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So Capping's Bad Huh?


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#21 Joseph Mallan

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Posted 04 January 2013 - 09:55 AM

I feel for you Galaxy, A sure win is better than possible loss to this old soldier. I can always get my fight on in the next match.

#22 Lusankya

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Posted 04 January 2013 - 09:56 AM

Capping is OK if your grinding EXP but it doesn't really do much if your grinding credits.

#23 Socracea

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Posted 04 January 2013 - 10:02 AM

Interestingly enough I have been involved in a few communication altercations regarding this very topic. My typical strategy when I am in my Raven or Jenner is to initially avoid contact, get behind the enemy line, target them for the LRMs, then once spotted I run parallel to the cap point until out of radar (with ECM) then go do a 'tease'cap' to draw the enemy to the defense (thus turning their backs on my teammates). When I do that, I typically get one or two people who accost me for 'fast capping' even though once we are in game, I always 'teamchat' my plan...

I am looking forward to the patch when capping gives the right amount of reward just so idiots who cannot read my strategy can find something else to whine about.

#24 Thorqemada

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Posted 04 January 2013 - 10:08 AM

Capping is a way to win the game and at times a PUG match develops a way you have to decide if you want more kills and lose or cap and win.
When you decide a win is favourable you go either capping to speed it up or fighting to slow down and decrease the possible enemy counter moves.
As i dont see "losing for money" as a viable option i support the cappers when the circumstances have developed that way.

And i still have no clue why i won the game where it was 2-6 and half the time still was ticking down and no fast mech countered us last 2 survivors in our torn mechs...
But that is one of the reasons PUGs be more fun - its unpredictable what they do.

Edited by Thorqemada, 04 January 2013 - 10:09 AM.


#25 Ngamok

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Posted 04 January 2013 - 10:08 AM

View PostGalaxyBluestar, on 04 January 2013 - 12:11 AM, said:

i'm just venting anger at what was a given... open... invitation for something no one planned. a golden oppotunity just to pick up and run. if there was a unit at the enemy base or if someone said where they were then perhaps we would've swung for a fight but when you're whole team is on top of the grid with the cap, having an xp capper pugs whinge and throwing it away is sheer lunacy! by some of these replies people don't give a **** about how the game is supposed to be played. so what could've been some xp and a victory in 2 mins was drawn out to a slaughter of stupidity in 5-6 mins. what a waste of time and oppotunity.


Like previously mentioned, instead of capping in 2 minutes and getting 25k C-Bills and little XP, you got more XP and C-Bills even while losing. To me, that is worth it to be honest for the extra 4 minutes.

#26 AlexWildeagle

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Posted 04 January 2013 - 10:12 AM

I play to win.
I really don't pay attention but salvage is based off intact parts, seems to me a cap with no combat would max out salvage.

#27 Henchman 24

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Posted 04 January 2013 - 10:22 AM

View PostGalaxyBluestar, on 04 January 2013 - 12:56 AM, said:


it was entirely accident you can't cap rush in an awesome and i was sticking with 6 other mechs. if they failed to see the enemy then why not cap and move on to a real match instead of splitting half way having a whinge so the enemy can roll 4 people then the next. didn't realise people are desperate for a few 1000 cbills. feel sorry for the poor folk out there who just want a knife fight and don't want to play the game even when they can win.


I'm sorry but, outfitting a 20-100 armored tank on legs with advanced weaponry, only to rush to a painted square on the ground and end it early without actually fighting isn't "playing the game". It's just adding credence to a broken mode.

The game's name is MechWARRIOR, try being one, you might have more fun, and get paid more....capping right now has two purposes.

Show how bad a mech pilot you are(don't even start on the strategy thing lest I point out how pathetic the cap strategy is)
or
Help you XP farm.(a symptom of PGI not scaling the XP rewards along with payout when adjusting cap values for their 'fix')

That's it, the holy grail of "playing the game" right? I know, f***ing awesome isn't it? Kinda like Farmville with mechs, or at least that's what it feels like when one of these players ends up on your team when you're trying to have a decent battle take place.

View PostCferre, on 04 January 2013 - 09:53 AM, said:


Disable the cap for the first 5 all but the last two minutes. Problem ******* solved!


FTFY

#28 o0Marduk0o

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Posted 04 January 2013 - 10:33 AM

View PostAlexWildeagle, on 04 January 2013 - 10:12 AM, said:

I play to win.
I really don't pay attention but salvage is based off intact parts, seems to me a cap with no combat would max out salvage.

Wrong bro, without killing mechs you get no salvage at all.

#29 AlexWildeagle

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Posted 04 January 2013 - 10:37 AM

View Posto0Marduk0o, on 04 January 2013 - 10:33 AM, said:

Wrong bro, without killing mechs you get no salvage at all.


That sounds like bad game design then.

But as is. I have more C-bills/MXP/GXP then I know what to do with.

Edited by AlexWildeagle, 04 January 2013 - 10:38 AM.


#30 Agent of Change

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Posted 04 January 2013 - 10:41 AM

While I agree with your assessment Op the next scheduled "Capping" Topic is the secondary complaint topic next week.

