpha from a HBK-4P can already get one ear (since there was a HBK early in the vid)

#40 Ricama

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Posted 03 January 2013 - 05:01 PM

View PostPropagandaWar, on 03 January 2013 - 04:49 PM, said:

Actually it and the K2. The A1 I ahave always been fine with even with the streak cats (Again wheres the spread on those missles and I wont so much as blink). If they gave the K2 the same torsos the Cicada 3m, Phract, Atlas ect with little Cicada arms I would be fine with it. I'll also bring up the Stalker Uber PPC build yeah its easy to whup on but those wee laser holes should hold large lazers only. Put some PPC tubes in there place when you get a chance PGI ;) . Oh how bad *** that thing would look.


Yeah, the Catapult has a history of being the most whined about mech in the game. I think it has to do with the fact that it's a great platform for the most hated weapons in the game (missiles and Gauss for the K2)





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