Serapth, on 03 January 2013 - 01:14 PM, said:
I think the vast majority of people will agree that a premade group is a massive advantage, damned near an "I win" button. Now I know people like padding their K/D ratios and dont want things fixed, but this certainly isn't good for the life of the game over all. Newbies are going to rage quit fast in the face of repeated premade pummelings, while those of us that PUG because of lifestyle requirements (... like having kids), well let's just say running into 4x ECM raven premades over and over loses its charm quickly.
The most infuriating problem is, this could be fixed tomorrow with an obscenely small amount of work.
The ideal solution would be to have a PuG only queue, with no premades allowed. The obvious downside to this situation is the premade queues would take longer to start. It would get especially tricky when you have 3man premades for example... trying to find that 1man that wants to be in the premade queue would take a long time. So in the end, this doesn't really work for everyone ( but would make like massively nicer for PuGers ).
The compromise solution... put one premade on each side. DONE. Problem solved, major annoyances solved, people whining that it's all premades stomping them will go away because it would be balanced. It's not a perfect fix, but it's easy, its balanced and it wouldn't negatively impact the game in any way.
Finally, to make the newbie experience a little gentler, favour match making people getting the newbie bonus against each other. As they start gaining experience against other newbies, start putting them in the regular queue more often. This would also lesson the suicide charges later on, or hopefully it would.
What I dont see here is a downside to the compromise solution. Unless they are horrific coders, which I doubt they are, it shouldn't exactly be difficult putting a premade on each team. I think the majority of people would wait a few seconds longer for a match for a more balanced and enjoyable match. The only real downside I can see to this solution is the pugstompers might see their K/D ratios go down... something I couldn't give a damn about.
I know there is grand talk about improved match making down the road, that said, they could fix things so simply now, that they should slap on a bandaid fix... as I bet they are bleeding new users from the current experience. Then again, given the recent implementation of ECM... and worse, the complete lack of feedback on the subject, I have almost no expectations...
How is it possible that when I Pug I am playing a completly different game from the game the complainers play?
I don't lose match after match to premade synchro drops of 8.
I don't see these 4 ECM raven premades match after match.
I don't even see 4 man premades in every drop.
What I do see is if a team has ECM and uses it correctly the other team runs around like morons an die.Players need to use their eyes in addition to the HUD target brackets.If ECM disables your targeting just scan for mechs with your eyes.I see players pass over visable targets constantly because the HUD didn't highlight it as an enemy.
I see horrible marksmanship.This can be from poor ping or under performing hardware but not always.Sometimes it's just bad aim.
I see absurd amounts of friendly fire,blocked lanes of fire and counter productive manuvering.This is only caused by inexperience.
I constantly see pilots trying to perform outside thier mech's role.Stalkers chasing light mechs,light mechs fighting assault mechs when thier base is under attack and forcing thier slower team mates to fall back to defend.
I always see players wasting time and resources on killing disconnected targets over attacking live and hostile targets.Tip if the match start lists them as disconnected they are worth nothing.
There is absolutely NO concievable reason to discharge weapons at the drop zone.Yet players constantly do so and risk friendly fire and placing their team at a handycap by begining the match with damaged mechs.Why is it that when I play in 8 mans I never hear weapons discharge in the dropzone but in pugs I almost always do?..Inexperience is the answer.
Many of the issues pug players face can be corrected with a suitable in game tutorial on how to pilot a mech and what combat is actually like.Just a series of PvE challenges like run around the cones,shoot the targets don't overheat etc.
I solo PUG, I 4 man and I 8 man. I have a broader perspective than many of the posters I debate with.The problem isn't the problem that is complained about.It is the perception of what the problem is that isn't.
Plain and simple the problem is sharks playing in the pool with minnows.These sharks may be premades or just solo pugs but a shark gobbles up minnows and the minnows hate it.
Even if premades were taken out of the pool Puggie sharks will dominate!
Maybe ELO match making with allow minnows to play in thier own pool until they become sharks themselves.
I believe even after ELO match making we should have a matchmaker that places 4 man premades on boths as a priority.
Maybe even someday with 12 v 12 we can have a cap of 1 premade per side in place.
The one consistant issue I see with all of the anti premade postings is a totally one sided view posted by a player who has never even played as a premade team member or even seen an 8 v8 match attempting to dictate terms on how those players should play.
I have played solo as a four man team member and in eight VS eight.believe me or don't.