Ask The Devs 4!
#121
Posted 27 May 2012 - 08:09 PM
#122
Posted 27 May 2012 - 10:16 PM
#123
Posted 28 May 2012 - 12:27 AM
#124
Posted 28 May 2012 - 04:10 AM
When I started playing WoT with friends, I found while I didn't play quite as much as they- it was still quite a lot. Eventually I ended up left behind and out of their Tier, and duly found myself not playing anymore as I couldn't get a game with them.
Will there be tier play like this?
I also found in WoT the heavier the tank you were the better off you were. So hoping you do indeed have a better balance system.
#125
Posted 28 May 2012 - 06:07 AM
#126
Posted 28 May 2012 - 07:54 AM
#127
Posted 28 May 2012 - 08:23 AM
Question 2: will there be multiple exe's. Something along the lines of the following:
32bit DirectX 9 version for people running older systems like XP 32bit
32bit DirectX 10/11 version for Windows Vista / 7 / 8 32bit
64bit DirectX 9 version for Systems like Windows XP Pro 64 or Windows 2003 server 64bit
64bit DirectX 10/11 version for Windows Vista / 7 / 8 64bit systems
Will there be a Linux or Mac version?
Question 3: Will the game fully support SMP (load balancing beyond dual core)?
The reason I ask is most mid to high end systems now have 4 to 8 core CPU's, run 8 to 16GB's of ram, run on a 64bit OS, and may even have multiple video cards (Nvidia SLI or ATI Crossfire).
Having multiple exe's allows your company more users (as some people can not afford to upgrade to a new box right now). Me I run a quad core on Windows 7 64bit (so I'm actually hoping for SMP 64bit goodness).
Note: a 64bit SMP optimized version would probably best suited for your servers (for when you scale up to multiple rows of racks in the future).
Those are the 3 off the top of my head.
#128
Posted 28 May 2012 - 09:14 AM
#129
Posted 28 May 2012 - 09:42 AM
#130
Posted 28 May 2012 - 09:51 AM
#131
Posted 28 May 2012 - 10:02 AM
Edited by MaiL, 28 May 2012 - 10:04 AM.
#132
Posted 28 May 2012 - 11:37 AM
Question : Many players have expressed concerns over the beta profile...we are not allowed to see what we entered after we submit, so there is no way to double check whether the information we entered is correct.
Are there are any plans to :
-Allow users to see what they entered for their beta profile
-Allow users to change incorrect information entered for their beta profile
Keeping in mind that anyone who wants to lie to get into the beta would do it anyway, and there are already people with multiple accounts out there...
In particular, are applicants automatically screened out based on birthdate? There are concerns that entering an incorrect birth date (e.g. year 2011) would automatically disqualify you from the beta completely, but there would be no way to tell since all we can see is just PENDING.
#133
Posted 28 May 2012 - 12:36 PM
#134
Posted 28 May 2012 - 02:24 PM
MaiL, on 28 May 2012 - 10:02 AM, said:
Just to save the Devs time, this has been addressed, the answer is no. This is a simulation, not an arcade game.
#135
Posted 28 May 2012 - 03:14 PM
How has the office environment been adapting to the Closed Beta? Are you finding yourselves shuffling work-hours around to areas you didn't expect having to spend time on?
Edited by Prosperity Park, 28 May 2012 - 03:14 PM.
#136
Posted 28 May 2012 - 04:09 PM
will mechs with flamers/plasma cannons be able to start environmental fire hazards (a forest fire)?
will long tom artillery be implemented and if so will there be a special hud for the flightpath of the projectile and will other units be able to tag enemy mechs for an artilery strike
will merc companys and factions be able to buy non-playable aircraft for airstrikes/recon with a limited number of deploys per mission and expensive ammo and fuel?
will mechs be able to launch uavs like shown in this video?
will weapons have a small chance of quirks like increased heat dissipation, slightly shorter reload times, or a higher damage output than normal, a faster lock on time, or an increased range? if so will weapons be trade-able between players?
will weapon groups allow delayed fire or weapon rotation? for example 4 or more small lasers that rotate fire so one is always firing at any given time
Edited by nad2357, 28 May 2012 - 05:33 PM.
#137
Posted 28 May 2012 - 05:03 PM
Guilds & Social Dynamics my questions.
1a.) Do guilds have any political influence on the game?
1b.) Will there be elections to nominate and elect faction boss's or create a leading council?
1c.) Does MWO offer anything to older guilds with players of vast skill levels? from turds to mediocrity they are still friends.
2a.) Will guilds ever own anything?
2b.) Will guilds have a home world
2c.) Will guilds be able to fortify and defend/assault other guilds?
3a.)Will there be any crafting?
3b.)How will players learn to make things?
3c.)Will social players have the option to focus on non-combat and still enjoy mwo?
A simple statement I hope will be read.
I know you want the power gamers and to create a challenging game that is fun.
I want to bring the attention to the segment of neglected gamers "the turds" are typically 30+ employed have been in the same guild or clan since the 90's and account for a silent majority.
The average **** that I know have been known to be factories in past games, with 5+ accounts all focused on building a nation. They were not the boots on the ground but they made the boots the swords and everything else.
The turds are the nicest people you will meet in mmo's they range from retired people to the disabled, they are part of clans they started gaming with years ago. Foster and embrace the turds and you will earn the guilds loyalty. Nothing kills a game faster than logging in and not having anyone to play with or talk to. these turds are capable of playing 20 hours a day, in order to watch over the kingdom.
I have played more than one game lately that people say " I miss swg, I miss old ac, I miss uo" if you think they miss the 1990's mechanics or graphics you are reading the wrong story. They miss the people, they miss logging in to people having fun.
#138
Posted 28 May 2012 - 06:40 PM
#139
Posted 28 May 2012 - 06:43 PM
#140
Posted 28 May 2012 - 09:05 PM
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