Rhent, on 03 January 2013 - 09:54 PM, said:
Having no death penalty is what kills competitive games. Allowing outside advantages to exist that are easily corrected kills competitive games. Voice Comms led to an advantage for premades over PUG's moreso than play abiility, and people had problems making Cbills. So Pirahnas solution was to rain Cbills on everyone rather than fix voice comms. Bad fix.
This is a casual giant robots fighting game, that may or may not have a web browser starmap added to it later on. It might even be integrated into the game itself, or animated like the ones from WDT tiberian sun and dark crusade.
You don't punish deaths, even in competitive games. It makes them not fun. People play games for entertainment, not because they want a second job. The first implementation was korean. The game's made for a western audience.
Bad word of mouth slew MWO, but now we suddenly have way more players. Gee, I wonder why. The combination of having a solution to MISSILE, conquest removing ninjacapping griefers, actually getting your own mech, and not getting punished for playing in a big mech, maybe?
Rhent, on 03 January 2013 - 10:05 PM, said:
Try Ramen with a slice of cheese its ridiculoulsly good. Picked it up when I was in Korea many years back.
I've tried every ramen combo there is, having been a poor college student at one point. Never again. I'd rather eat my furniture.