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Weekly Screenshot 30!


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#1 InnerSphereNews

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Posted 03 January 2013 - 10:40 AM

It's Thursday, and that means screenshot time!

Now I realise this shot is blurry, and it's clearly from a testmatch. That said, Ricky's 'T-Rex' Stalker is truly something to behold. Even armless it still is a very intimidating Mech (perhaps because it's armless.) Hope you guys like it too - let us know!

Posted Image

Also, we hope to see you in game this Friday for another twitch.tv event with the guys at NGNG!

If you have requests for future shots, let us know!

Cheers, The MechWarrior Online Team



#2 Cerebelli

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Posted 03 January 2013 - 10:45 AM

Looking good.

Maybe a Spider next time? When you released the Cicada and Cataphract screenshots before they were released, it just made me that much more excited for those patches.

#3 SJ SCP Wolf

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Posted 03 January 2013 - 10:46 AM

Show me the Highlanders or this Urbie mech is swimmin with the fishes!

#4 Krzysztof z Bagien

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Posted 03 January 2013 - 10:46 AM

Speaking of blur - why all the mechs in motion look like this? Like they were vibrating or something like that.

#5 Pando

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Posted 03 January 2013 - 10:57 AM

Sweet!

#6 verybad

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Posted 03 January 2013 - 11:06 AM

Hmm. steam coming off it? Would be an interesting high heat effect.

#7 PropagandaWar

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Posted 03 January 2013 - 12:10 PM

View PostThontor, on 03 January 2013 - 11:00 AM, said:

I'd totally buy that camo spec if I didn't have to rebuy it every time I wanted to use it on the same chassis after using something else.

I bought it for my hunchy love it. I repainted twice before that learned my lesson. Each mech one paint job which sucks would love to be able to do multiple. But hey its PGI's call on stuff like that. Like the screenshot btw.

#8 Mechteric

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Posted 03 January 2013 - 12:10 PM

View Postverybad, on 03 January 2013 - 11:06 AM, said:

Hmm. steam coming off it? Would be an interesting high heat effect.


I think its smoke coming from the missing arm, but I still agree it would be neat to have more effects from building up lots of heat in cold environments.

#9 Odanan

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Posted 03 January 2013 - 01:08 PM

Is this a hero mech of just a special painting?

#10 Remorse

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Posted 03 January 2013 - 01:41 PM

View PostOdanan, on 03 January 2013 - 01:08 PM, said:

Is this a hero mech of just a special painting?


Phraken camo + repaint

#11 WarGruf

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Posted 03 January 2013 - 03:04 PM

Just to let some of you guys know that the Mechs DO steam when hot / overheated in the cold or in water.
Think it was added just before Christmas... Now Im waiting for Screen cracks and Cockpit sparks. :lol:

#12 Tennex

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Posted 03 January 2013 - 04:17 PM

why no arms?

all other screenshots have mech's parts intact.

perhaps PGI thinks the stalker arms look silly. i wish it didn't come with armears ;)

Edited by Tennex, 03 January 2013 - 04:20 PM.


#13 Damocles

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Posted 03 January 2013 - 05:45 PM

I wish that blur were removed, its ridiculous to see 100% any mech is in motion.

#14 DirePhoenix

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Posted 03 January 2013 - 06:13 PM

View PostThontor, on 03 January 2013 - 11:00 AM, said:

I'd totally buy that camo spec if I didn't have to rebuy it every time I wanted to use it on the same chassis after using something else.


Agreed. The payment model they're using for the paint schemes is the most asinine thing I've seen in a F2P game. And I play a LOT of F2P games. I think whoever is making the decisions on MWO's business model drank from the same Kool-Aid of /fail that BioWare's SWtOR business manager did. Hopefully they only drank the one cup, although 2 fail execs/1 cup is probably already too much.

#15 Aszot

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Posted 04 January 2013 - 06:43 AM

Did anyone notice energy hardpoint in its LT (the red dot)? And what' s that strange pipe on top of it?

#16 Odanan

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Posted 04 January 2013 - 08:37 AM

View PostAszot, on 04 January 2013 - 06:43 AM, said:

Did anyone notice energy hardpoint in its LT (the red dot)? And what' s that strange pipe on top of it?


Antimissile System.

The idea of this screenshot is cool and the painting scheme is certainly fantastic, but the screenshot itself was poorly executed. First, the blur. Second, the FPS stuff in the upper left corner.

#17 Damocles

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Posted 04 January 2013 - 09:23 AM

Hah, I didn't even notice the FPS reading.

60FPS and its that freaking Blurry? Just like my 7950 performs...WTF.

#18 Lazydiamond

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Posted 04 January 2013 - 02:25 PM

View PostOdanan, on 04 January 2013 - 08:37 AM, said:

Second, the FPS stuff in the upper left corner.


Obviously a fps counter was turned on intentionally to mock poor 15 fps players.

#19 Adrienne Vorton

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Posted 04 January 2013 - 05:04 PM

honestly guys..i like your Stalker design...BUT...get the frakkin´upper half BIGGER...it´s all in all too tiny, like you took the wrong scale or smth. i mean, it´s a "big bad assault mech", and i can watch into it´s (way too small) cockpit when i´m in my phract... upper chassis is way too tiny...

#20 PoLaR

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Posted 05 January 2013 - 07:42 PM

We haven't gotten a picture featuring multiple Battlemech's In quite a while.

Think you guys can whip up something radical??





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