This message brought to you by the MUCCMC and the Official Complaint schedule of 2013

#31 Joseph Mallan

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Posted 04 January 2013 - 10:42 AM

View PostHenchman 24, on 04 January 2013 - 10:22 AM, said:


I'm sorry but, outfitting a 20-100 armored tank on legs with advanced weaponry, only to rush to a painted square on the ground and end it early without actually fighting isn't "playing the game". It's just adding credence to a broken mode.

The game's name is MechWARRIOR, try being one, you might have more fun, and get paid more....capping right now has two purposes.

Show how bad a mech pilot you are(don't even start on the strategy thing lest I point out how pathetic the cap strategy is)
or
Help you XP farm.(a symptom of PGI not scaling the XP rewards along with payout when adjusting cap values for their 'fix')


Yes please tell a trained professional soldier how awesome it is and how cool it is to put yourself in the line of fire. been killing Mecsh for 25 years, been killing Orcs, goblins, hobgoblins & dragons for 32 years. taking a moment to win a bloodless victory...Priceless. Number of matches I capped in 5 hours gaming... 1.

And Marduk is correct, no damage done no Salvage earned.

Edited by Joseph Mallan, 04 January 2013 - 10:52 AM.


#32 twibs

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Posted 04 January 2013 - 10:44 AM

I lost one match by cap while the kills were 4-0 to us.

I got 125k and my buddy on the capping team made about 45k, he got more XP though, but it's the money I'm interested in.

#33 Felicitatem Parco

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Posted 04 January 2013 - 10:50 AM

Capturing a base in the Assault Game Mode is a good way to secure your salvage rights when your team is in a bad position for win by combat. Assuming you've killed at least 1 opponent, winning by Capture will net you some salvage cash and deny your opponents their claim of your Team's salvageable losses.

Base-Rushing in the Assault Game Mode, however, is folly. There's no reason to rush for the enemy base right now. I don't have any sympathy for those who say that games are no fun when both teams Base Rush... because the key term there is "both." It takes 2 Tango, ya know. If you think it's boring when both teams Base Rush, then don't Base Rush.

Edited by Prosperity Park, 04 January 2013 - 10:51 AM.


#34 Joseph Mallan

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Posted 04 January 2013 - 10:51 AM

View PostProsperity Park, on 04 January 2013 - 10:50 AM, said:

Capturing a base in the Assault Game Mode is a good way to secure your salvage rights when your team is in a bad position for win by combat. Assuming you've killed at least 1 opponent, winning by Capture will net you some salvage cash and deny your opponents their claim of your Team's salvageable losses.

Base-Rushing in the Assault Game Mode, however, is folly. There's no reason to rush for the enemy base right now. I don't have any sympathy for those who say that games are no fun when both teams Base Rush... because the key term there is "both." It takes 2 Tango, ya know. If you think it's boring when both teams Base Rush, then don't Base Rush.

Q4T

#35 Qicmee

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Posted 04 January 2013 - 11:09 AM

View PostGalaxyBluestar, on 03 January 2013 - 11:53 PM, said:

...
i would've said this in match but again i couldn't reply because again on death the tab and chat disabled itself! WORST GLITCH EVER!
...


When this happens, press escape twice to reset your control.

#36 skelley92

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Posted 04 January 2013 - 11:10 AM

View PostJoseph Mallan, on 04 January 2013 - 09:55 AM, said:

I feel for you Galaxy, A sure win is better than possible loss to this old soldier. I can always get my fight on in the next match.


A win is a win. Take it and move on to the next match.

#37 Carnivoris

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Posted 04 January 2013 - 11:14 AM

I have no respect for cowardly Mechwarriors that only want to cap without engaging in battle.

#38 Lyoto Machida

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Posted 04 January 2013 - 11:15 AM

View Postskelley92, on 04 January 2013 - 11:10 AM, said:


A win is a win. Take it and move on to the next match.


Not always...

http://en.wikipedia....Pyrrhic_victory

#39 Ceric

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Posted 04 January 2013 - 11:25 AM

You shouldn't be able to rush cap but, capping should be a viable way to win.

You do get more XP for a win. I personally don't need XP till I buy a new mech.

Here is what you get from Winning:
More XP
Salvage

Salvage if you've killed 4 out of the 8 people on the other side it might be worth capping because Salvage can be a pretty large chunk of change.

I don't like how their is no money to be made purely from a win but, I am fine with Capping just giving an XP bonus. Not so much for Conquest. Resources should be the most lucrative way to win.

#40 HTTP Error 400

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Posted 04 January 2013 - 11:39 AM

View PostLusankya, on 04 January 2013 - 09:56 AM, said:

Capping is OK if your grinding EXP but it doesn't really do much if your grinding credits.


There's the problem. Neither of these options is playing for fun...

View PostCarnivoris, on 04 January 2013 - 11:14 AM, said:

I have no respect for cowardly Mechwarriors that only want to cap without engaging in battle.



You want CBills per minute maxed, not CBills per game. If you cap rush 7 games in 15 minutes how many CBills do you get compared to one 15 minute game?





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