Ask The Devs 4!
#41
Posted 23 May 2012 - 11:44 PM
#42
Posted 23 May 2012 - 11:45 PM
#43
Posted 24 May 2012 - 12:08 AM
ELO, chassis class, total team tonnage, etc, etc?
2. Will there be any restrictions to move an already created account to another regional server?
No restrictions, time based restrictions, pay to transfer?
#44
Posted 24 May 2012 - 12:33 AM
#45
Posted 24 May 2012 - 01:36 AM
McGruff, on 23 May 2012 - 01:59 PM, said:
Might have been discussed already but I did not find the topic.
Cheers
McGruff
I'll save the Devs time, yes it will. Environmental effects are being implemented so walking in a river will cool you faster.
Semyon
#46
Posted 24 May 2012 - 01:43 AM
#47
Posted 24 May 2012 - 02:12 AM
What is the most likely time scale on an EU server?
If I buy stuff in the NA server (i.e. the founders package) will it be transferable at the time of an EU server being created?
Which are the four mechs that we will be able to pick from at launch?
How many games roughly do you think it will take to get enough C-bills to buy a new mech?
Will there be a "first win of the day" bonus a la LOL
BONUS QUESTION: What brand of toothpaste do you use?
#48
Posted 24 May 2012 - 03:00 AM
Thank you fo your time and answers.
P.S. Make sure Aegis knows he won't get Mad Cat in the beta.
#49
Posted 24 May 2012 - 03:11 AM
Can you describe the process it takes from starting up the game to entering my first match?
#50
Posted 24 May 2012 - 03:14 AM
1: Can we switch regions once the account has been made?
I have made my account on the EU server, can I play with the same account on the US server?
2: Is my account name unique to the region server or to the whole world?
I trully hope our account names are not based on region server.
3: What are the rules for switching regions?
At will transfer, no restrictions? Once every 24 hours? Pay to transfer?
4: Has consideration been given to having 1 World wide metagame (Chromehounds style)
Chromehounds had a single world metagame, but the battles were fought on shards/regional servers
This can be accomplished by having 1 metagame, and allowing players to set preference in order of where they wish to play in the options menu eg: 1) Europe 2)USA 3) Asia
The matcher maker system will take this into account when forming matches and will match you to your preferred server first and formost, if there are no matches on your preferred server it will look at the next option in this case the USA.
This allows players the freedom to choose who they play with (some multi country units have been together over decades) whilst allowing those that want lower pings and smoother gameplay to have their way also.
#51
Posted 24 May 2012 - 03:58 AM
2.: Any plan about to separate the forums to region-wide? Or remain as it is currently (just get new subforums of the regions)?
3.: You are stated the game Match making system only watch to put 12 Mech's against an other 12 Mech's. There is a plan to separate the sides by factions/houses? Or we can seen mixed teams, whatever house the serve, and the factions/houses only means cosmetic levels?
4.: Can we know how many maps in the game at the start of the beta, and how many planned to the release?
5.: Yea, i know, it's a dead horse... but please can you make a clear statement about the Unseen mechs? Abandoned the idea to put them into the game at all, or working on the legal issues, or just iced in near term?
6.: The NA and the other region server update are planned paralel, or diversed time? There be region-specific "elite mech's" (premium mech's), and events, or try to keep all of this paralel?
Edited by Cifu, 24 May 2012 - 09:31 AM.
#52
Posted 24 May 2012 - 04:10 AM
#53
Posted 24 May 2012 - 04:48 AM
After release, will there be a test server that is easily accessable from the main server lists for testing future version releases? In other games, to gain access to their test servers, a person would have to download another client and rename it, keeping the test and current game data in different locations on their 'puter.
#54
Posted 24 May 2012 - 04:53 AM
#55
Posted 24 May 2012 - 04:54 AM
Does he have a TT if you are out of that color ???
#56
Posted 24 May 2012 - 05:27 AM
Will nubnub's account be reactivated?
Question 1. Will MWO have protection against people generating multiple accounts or bot accounts and potentially using this to swindle XP\c-bills\match-fixing etc.?
Question 2. Depending on system implemented addressing question 1, will it be possible to have multiple accounts\computers from the one internet connection playing simultaneously? (ie. Friends\family all playing online from same locale)
Question 3. Will there be an offline\LAN\training mode, and a confirmed methods of testing of variants with\without system\weapon load-out purchase?
#57
Posted 24 May 2012 - 05:53 AM
Q2: What do you consider to be the minimum viable product as it relates to the metagame? Will you be able to give us any more details on where the state of the metagame will be when Open Beta begins? When MWO goes to full release?
Edited by Dihm, 24 May 2012 - 05:54 AM.
#58
Posted 24 May 2012 - 06:44 AM
#59
Posted 24 May 2012 - 06:48 AM
A - some sort of PVE opponents?
B - a new faction that players can just join at entry level?
C - an elite faction that players can join after they've reached a certain 'level'?
Thank you in advance!
#60
Posted 24 May 2012 - 06:55 AM
Edited by Prosperity Park, 24 May 2012 - 06:56 AM.
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